Log session start time Wed Dec 08 14:11:38 EET 2010

Time Thread Level Category Message
0 GUI DEBUG memory Using jpcsp.memory.SafeFastMemory
554 GUI INFO ge Using RenderingEngineLwjgl31
555 GUI INFO ge OpenGL version: 4.1.0
555 GUI INFO ge Shading Language version: 4.10 NVIDIA via Cg compiler
558 GUI INFO ge GL_CONTEXT_FLAGS; 0x0
558 GUI INFO ge GL_CONTEXT_PROFILE_MASK: 0x0
13131 GUI INFO emu 2010-12-08 14:11:51,826 [GUI] ERROR org.ffmpeg - [h264 @ 0x54a85c80] missing picture in access unit
15095 UMD Browser - PMF Display Thread INFO emu 2010-12-08 14:11:53,791 [UMD Browser - PMF Display Thread] ERROR org.ffmpeg - [h264 @ 0x54a85c80] missing picture in access unit
15096 UMD Browser - PMF Display Thread INFO emu 2010-12-08 14:11:53,793 [UMD Browser - PMF Display Thread] DEBUG com.xuggle.xuggler - Closing dangling StreamCoder (../../../../../../../csrc/com/xuggle/xuggler/StreamCoder.cpp:82)
15102 UMD Browser - PMF Display Thread INFO emu 2010-12-08 14:11:53,799 [UMD Browser - PMF Display Thread] ERROR org.ffmpeg - [h264 @ 0x54a85c70] missing picture in access unit
16089 GUI INFO emu 2010-12-08 14:11:54,786 [GUI] DEBUG com.xuggle.xuggler - Closing dangling StreamCoder (../../../../../../../csrc/com/xuggle/xuggler/StreamCoder.cpp:82)
16091 GUI INFO emu Jpcsp v0.6 1885
16091 GUI INFO emu UMD param.sfo : BOOTABLE = 1 CATEGORY = UG DISC_ID = ULUS10385 DISC_NUMBER = 1 DISC_TOTAL = 1 DISC_VERSION = 1.00 PARENTAL_LEVEL = 5 PSP_SYSTEM_VER = 4.05 REGION = 32768 TITLE = Cabela's Legendary Adventures probably homebrew? false
16096 GUI DEBUG hle Loading HLE firmware up to version 405
16100 GUI INFO emu Loading global compatibility settings
16101 GUI INFO ge Only GE Graphics: false
16119 GUI INFO hle.sceAudio Audio ChReserve disabled: false
16120 GUI INFO hle.sceAudio Audio Blocking disabled: false
16120 GUI INFO hle.ThreadManForUser Audio threads disabled: false
16120 GUI INFO memory Ignore invalid memory access: false
16121 GUI DEBUG emu No patch file found for this game
16130 GUI DEBUG runtime RuntimeContext.reset
16212 GUI DEBUG hle Loading HLE firmware up to version 405
16226 GUI DEBUG emu Loader: Relocation required (PRX)
16226 GUI DEBUG memory PH#0: loading program 08804000 - 08CD65B0 - 08DE1700
16261 GUI DEBUG memory PH alloc consumption 005DD700 (mem 0010B150)
16261 GUI DEBUG memory .bss: ignoring zero-length type 8 section 08CD65B0
16262 GUI DEBUG memory .rel.text: relocating 147262 entries
16302 GUI DEBUG memory .rel.sceStub.text: relocating 0 entries
16303 GUI DEBUG memory .rel.lib.ent: relocating 1 entries
16303 GUI DEBUG memory .rel.lib.stub: relocating 66 entries
16303 GUI DEBUG memory .rel.rodata.sceModuleInfo: relocating 5 entries
16303 GUI DEBUG memory .rel.rodata.sceResident: relocating 6 entries
16304 GUI DEBUG memory .rel.data: relocating 63400 entries
16318 GUI INFO emu Found ModuleInfo name:'"cla"' version:0101 attr:00000000 gp:08cde5a0
16318 GUI DEBUG memory Reserving 0x5DD700 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
16319 GUI DEBUG hle.SysMemUserForUser malloc partition=2, type=PSP_SMEM_Addr, size=0x5DD700, addr=0x08804000: returns 0x08804000
16320 GUI INFO emu Found 179 imports from 22 modules
16321 GUI DEBUG emu module_start found: nid=0xD632ACDB, function=0x08AFE0E4
16321 GUI DEBUG emu module_stop found: nid=0xCEE8593C, function=0x08AFE4BC
16321 GUI DEBUG emu module_info found: nid=0xF01D73A7, addr=0x08BFFBFC
16322 GUI WARN emu module_sdk_version found: nid=0x11B97506, sdk_version=0x03090510
16322 GUI DEBUG emu module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
16322 GUI DEBUG emu module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
16322 GUI INFO emu 179 NIDS mapped
16324 GUI DEBUG hle.SysMemUserForUser malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
16388 GUI DEBUG hle.SysMemUserForUser malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
16388 GUI DEBUG runtime Switching to Thread root
16389 GUI INFO hle.IoFileMgrForUser pspiofilemgr - filepath disc0/
16413 GUI INFO ge Using RenderingEngineLwjgl31
16414 GUI INFO ge OpenGL version: 4.1.0
16414 GUI INFO ge Shading Language version: 4.10 NVIDIA via Cg compiler
16414 GUI INFO ge GL_CONTEXT_FLAGS; 0x0
16414 GUI INFO ge GL_CONTEXT_PROFILE_MASK: 0x0
16420 GUI INFO ge Using VBO
16421 GUI DEBUG ge bindBuffer 0, 1
16422 GUI DEBUG ge setBufferData target=0, size=2880, buffer size=2880, usage=6
16427 GUI DEBUG ge bindBuffer 0, 2
16427 GUI DEBUG ge setBufferData target=0, size=8388608, buffer size=8388608, usage=0
16443 GUI DEBUG ge bindBuffer 0, 3
16443 GUI DEBUG ge setBufferData target=0, size=8388608, buffer size=8388608, usage=0
16451 GUI DEBUG ge bindBuffer 0, 4
16451 GUI DEBUG ge setBufferData target=0, size=64, buffer size=64, usage=6
16451 GUI DEBUG ge genTexture
16452 GUI DEBUG ge bindTexture 1
16452 GUI DEBUG ge setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
16453 GUI DEBUG ge setTextureMipmapMinFilter 0
16453 GUI DEBUG ge setTextureMipmapMagFilter 0
16454 GUI DEBUG ge setTextureMipmapMaxLevel 0
16454 GUI DEBUG ge setTextureWrapMode 1, 1
16455 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
16455 GUI DEBUG ge disableFlag GU_LIGHT0
16455 GUI DEBUG ge disableFlag GU_LIGHT1
16455 GUI DEBUG ge disableFlag GU_LIGHT2
16455 GUI DEBUG ge disableFlag GU_LIGHT3
16456 GUI DEBUG ge startDisplay
16456 GUI DEBUG ge setViewport x=0, y=0, width=480, height=272
16456 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
16456 GUI DEBUG ge bindTexture 1
16457 GUI DEBUG ge setPixelStore rowLength=512, alignment=3
16457 GUI DEBUG ge setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
16458 GUI DEBUG ge disableFlag GU_DEPTH_TEST
16458 GUI DEBUG ge disableFlag GU_BLEND
16458 GUI DEBUG ge disableFlag GU_ALPHA_TEST
16458 GUI DEBUG ge disableFlag GU_FOG
16459 GUI DEBUG ge disableFlag GU_LIGHTING
16459 GUI DEBUG ge disableFlag GU_COLOR_LOGIC_OP
16459 GUI DEBUG ge disableFlag GU_STENCIL_TEST
16459 GUI DEBUG ge disableFlag GU_CULL_FACE
16459 GUI DEBUG ge disableFlag GU_SCISSOR_TEST
16459 GUI DEBUG ge enableFlag GU_TEXTURE_2D
16460 GUI DEBUG ge setTextureMipmapMinFilter 0
16460 GUI DEBUG ge setTextureMipmapMagFilter 0
16460 GUI DEBUG ge setTextureMipmapMaxLevel 0
16460 GUI DEBUG ge setTextureWrapMode 1, 1
16461 GUI DEBUG ge setDepthMask disabled
16461 GUI DEBUG ge setTextureFunc func=3 ALPHA
16461 GUI DEBUG ge setTextureMapMode mode=0, proj=1
16461 GUI DEBUG ge setFrontFace clockwise
16461 GUI DEBUG ge setBones count=0
16462 GUI DEBUG ge setProjectionMatrix 0,004 0,000 0,000 0,000
16463 GUI DEBUG ge setProjectionMatrix 0,000 -0,007 0,000 0,000
16463 GUI DEBUG ge setProjectionMatrix 0,000 0,000 -1,000 0,000
16463 GUI DEBUG ge setProjectionMatrix -1,000 1,000 -0,000 1,000
16463 GUI DEBUG ge setModelViewMatrix 1,000 0,000 0,000 0,000
16464 GUI DEBUG ge setModelViewMatrix 0,000 1,000 0,000 0,000
16464 GUI DEBUG ge setModelViewMatrix 0,000 0,000 1,000 0,000
16464 GUI DEBUG ge setModelViewMatrix 0,000 0,000 0,000 1,000
16465 GUI DEBUG ge setTextureMatrix 1,000 0,000 0,000 0,000
16465 GUI DEBUG ge setTextureMatrix 0,000 1,000 0,000 0,000
16465 GUI DEBUG ge setTextureMatrix 0,000 0,000 1,000 0,000
16465 GUI DEBUG ge setTextureMatrix 0,000 0,000 0,000 1,000
16466 GUI DEBUG ge startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
16466 GUI DEBUG ge enableClientState 0
16466 GUI DEBUG ge disableClientState 1
16466 GUI DEBUG ge disableClientState 2
16467 GUI DEBUG ge enableClientState 3
16467 GUI DEBUG ge bindBuffer 0, 4
16467 GUI DEBUG ge setTexCoordPointer size=2, type=6, stride=16, offset=0
16467 GUI DEBUG ge setVertexPointer size=2, type=6, stride=16, offset=8
16467 GUI DEBUG ge setBufferData target=0, size=64, buffer size=64, usage=6
16468 GUI DEBUG ge drawArrays type=7, first=0, count=4
16468 GUI DEBUG ge disableFlag GU_TEXTURE_2D
16468 GUI DEBUG ge setTextureFunc func=12
16468 GUI DEBUG ge setTextureMapMode mode=0, proj=0
16468 GUI DEBUG ge setTextureWrapMode 0, 0
16469 GUI DEBUG ge setFrontFace counter-clockwise
16469 GUI DEBUG ge endDirectRendering
16469 GUI DEBUG ge endDisplay
16469 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
16487 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
16487 GUI DEBUG ge disableFlag GU_LIGHT0
16487 GUI DEBUG ge disableFlag GU_LIGHT1
16488 GUI DEBUG ge disableFlag GU_LIGHT2
16488 GUI DEBUG ge disableFlag GU_LIGHT3
16488 GUI DEBUG ge startDisplay
16488 GUI DEBUG ge setViewport x=0, y=0, width=480, height=272
16488 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
16489 GUI DEBUG ge bindTexture 1
16489 GUI DEBUG ge setPixelStore rowLength=512, alignment=3
16489 GUI DEBUG ge setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
16490 GUI DEBUG ge disableFlag GU_DEPTH_TEST
16490 GUI DEBUG ge disableFlag GU_BLEND
16490 GUI DEBUG ge disableFlag GU_ALPHA_TEST
16490 GUI DEBUG ge disableFlag GU_FOG
16491 GUI DEBUG ge disableFlag GU_LIGHTING
16491 GUI DEBUG ge disableFlag GU_COLOR_LOGIC_OP
16491 GUI DEBUG ge disableFlag GU_STENCIL_TEST
16491 GUI DEBUG ge disableFlag GU_CULL_FACE
16491 GUI DEBUG ge disableFlag GU_SCISSOR_TEST
16492 GUI DEBUG ge enableFlag GU_TEXTURE_2D
16492 GUI DEBUG ge setTextureMipmapMinFilter 0
16492 GUI DEBUG ge setTextureMipmapMagFilter 0
16492 GUI DEBUG ge setTextureMipmapMaxLevel 0
16492 GUI DEBUG ge setTextureWrapMode 1, 1
16492 GUI DEBUG ge setDepthMask disabled
16493 GUI DEBUG ge setTextureFunc func=3 ALPHA
16493 GUI DEBUG ge setTextureMapMode mode=0, proj=1
16493 GUI DEBUG ge setFrontFace clockwise
16493 GUI DEBUG ge setBones count=0
16493 GUI DEBUG ge setProjectionMatrix 0,004 0,000 0,000 0,000
16494 GUI DEBUG ge setProjectionMatrix 0,000 -0,007 0,000 0,000
16494 GUI DEBUG ge setProjectionMatrix 0,000 0,000 -1,000 0,000
16494 GUI DEBUG ge setProjectionMatrix -1,000 1,000 -0,000 1,000
16494 GUI DEBUG ge setModelViewMatrix 1,000 0,000 0,000 0,000
16495 GUI DEBUG ge setModelViewMatrix 0,000 1,000 0,000 0,000
16495 GUI DEBUG ge setModelViewMatrix 0,000 0,000 1,000 0,000
16495 GUI DEBUG ge setModelViewMatrix 0,000 0,000 0,000 1,000
16495 GUI DEBUG ge setTextureMatrix 1,000 0,000 0,000 0,000
16496 GUI DEBUG ge setTextureMatrix 0,000 1,000 0,000 0,000
16496 GUI DEBUG ge setTextureMatrix 0,000 0,000 1,000 0,000
16496 GUI DEBUG ge setTextureMatrix 0,000 0,000 0,000 1,000
16496 GUI DEBUG ge startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
16497 GUI DEBUG ge enableClientState 0
16497 GUI DEBUG ge disableClientState 1
16497 GUI DEBUG ge disableClientState 2
16497 GUI DEBUG ge enableClientState 3
16497 GUI DEBUG ge bindBuffer 0, 4
16497 GUI DEBUG ge setTexCoordPointer size=2, type=6, stride=16, offset=0
16498 GUI DEBUG ge setVertexPointer size=2, type=6, stride=16, offset=8
16498 GUI DEBUG ge setBufferData target=0, size=64, buffer size=64, usage=6
16498 GUI DEBUG ge drawArrays type=7, first=0, count=4
16498 GUI DEBUG ge disableFlag GU_TEXTURE_2D
16498 GUI DEBUG ge setTextureFunc func=12
16499 GUI DEBUG ge setTextureMapMode mode=0, proj=0
16499 GUI DEBUG ge setTextureWrapMode 0, 0
16499 GUI DEBUG ge setFrontFace counter-clockwise
16499 GUI DEBUG ge endDirectRendering
16499 GUI DEBUG ge endDisplay
16499 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
18303 Emu INFO runtime Using Compiler
18370 root_6 WARN hle Unsupported syscall 2064 sceKernelSetCompiledSdkVersion395 03090510 09FFFE00 00000000
18381 game_thread INFO compiler Replacing CodeBlock at 0x08AE823C by Native Code 'strlen'
18384 game_thread INFO compiler Replacing CodeSequence at 0x08AE4268-0x08AE430C by Native Code 'memset'
18390 game_thread INFO compiler Replacing CodeBlock at 0x08AFA78C by Native Code 'nop'
18411 game_thread INFO compiler Replacing CodeBlock at 0x08AD1150 by Native Code 'nop'
18415 game_thread INFO compiler Replacing CodeBlock at 0x08AD7860 by Native Code 'nop'
18435 game_thread INFO compiler Replacing CodeBlock at 0x08AD9330 by Native Code 'nop'
18437 game_thread INFO compiler Replacing CodeBlock at 0x08AD7810 by Native Code 'nop'
18516 game_thread INFO compiler Replacing CodeBlock at 0x08AE3E88 by Native Code 'memcpy'
18534 game_thread INFO compiler Replacing CodeBlock at 0x08AD0F88 by Native Code 'nop'
18742 game_thread INFO compiler Splitting _S1_2_8CB3EF4 (3707/3000)
18770 game_thread INFO compiler Replacing CodeSequence at 0x08804158-0x08804164 by Native Code 'bzeroSequence'
18798 game_thread INFO stdout *** Startup Free Memory 1042688 ***
18806 game_thread INFO compiler Replacing CodeBlock at 0x089072F0 by Native Code 'nop'
18832 game_thread INFO stdout Cabela's Legendary Adventures (build 1423 - Jul 16 2008)
18838 game_thread INFO stdout Copyright (C) 2000-2008, Chameleon Engine.
18843 game_thread INFO stdout
18851 CallbackThread INFO hle.scePower scePowerRegisterCallback slot=0 SceUID=11
18852 CallbackThread INFO hle.LoadExecForUser sceKernelRegisterExitCallback SceUID=12
18852 CallbackThread INFO stdout waiting callbacks...
18908 game_thread INFO stdout [PAK ] InitMedia ...
18915 game_thread INFO stdout 1. kernel mem = 1040640, max block = 1037312
18921 game_thread INFO hle.sceUtility IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
18922 game_thread INFO stdout 2. kernel mem = 1040640, max block = 1037312
18927 game_thread INFO stdout 1. kernel mem = 1040640, max block = 1037312
18932 game_thread INFO hle.sceUtility IGNORING:sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
18933 game_thread INFO stdout 2. kernel mem = 1040640, max block = 1037312
18938 game_thread INFO stdout 1. kernel mem = 1040640, max block = 1037312
18944 game_thread INFO hle.sceUtility IGNORING:sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
18944 game_thread INFO stdout 2. kernel mem = 1040640, max block = 1037312
18949 game_thread INFO stdout 1. kernel mem = 1040640, max block = 1037312
18955 game_thread INFO hle.sceUtility IGNORING:sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS
18955 game_thread INFO stdout 2. kernel mem = 1040640, max block = 1037312
18960 game_thread INFO compiler Replacing CodeBlock at 0x08A170DC by Native Code 'nop'
18961 game_thread INFO stdout [SYSTEM ] InitEngineDll Ok
18968 game_thread INFO stdout [SYSTEM ] InitCommonDll Ok
19118 game_thread INFO compiler Splitting _S1_2_8B9CD24 (3107/3000)
19172 game_thread INFO compiler Replacing CodeBlock at 0x089068BC by Native Code 'nop'
19181 game_thread INFO stdout [APP ] Home Path = 'disc0:/PSP_GAME/USRDIR'
19313 game_thread INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA.ARC flags = 1 permissions = 00
20243 game_thread INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA.ARC flags = 1 permissions = 00
20248 game_thread INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA.ARC flags = 1 permissions = 00
20254 game_thread INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA.ARC flags = 1 permissions = 00
20259 game_thread INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA.ARC flags = 1 permissions = 00
20350 game_thread INFO compiler Replacing CodeSequence at 0x0890BCB8-0x0890BCC4 by Native Code 'bzeroSequence'
20460 game_thread INFO compiler Replacing CodeSequence at 0x08AE4268-0x08AE430C by Native Code 'memset'
20461 game_thread INFO compiler Replacing CodeBlock at 0x08AADC5C by Native Code 'nop'
20479 game_thread INFO compiler Replacing CodeBlock at 0x08962FF0 by Native Code 'nop'
20539 game_thread INFO stdout Playing Movie: disc0:/PSP_GAME/USRDIR/MOVIES/ATVI.PMF
20545 game_thread INFO hle.sceMpeg sceMpegInit
20547 game_thread INFO stdout ---Enter DvdUmdRetryWaitSemaCB--
20553 game_thread INFO stdout ---Exit DvdUmdRetryWaitSemaCB--
20558 game_thread INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MOVIES/ATVI.PMF flags = 1 permissions = 00
20564 game_thread INFO stdout ---Enter DvdUmdRetryWaitSemaCB--
20570 game_thread INFO stdout ---Exit DvdUmdRetryWaitSemaCB--
20585 game_thread WARN hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=512,pixelformat=3,syncType=1) bad params (topaddr==0)
20587 game_thread INFO compiler Replacing CodeSequence at 0x08A195E4-0x08A195F0 by Native Code 'bzeroSequence'
20775 game_thread INFO hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x4088000,bufferwidth=512,pixelformat=3,syncType=1) ok
30862 game_thread INFO stdout frame count = 343
30867 game_thread INFO stdout frame loss = 0
31325 soundThread INFO stdout sound count = 247
31330 soundThread INFO stdout sound delay = 599
31346 game_thread INFO stdout POLL SEMA
31352 game_thread INFO hle.sceMpeg sceMpegFinish
31352 game_thread INFO stdout movie end
31357 game_thread INFO stdout Playing Movie: disc0:/PSP_GAME/USRDIR/MOVIES/SGS.PMF
31362 game_thread INFO hle.sceMpeg sceMpegInit
31363 game_thread INFO stdout ---Enter DvdUmdRetryWaitSemaCB--
31368 game_thread INFO stdout ---Exit DvdUmdRetryWaitSemaCB--
31373 game_thread INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MOVIES/SGS.PMF flags = 1 permissions = 00
31378 game_thread INFO stdout ---Enter DvdUmdRetryWaitSemaCB--
31384 game_thread INFO stdout ---Exit DvdUmdRetryWaitSemaCB--
31395 game_thread WARN hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=512,pixelformat=3,syncType=1) bad params (topaddr==0)
31497 game_thread INFO hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x4088000,bufferwidth=512,pixelformat=3,syncType=1) ok
35681 game_thread INFO stdout frame count = 151
35686 game_thread INFO stdout frame loss = 0
36155 soundThread INFO stdout sound count = 109
36161 soundThread INFO stdout sound delay = 675
36180 game_thread INFO stdout POLL SEMA
36186 game_thread INFO hle.sceMpeg sceMpegFinish
36186 game_thread INFO stdout movie end
36191 game_thread INFO stdout Playing Movie: disc0:/PSP_GAME/USRDIR/MOVIES/INTRO.PMF
36197 game_thread INFO hle.sceMpeg sceMpegInit
36197 game_thread INFO stdout ---Enter DvdUmdRetryWaitSemaCB--
36202 game_thread INFO stdout ---Exit DvdUmdRetryWaitSemaCB--
36207 game_thread INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MOVIES/INTRO.PMF flags = 1 permissions = 00
36212 game_thread INFO stdout ---Enter DvdUmdRetryWaitSemaCB--
36218 game_thread INFO stdout ---Exit DvdUmdRetryWaitSemaCB--
36229 game_thread WARN hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=512,pixelformat=3,syncType=1) bad params (topaddr==0)
36448 game_thread INFO hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x4088000,bufferwidth=512,pixelformat=3,syncType=1) ok
36865 game_thread INFO stdout frame count = 13
36870 game_thread INFO stdout frame loss = 0
37205 soundThread INFO stdout sound count = 17
37211 soundThread INFO stdout sound delay = 348
37231 game_thread INFO stdout POLL SEMA
37237 game_thread INFO hle.sceMpeg sceMpegFinish
37237 game_thread INFO stdout movie end
37242 game_thread INFO stdout Playing Movie: disc0:/PSP_GAME/USRDIR/MOVIES/LEGAL.PMF
37247 game_thread INFO hle.sceMpeg sceMpegInit
37248 game_thread INFO stdout ---Enter DvdUmdRetryWaitSemaCB--
37253 game_thread INFO stdout ---Exit DvdUmdRetryWaitSemaCB--
37258 game_thread INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MOVIES/LEGAL.PMF flags = 1 permissions = 00
37263 game_thread INFO stdout ---Enter DvdUmdRetryWaitSemaCB--
37269 game_thread INFO stdout ---Exit DvdUmdRetryWaitSemaCB--
37280 game_thread WARN hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=512,pixelformat=3,syncType=1) bad params (topaddr==0)
37416 game_thread INFO hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x4088000,bufferwidth=512,pixelformat=3,syncType=1) ok
42300 game_thread INFO stdout frame count = 174
42305 game_thread INFO stdout frame loss = 0
42885 soundThread INFO stdout sound count = 128
42891 soundThread INFO stdout sound delay = 641
42900 game_thread INFO stdout POLL SEMA
42905 game_thread INFO hle.sceMpeg sceMpegFinish
42905 game_thread INFO stdout movie end
42923 game_thread INFO compiler Replacing CodeBlock at 0x0893F32C by Native Code 'nop'
42924 game_thread INFO compiler Replacing CodeBlock at 0x0895A90C by Native Code 'nop'
42925 game_thread INFO compiler Replacing CodeSequence at 0x0891F5C0-0x0891F5DC by Native Code 'memcpySequence'
43036 game_thread INFO compiler Replacing CodeBlock at 0x0885E520 by Native Code 'nop'
43043 GUI WARN hle.sceDisplay hleDisplaySetGeBuf bad params (4000000,0,0)
43050 GUI INFO hle.sceDisplay hleDisplaySetGeBuf ok (4088000,512,3)
43054 game_thread INFO compiler Replacing CodeSequence at 0x0897CA0C-0x0897CA18 by Native Code 'bzeroSequence'
43054 game_thread INFO compiler Replacing CodeSequence at 0x0897CB6C-0x0897CB78 by Native Code 'bzeroSequence'
43054 game_thread INFO compiler Replacing CodeSequence at 0x0897CC64-0x0897CC70 by Native Code 'bzeroSequence'
43055 game_thread INFO compiler Replacing CodeSequence at 0x0897CD14-0x0897CD20 by Native Code 'bzeroSequence'
43146 game_thread INFO compiler Replacing CodeBlock at 0x0895B6DC by Native Code 'nop'
43147 game_thread INFO compiler Replacing CodeBlock at 0x0895B6E4 by Native Code 'nop'
43150 game_thread INFO compiler Replacing CodeBlock at 0x08A3C408 by Native Code 'nop'
43159 game_thread INFO stdout [SYSTEM ] Available VRAM: 376832
43165 game_thread INFO stdout .[SOUND ] Initializing sound...
43186 game_thread INFO hle.sceSasCore __sceSasInit
43189 game_thread INFO stdout [SYSTEM ] Sound initialized
43223 game_thread INFO stdout [SYSTEM ] === MltiFile 'shaders.mtp' ===
43624 game_thread INFO stdout [SYSTEM ] === MltiFile: read 620770 bytes in 366 ms (1696092 bytes/sec) in 98 files ===
43662 game_thread INFO stdout [SYSTEM ] LUA: 'attempt to call a nil value'
43668 game_thread INFO stdout [SHADERMAN] Shader error 'attempt to call a nil value' from shader 'ConsoleShader'
43676 game_thread INFO stdout [SYSTEM ] ERROR: Couldn't load shader 'ConsoleShader'
43685 game_thread INFO stdout [APP ] 'GameDll' game version 2.0
43691 game_thread INFO stdout [APP ] 'InterfaceDll' interface version 2.0
43720 game_thread INFO compiler Replacing CodeBlock at 0x08B8BD60 by Native Code 'nop'
43854 game_thread INFO compiler Replacing CodeBlock at 0x088E6490 by Native Code 'nop'
43878 game_thread INFO compiler Splitting _S1_2_88D3438 (4842/3000)
43939 game_thread INFO compiler Splitting _S1_2_88D3C60 (4320/3000)
44208 game_thread INFO stdout [SAN ] Executing GlobalConfig...
44342 game_thread INFO compiler Splitting _S1_2_88D30C0 (5064/3000)
44509 game_thread INFO stdout [SYSTEM ] Interface DLL is Ok
44514 game_thread INFO stdout [SYSTEM ] Game DLL is Ok
44520 game_thread INFO compiler Replacing CodeBlock at 0x08962FF8 by Native Code 'nop'
44529 game_thread INFO compiler Replacing CodeBlock at 0x08963000 by Native Code 'nop'
44539 game_thread INFO compiler Replacing CodeBlock at 0x089697B4 by Native Code 'nop'
44541 game_thread INFO compiler Replacing CodeBlock at 0x08AB5410 by Native Code 'nop'
44557 game_thread INFO compiler Replacing CodeSequence at 0x08BCEEC0-0x08BCEECC by Native Code 'bzeroSequence'
44560 game_thread INFO stdout [SYSTEM ] Render::SetCamera can not be called outside BeginFrame/EndFrame!
44679 LoadingThread INFO compiler Replacing CodeBlock at 0x08BCF630 by Native Code 'nop'
44687 LoadingThread INFO compiler Replacing CodeSequence at 0x0898D8B8-0x0898D8C4 by Native Code 'bzeroSequence'
44688 LoadingThread INFO compiler Replacing CodeSequence at 0x0898DC5C-0x0898DC68 by Native Code 'bzeroSequence'
44688 LoadingThread INFO compiler Replacing CodeSequence at 0x0898DC80-0x0898DC8C by Native Code 'bzeroSequence'
44688 LoadingThread INFO compiler Replacing CodeSequence at 0x0898DCBC-0x0898DCC8 by Native Code 'bzeroSequence'
44689 LoadingThread INFO compiler Replacing CodeSequence at 0x0898E158-0x0898E164 by Native Code 'bzeroSequence'
44690 LoadingThread INFO compiler Replacing CodeSequence at 0x0898E548-0x0898E554 by Native Code 'bzeroSequence'
44691 LoadingThread INFO compiler Replacing CodeSequence at 0x0898E56C-0x0898E578 by Native Code 'bzeroSequence'
44691 LoadingThread INFO compiler Replacing CodeSequence at 0x0898E5A8-0x0898E5B4 by Native Code 'bzeroSequence'
44692 LoadingThread INFO compiler Replacing CodeSequence at 0x0898E728-0x0898E734 by Native Code 'bzeroSequence'
44692 LoadingThread INFO compiler Replacing CodeSequence at 0x0898E9FC-0x0898EA08 by Native Code 'bzeroSequence'
44693 LoadingThread INFO compiler Replacing CodeSequence at 0x0898ECEC-0x0898ECF8 by Native Code 'bzeroSequence'
44694 LoadingThread INFO compiler Replacing CodeSequence at 0x0898ED10-0x0898ED1C by Native Code 'bzeroSequence'
44694 LoadingThread INFO compiler Replacing CodeSequence at 0x0898ED4C-0x0898ED58 by Native Code 'bzeroSequence'
44695 LoadingThread INFO compiler Replacing CodeSequence at 0x0898EF44-0x0898EF50 by Native Code 'bzeroSequence'
44696 LoadingThread INFO compiler Replacing CodeSequence at 0x0898F280-0x0898F28C by Native Code 'bzeroSequence'
44696 LoadingThread INFO compiler Replacing CodeSequence at 0x0898F2A4-0x0898F2B0 by Native Code 'bzeroSequence'
44697 LoadingThread INFO compiler Replacing CodeSequence at 0x0898F2E0-0x0898F2EC by Native Code 'bzeroSequence'
44698 LoadingThread INFO compiler Replacing CodeSequence at 0x0898F704-0x0898F710 by Native Code 'bzeroSequence'
44705 LoadingThread INFO compiler Replacing CodeBlock at 0x0898FAEC by Native Code 'nop'
44721 game_thread INFO stdout [SAN ] Weapon configuration will be loaded from SCRIPT.
44780 game_thread INFO compiler Replacing CodeBlock at 0x08BA0000 by Native Code 'nop'
44802 game_thread INFO stdout [SCRIPT ] ConfigWeapon: caliber_animal_damage - param is not handled!
44808 game_thread INFO stdout [SAN ] StartAmmo: type 7 was already configured!
44964 game_thread INFO compiler Replacing CodeSequence at 0x08AE4268-0x08AE430C by Native Code 'memset'
44975 game_thread INFO stdout [SYSTEM ] === MltiFile 'zmtp/menu5_textures.mtp' ===
45028 game_thread INFO stdout [SYSTEM ] === MltiFile: read 109560 bytes in 47 ms (2331063 bytes/sec) in 30 files ===
45071 game_thread INFO stdout [BSP ] reading chunk 12 (CHUNK_INFO); size = 288; pos = 8
45085 game_thread INFO stdout [BSP ] reading chunk 24 (CHUNK_DEBUG); size = 32; pos = 304
45099 game_thread INFO stdout [BSP ] reading chunk 16 (CHUNK_NEWPATHGRID); size = 25664; pos = 344
45130 game_thread INFO stdout [BSP ] reading chunk 29 (CHUNK_BLEND_TERRAIN); size = 50688; pos = 26016
45143 game_thread INFO stdout [BSP ] reading blend terrain
45150 game_thread INFO stdout [SYSTEM ] valid combos 46
45180 game_thread INFO stdout [SYSTEM ] caustic flags 0
45196 game_thread INFO stdout [BSP ] reading chunk 30 (CHUNK_DIRMAP); size = 4000; pos = 76712
45209 game_thread INFO stdout [BSP ] reading chunk 48 (CHUNK_WATERDEPTH); size = 128; pos = 80720
45221 game_thread INFO stdout [BSP ] reading chunk 23 (CHUNK_TERRAIN_GRASS); size = 3424; pos = 80856
45242 game_thread INFO stdout [SYSTEM ] Grass version 5.00
45251 game_thread INFO stdout [BSP ] reading chunk 8 (CHUNK_SKY); size = 416; pos = 84288
45261 game_thread INFO stdout [BSP ] reading chunk 17 (CHUNK_ZONES); size = 32; pos = 84712
45273 game_thread INFO stdout [BSP ] reading chunk 0 (CHUNK_PLANES); size = 3264; pos = 84752
45284 game_thread INFO stdout [BSP ] reading chunk 1 (CHUNK_NODES); size = 8928; pos = 88024
45294 game_thread INFO stdout [BSP ] reading chunk 2 (CHUNK_LEAFS); size = 17408; pos = 96960
45308 game_thread INFO stdout [BSP ] reading chunk 25 (CHUNK_INV_BRUSHES); size = 416; pos = 114376
45320 game_thread INFO stdout [BSP ] reading chunk 32 (CHUNK_MODELNAMES); size = 2048; pos = 114800
45330 game_thread INFO stdout [BSP ] reading chunk 33 (CHUNK_MODELGROUPS); size = 512; pos = 116856
45340 game_thread INFO stdout [BSP ] reading chunk 4 (CHUNK_PORTALS); size = 2336; pos = 117376
45348 game_thread INFO stdout [BSP ] reading chunk 37 (CHUNK_LEAF_VIS); size = 3232; pos = 119720
45356 game_thread INFO stdout [BSP ] reading chunk 39 (CHUNK_VISNODES); size = 96; pos = 122960
45364 game_thread INFO stdout [BSP ] reading chunk 6 (CHUNK_LIGHT); size = 96; pos = 123064
45373 game_thread INFO stdout [BSP ] reading chunk 46 (CHUNK_MATERIALMAP); size = 1152; pos = 123168
45381 game_thread INFO stdout [BSP ] reading chunk 49 (CHUNK_MISC); size = 96; pos = 124328
45388 game_thread INFO stdout [BSP ] reading chunk 7 (CHUNK_ENTITIES); size = 2720; pos = 124432
45394 game_thread INFO stdout [BSP ] reading chunk 42 (CHUNK_VISNODESDATA); size = 3936; pos = 127160
45411 game_thread INFO stdout [BSP ] reading chunk 41 (CHUNK_MODELGROUPSDATA); size = 53216; pos = 131104
45434 game_thread INFO compiler Splitting _S1_2_88244F8 (3225/3000)
45459 game_thread INFO compiler Replacing CodeBlock at 0x0888B710 by Native Code 'nop'
45473 game_thread INFO compiler Replacing CodeSequence at 0x088BCA30-0x088BCA3C by Native Code 'bzeroSequence'
45475 game_thread INFO compiler Replacing CodeSequence at 0x088BDEB4-0x088BDEC0 by Native Code 'bzeroSequence'
45483 game_thread INFO compiler Replacing CodeSequence at 0x088BCAEC-0x088BCAF8 by Native Code 'bzeroSequence'
45485 game_thread INFO compiler Replacing CodeSequence at 0x0889DD04-0x0889DD10 by Native Code 'bzeroSequence'
45493 game_thread INFO compiler Replacing CodeBlock at 0x0888E910 by Native Code 'nop'
45520 game_thread INFO stdout [BSP ] WARNING: model objects/levels/menu/rocks/stone02.skin changed since map compile!
45529 game_thread INFO stdout [SYSTEM ] Setting CTB(0.08,0) for model(objects/levels/menu/rocks/stone02.skin)
45543 game_thread INFO compiler Replacing CodeSequence at 0x088BC974-0x088BC980 by Native Code 'bzeroSequence'
45545 game_thread INFO compiler Replacing CodeSequence at 0x08976DDC-0x08976DE8 by Native Code 'bzeroSequence'
45557 game_thread INFO stdout [BSP ] WARNING: model objects/levels/menu/veg/log3.skin changed since map compile!
45563 game_thread INFO stdout [SYSTEM ] Setting CTB(0.16,0) for model(objects/levels/menu/veg/log3.skin)
45601 game_thread INFO compiler Replacing CodeSequence at 0x088BC5EC-0x088BC5F8 by Native Code 'bzeroSequence'
45626 game_thread INFO stdout [BSP ] WARNING: model objects/levels/menu/veg/pine_m.skin changed since map compile!
45632 game_thread INFO stdout [SYSTEM ] Setting CTB(0.3,0) for model(objects/levels/menu/veg/pine_m.skin)
45658 game_thread INFO stdout [BSP ] WARNING: model objects/levels/menu/veg/trunk3.skin changed since map compile!
45663 game_thread INFO stdout [SYSTEM ] Setting CTB(0.1,0) for model(objects/levels/menu/veg/trunk3.skin)
45908 game_thread INFO stdout [BSP ] WARNING: model objects/levels/menu/structures/lodge5.skin changed since map compile!
45914 game_thread INFO stdout [SYSTEM ] Setting CTB(0.05,0) for model(objects/levels/menu/structures/lodge5.skin)
45996 game_thread INFO stdout [BSP ] WARNING: model objects/levels/menu/misc/truck2.skin changed since map compile!
46002 game_thread INFO stdout [SYSTEM ] Setting CTB(0.05,0) for model(objects/levels/menu/misc/truck2.skin)
46053 game_thread INFO stdout [SYSTEM ] Setting CTB(0.12,0) for model(objects/levels/menu/veg/skiny_tree1_dry.skin)
46113 game_thread INFO stdout [SYSTEM ] Setting CTB(0.4,0) for model(objects/levels/menu/veg/pine2.skin)
46186 game_thread INFO stdout [BSP ] WARNING: model objects/levels/menu/veg/n_tree4_dry.skin changed since map compile!
46192 game_thread INFO stdout [SYSTEM ] Setting CTB(0.3,0) for model(objects/levels/menu/veg/n_tree4_dry.skin)
46223 game_thread INFO stdout [SYSTEM ] Setting CTB(0.07,0) for model(objects/levels/menu/veg/flower2.skin)
46256 game_thread INFO stdout [SYSTEM ] Setting CTB(0.07,0) for model(objects/levels/menu/veg/flower1.skin)
46282 game_thread INFO stdout [SYSTEM ] Setting CTB(0.05,0) for model(objects/levels/menu/structures/fence.skin)
46300 game_thread INFO stdout [SYSTEM ] Setting CTB(0.05,0) for model(objects/levels/menu/rocks/stone01.skin)
46421 game_thread INFO compiler Replacing CodeBlock at 0x08A02BC4 by Native Code 'nop'
47128 game_thread INFO compiler Replacing CodeBlock at 0x089590A8 by Native Code 'nop'
47129 game_thread INFO compiler Replacing CodeBlock at 0x089590A0 by Native Code 'nop'
47131 game_thread INFO compiler Replacing CodeBlock at 0x08959D8C by Native Code 'nop'
47132 game_thread INFO compiler Replacing CodeBlock at 0x08959D84 by Native Code 'nop'
47309 game_thread INFO stdout [SYSTEM ] LUA: 'attempt to call a nil value'
47315 game_thread INFO stdout [SHADERMAN] Shader error 'attempt to call a nil value' from shader 'InvBrushShader'
47320 game_thread INFO stdout [SYSTEM ] ERROR: Couldn't load shader 'InvBrushShader'
47326 game_thread INFO compiler Replacing CodeBlock at 0x088277BC by Native Code 'nop'
47330 game_thread INFO compiler Replacing CodeBlock at 0x088206F4 by Native Code 'nop'
47341 game_thread INFO compiler Replacing CodeBlock at 0x0886E29C by Native Code 'nop'
47347 game_thread INFO compiler Replacing CodeBlock at 0x08A02100 by Native Code 'nop'
48165 game_thread INFO compiler Replacing CodeBlock at 0x0887E6DC by Native Code 'nop'
50654 game_thread INFO stdout [SYSTEM ] ERROR: Sound: Cannot execute function 'menu_env' (a nil value)
50661 game_thread INFO stdout [SOUND ] 'protoIndex>=0 && protoIndex < m_sound.GetSize()' : 'Sound prototype has not been loaded' in 'UnknownFile' at line 1239
50666 game_thread INFO stdout [SOUND ] 'protoIndex>=0 && protoIndex < m_sound.GetSize()' : 'Invalid sound index for release' in 'UnknownFile' at line 1264
50984 game_thread INFO stdout [SOUND ] Invalid index: Play(-1)[PAK ] WARNING: file 'ZMTP/MAINMENU.MTP' not found
50990 game_thread INFO stdout [PAK ] WARNING: file 'zmtp/mainmenu.mtp' not found
51662 game_thread INFO stdout [SYSTEM ] *** LUA 'resource manager' USES FOR GC : 407k (nblocks = 417776)
51675 game_thread INFO compiler Replacing CodeBlock at 0x089AACB4 by Native Code 'nop'
54988 game_thread INFO compiler Splitting _S1_2_88D4AAC (3405/3000)
55021 game_thread INFO compiler Splitting _S1_2_88D4E7C (3161/3000)
55059 game_thread INFO compiler Splitting _S1_2_88DD05C (4459/3000)
55121 game_thread INFO compiler Splitting _S1_2_88DCF10 (4542/3000)
55262 game_thread INFO compiler Splitting _S1_2_88DDB7C (3747/3000)
55302 game_thread INFO compiler Splitting _S1_2_88DE318 (3260/3000)
55359 game_thread INFO compiler Replacing CodeSequence at 0x089D3FEC-0x089D3FF8 by Native Code 'bzeroSequence'
55361 game_thread INFO compiler Replacing CodeBlock at 0x089D4D9C by Native Code 'nop'
56305 game_thread INFO compiler Replacing CodeBlock at 0x08979E6C by Native Code 'nop'
56314 game_thread WARN hle.sceAtrac3plus sceAtracSetLoopNum: bad atracID= 255
56314 game_thread INFO compiler Replacing CodeBlock at 0x0897B028 by Native Code 'nop'
56315 game_thread INFO compiler Replacing CodeBlock at 0x0897A5D0 by Native Code 'nop'
56317 game_thread INFO stdout [SYSTEM ] Render::SetCamera can not be called outside BeginFrame/EndFrame!
56357 game_thread INFO compiler Replacing CodeBlock at 0x08BCF628 by Native Code 'nop'
56370 game_thread INFO compiler Replacing CodeBlock at 0x088E4CA0 by Native Code 'nop'
56385 game_thread INFO compiler Splitting _S1_2_88DCFBC (4499/3000)
56453 game_thread INFO compiler Splitting _S1_2_88D30A8 (5070/3000)
56542 game_thread INFO compiler Splitting _S1_2_88D3128 (5038/3000)
56598 game_thread INFO compiler Splitting _S1_2_88DD1F0 (4358/3000)
56654 game_thread INFO compiler Splitting _S1_2_88D36A4 (4687/3000)
56732 game_thread INFO compiler Splitting _S1_2_88DD4C4 (4177/3000)
56787 game_thread INFO compiler Replacing CodeBlock at 0x088BB44C by Native Code 'nop'
56809 game_thread INFO compiler Splitting _S1_2_88D3470 (4828/3000)
56906 game_thread INFO compiler Splitting _S1_2_88DE15C (3371/3000)
57013 game_thread INFO compiler Splitting _S1_2_88DD14C (4399/3000)
57187 game_thread INFO compiler Replacing CodeSequence at 0x08987B4C-0x08987B58 by Native Code 'bzeroSequence'
57187 game_thread INFO compiler Replacing CodeSequence at 0x08988074-0x08988080 by Native Code 'bzeroSequence'
57189 game_thread INFO compiler Replacing CodeSequence at 0x089883D4-0x089883E0 by Native Code 'bzeroSequence'
57189 game_thread INFO compiler Replacing CodeSequence at 0x089883F8-0x08988404 by Native Code 'bzeroSequence'
57189 game_thread INFO compiler Replacing CodeSequence at 0x08988434-0x08988440 by Native Code 'bzeroSequence'
57193 game_thread INFO compiler Replacing CodeBlock at 0x0885D284 by Native Code 'nop'
57602 game_thread INFO compiler Replacing CodeSequence at 0x08A104EC-0x08A104F8 by Native Code 'bzeroSequence'
57603 game_thread INFO compiler Replacing CodeSequence at 0x08A1076C-0x08A10778 by Native Code 'bzeroSequence'
57608 game_thread INFO compiler Replacing CodeBlock at 0x08988AD4 by Native Code 'nop'
57649 game_thread INFO compiler Replacing CodeBlock at 0x0885D28C by Native Code 'nop'
57665 game_thread INFO compiler Replacing CodeSequence at 0x08A1CB34-0x08A1CB40 by Native Code 'bzeroSequence'
57666 game_thread INFO compiler Replacing CodeSequence at 0x08A1CCE8-0x08A1CCF4 by Native Code 'bzeroSequence'
57666 game_thread INFO compiler Replacing CodeSequence at 0x08A1CFB4-0x08A1CFC0 by Native Code 'bzeroSequence'
57667 game_thread INFO compiler Replacing CodeSequence at 0x08A1CFD8-0x08A1CFE4 by Native Code 'bzeroSequence'
57667 game_thread INFO compiler Replacing CodeSequence at 0x08A1D01C-0x08A1D028 by Native Code 'bzeroSequence'
57721 game_thread INFO compiler Replacing CodeBlock at 0x08A1D194 by Native Code 'nop'
57722 game_thread INFO compiler Replacing CodeSequence at 0x08A03648-0x08A03654 by Native Code 'bzeroSequence'
57722 game_thread INFO compiler Replacing CodeSequence at 0x08A0366C-0x08A03678 by Native Code 'bzeroSequence'
57723 game_thread INFO compiler Replacing CodeSequence at 0x08A036B0-0x08A036BC by Native Code 'bzeroSequence'
57724 game_thread INFO compiler Replacing CodeSequence at 0x08A038A8-0x08A038B4 by Native Code 'bzeroSequence'
57724 game_thread INFO compiler Replacing CodeSequence at 0x08A03CFC-0x08A03D08 by Native Code 'bzeroSequence'
57725 game_thread INFO compiler Replacing CodeBlock at 0x089857D4 by Native Code 'nop'
57753 game_thread INFO compiler Replacing CodeBlock at 0x08A0380C by Native Code 'nop'
57823 game_thread INFO compiler Splitting _S1_2_88DD0FC (4419/3000)
57883 game_thread INFO compiler Splitting _S1_2_88D30F4 (5051/3000)
58065 game_thread WARN hle.sceAtrac3plus sceAtracSetLoopNum: bad atracID= 255
58065 game_thread INFO compiler Replacing CodeBlock at 0x088F6B84 by Native Code 'nop'
58084 game_thread INFO compiler Replacing CodeBlock at 0x0899FB24 by Native Code 'nop'
58085 game_thread INFO compiler Replacing CodeSequence at 0x08A17124-0x08A17130 by Native Code 'bzeroSequence'
58086 game_thread INFO compiler Replacing CodeSequence at 0x08A17140-0x08A1714C by Native Code 'bzeroSequence'
58086 game_thread INFO compiler Replacing CodeSequence at 0x08A1749C-0x08A174A8 by Native Code 'bzeroSequence'
58087 game_thread INFO compiler Replacing CodeSequence at 0x08A174B8-0x08A174C4 by Native Code 'bzeroSequence'
58114 GUI WARN hle.sceDisplay hleDisplaySetGeBuf bad params (4000000,0,0)
58123 game_thread INFO hle.sceUtility sceUtilitySavedataInitStart Address 0x08D72E50, mode=8, gameName=, saveName=, fileName=SECURE.BIN
58142 GUI INFO hle.sceDisplay hleDisplaySetGeBuf ok (4088000,512,3)
58210 GUI WARN hle.sceDisplay hleDisplaySetGeBuf bad params (4000000,0,0)
58214 GUI INFO hle.sceDisplay hleDisplaySetGeBuf ok (4088000,512,3)
58227 game_thread INFO compiler Replacing CodeSequence at 0x08A17124-0x08A17130 by Native Code 'bzeroSequence'
58228 game_thread INFO compiler Replacing CodeSequence at 0x08A17140-0x08A1714C by Native Code 'bzeroSequence'
58230 GUI WARN hle.sceDisplay hleDisplaySetGeBuf bad params (4000000,0,0)
58235 GUI INFO hle.sceDisplay hleDisplaySetGeBuf ok (4000000,512,3)
58237 game_thread INFO hle.sceUtility sceUtilitySavedataInitStart Address 0x08D72E50, mode=8, gameName=, saveName=, fileName=SECURE.BIN
58311 GUI WARN hle.sceDisplay hleDisplaySetGeBuf bad params (4000000,0,0)
58316 GUI INFO hle.sceDisplay hleDisplaySetGeBuf ok (4088000,512,3)
58331 GUI WARN hle.sceDisplay hleDisplaySetGeBuf bad params (4000000,0,0)
58335 GUI INFO hle.sceDisplay hleDisplaySetGeBuf ok (4000000,512,3)
58336 game_thread INFO hle.sceUtility sceUtilitySavedataInitStart Address 0x08D72E50, mode=8, gameName=, saveName=, fileName=SECURE.BIN
58411 GUI WARN hle.sceDisplay hleDisplaySetGeBuf bad params (4000000,0,0)
58416 GUI INFO hle.sceDisplay hleDisplaySetGeBuf ok (4088000,512,3)
58431 GUI WARN hle.sceDisplay hleDisplaySetGeBuf bad params (4000000,0,0)
58435 GUI INFO hle.sceDisplay hleDisplaySetGeBuf ok (4000000,512,3)
58437 game_thread INFO hle.sceUtility sceUtilitySavedataInitStart Address 0x08D72E50, mode=8, gameName=, saveName=, fileName=SECURE.BIN
58511 GUI WARN hle.sceDisplay hleDisplaySetGeBuf bad params (4000000,0,0)
58516 GUI INFO hle.sceDisplay hleDisplaySetGeBuf ok (4088000,512,3)
58537 game_thread INFO compiler Splitting _S1_2_88DE514 (3133/3000)
58899 game_thread INFO hle.sceAtrac3plus hleAtracSetData atracID=110, bufferSize=0x10000, fileSize=0xdaf9c
58900 game_thread INFO hle Undecodable AT3+ data detected.
59054 game_thread INFO hle.sceAtrac3plus hleAtracSetData atracID=110, bufferSize=0x100, fileSize=0x100
59054 game_thread INFO hle Undecodable AT3+ data detected.
59612 game_thread INFO compiler Replacing CodeBlock at 0x08880A88 by Native Code 'nop'
59857 game_thread INFO compiler Splitting _S1_2_88DE1B0 (3350/3000)
65118 game_thread INFO stdout [APP ] Score saved size: 45952
70557 game_thread INFO compiler Splitting _S1_2_88DD78C (3999/3000)
71686 GUI WARN hle.sceDisplay hleDisplaySetGeBuf bad params (4000000,0,0)
71695 game_thread INFO compiler Replacing CodeSequence at 0x08A1C148-0x08A1C154 by Native Code 'bzeroSequence'
71696 game_thread INFO hle.sceUtility sceUtilitySavedataInitStart Address 0x08D72E50, mode=11, gameName=ULUS10385, saveName=PROF*, fileName=SECURE.BIN
71703 GUI INFO hle.sceDisplay hleDisplaySetGeBuf ok (4088000,512,3)
71796 game_thread INFO stdout [SYSTEM ] Save Utility returned: 0x0
71802 game_thread INFO hle.sceUtility sceUtilitySavedataInitStart Address 0x08D72E50, mode=15, gameName=ULUS10385, saveName=PROF00, fileName=SECURE.BIN
71903 game_thread INFO stdout [SYSTEM ] Save Utility returned: 0x0
71910 game_thread INFO compiler Replacing CodeSequence at 0x089D4C74-0x089D4C80 by Native Code 'bzeroSequence'
71910 game_thread INFO compiler Replacing CodeSequence at 0x089D4C90-0x089D4C9C by Native Code 'bzeroSequence'
71930 GUI WARN hle.sceDisplay hleDisplaySetGeBuf bad params (4000000,0,0)
72021 game_thread INFO stdout [APP ] Score saved size: 45952
72031 GUI INFO hle.sceDisplay hleDisplaySetGeBuf ok (4000000,512,3)
72073 GUI WARN hle.sceDisplay hleDisplaySetGeBuf bad params (4000000,0,0)
72079 game_thread INFO hle.sceUtility sceUtilitySavedataInitStart Address 0x08D72E50, mode=5, gameName=ULUS10385, saveName=PROF00, fileName=SECURE.BIN
72102 GUI INFO hle.sceDisplay hleDisplaySetGeBuf ok (4088000,512,3)
73706 GUI WARN hle.sceDisplay hleDisplaySetGeBuf bad params (4000000,0,0)
73711 GUI INFO hle.sceDisplay hleDisplaySetGeBuf ok (4088000,512,3)
73724 game_thread INFO stdout [SYSTEM ] Save Utility returned: 0x0
73797 game_thread INFO stdout [SYSTEM ] Render::SetCamera can not be called outside BeginFrame/EndFrame!