| Time | Thread | Level | Category | Message |
|---|---|---|---|---|
| 34467 | ShowProgressThread | WARN | hle.ThreadManForUser | sceKernelReferEventFlagStatus unknown uid=0x1e6e63d |
| 34468 | ShowProgressThread | DEBUG | runtime | syncThread currentThread=ShowProgressThread, currentRuntimeThread=ShowProgressThread |
| 34468 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=false |
| 34469 | ShowProgressThread | DEBUG | hle.sceDisplay | sceDisplayGetFrameBuf topaddrAddr=0x09FB4674, bufferwidthAddr=0x09FB4678, pixelformatAddr=0x09FB467C, sync=0 |
| 34469 | ShowProgressThread | DEBUG | runtime | syncThread currentThread=ShowProgressThread, currentRuntimeThread=ShowProgressThread |
| 34469 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=false |
| 34470 | ShowProgressThread | DEBUG | hle.sceDisplay | sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=0, syncType=0) |
| 34470 | ShowProgressThread | DEBUG | hle.sceCtrl | hleCtrlExecuteSampling |
| 34471 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Triggering Interrupt VBLANK(0x1E) |
| 34471 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
| 34471 | ShowProgressThread | DEBUG | runtime | Start of Callback 0x0891B6D4 |
| 34472 | ShowProgressThread | DEBUG | runtime | End of Callback 0x0891B6D4 |
| 34472 | ShowProgressThread | DEBUG | hle.ThreadManForUser | End of Interrupt |
| 34472 | ShowProgressThread | DEBUG | runtime | syncThread currentThread=ShowProgressThread, currentRuntimeThread=ShowProgressThread |
| 34473 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=false |
| 34473 | ShowProgressThread | DEBUG | runtime | syncThread currentThread=ShowProgressThread, currentRuntimeThread=ShowProgressThread |
| 34473 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=false |
| 34473 | ShowProgressThread | DEBUG | hle.ThreadManForUser | hleKernelDelayThread micros=500000, callbacks=false |
| 34474 | ShowProgressThread | DEBUG | hle.ThreadManForUser | -------------------- hleKernelThreadWait micros=500000 forever:false thread:'ShowProgressThread' caller:'ThreadManForUser.hleKernelDelayThread' |
| 34474 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34475 | ShowProgressThread | DEBUG | runtime | Switching from Thread ShowProgressThread to idle0 |
| 34475 | ShowProgressThread | DEBUG | runtime | Starting Idle State... |
| 34475 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34475 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34476 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34476 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34477 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34477 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34477 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34477 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34479 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34479 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34479 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34479 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34481 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34481 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34481 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34481 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34483 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34483 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34483 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34483 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34485 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34485 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34485 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34485 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34487 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34487 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34487 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34487 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34488 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34488 | ShowProgressThread | DEBUG | hle.sceCtrl | hleCtrlExecuteSampling |
| 34488 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Triggering Interrupt VBLANK(0x1E) |
| 34489 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
| 34489 | ShowProgressThread | DEBUG | runtime | Start of Callback 0x0891B6D4 |
| 34489 | ShowProgressThread | DEBUG | runtime | End of Callback 0x0891B6D4 |
| 34489 | ShowProgressThread | DEBUG | hle.ThreadManForUser | End of Interrupt |
| 34490 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34490 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34490 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34491 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34491 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34491 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34493 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34493 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34493 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34493 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34495 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34495 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34495 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34495 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34497 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34497 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34497 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34497 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34499 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34499 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34499 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34499 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34501 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34501 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34501 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34501 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34503 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34503 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34503 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34503 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34504 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34504 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34504 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34505 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34505 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34505 | ShowProgressThread | DEBUG | hle.sceCtrl | hleCtrlExecuteSampling |
| 34505 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Triggering Interrupt VBLANK(0x1E) |
| 34506 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
| 34506 | ShowProgressThread | DEBUG | runtime | Start of Callback 0x0891B6D4 |
| 34506 | ShowProgressThread | DEBUG | runtime | End of Callback 0x0891B6D4 |
| 34507 | ShowProgressThread | DEBUG | hle.ThreadManForUser | End of Interrupt |
| 34507 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34507 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34508 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34508 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34508 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34508 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34510 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34510 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34510 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34510 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34512 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34512 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34512 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34512 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34514 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34514 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34514 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34514 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34516 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34516 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34516 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34516 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34518 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34518 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34518 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34518 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34520 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34520 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34520 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34520 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34522 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34522 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34522 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34522 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34523 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34523 | ShowProgressThread | DEBUG | hle.sceCtrl | hleCtrlExecuteSampling |
| 34523 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Triggering Interrupt VBLANK(0x1E) |
| 34524 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
| 34524 | ShowProgressThread | DEBUG | runtime | Start of Callback 0x0891B6D4 |
| 34524 | ShowProgressThread | DEBUG | runtime | End of Callback 0x0891B6D4 |
| 34525 | ShowProgressThread | DEBUG | hle.ThreadManForUser | End of Interrupt |
| 34525 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34525 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34525 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34526 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34526 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34526 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34528 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34528 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34528 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34528 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34530 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34530 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34530 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34530 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34532 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34532 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34532 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34532 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34534 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34534 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34534 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34534 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34536 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34536 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34536 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34536 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34538 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34538 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34538 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34538 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34539 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34539 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34539 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34539 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34540 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34540 | ShowProgressThread | DEBUG | hle.sceCtrl | hleCtrlExecuteSampling |
| 34540 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Triggering Interrupt VBLANK(0x1E) |
| 34541 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
| 34541 | ShowProgressThread | DEBUG | runtime | Start of Callback 0x0891B6D4 |
| 34541 | ShowProgressThread | DEBUG | runtime | End of Callback 0x0891B6D4 |
| 34541 | ShowProgressThread | DEBUG | hle.ThreadManForUser | End of Interrupt |
| 34542 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34542 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34542 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34543 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34543 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34543 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34545 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34545 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34545 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34545 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34547 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34547 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34547 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34547 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34549 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34549 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34549 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34549 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34551 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34551 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34551 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34551 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34553 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34553 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34553 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34553 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34555 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34555 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34555 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34555 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34557 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34557 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34557 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34557 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34558 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34558 | ShowProgressThread | DEBUG | hle.sceCtrl | hleCtrlExecuteSampling |
| 34558 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Triggering Interrupt VBLANK(0x1E) |
| 34559 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
| 34559 | ShowProgressThread | DEBUG | runtime | Start of Callback 0x0891B6D4 |
| 34559 | ShowProgressThread | DEBUG | runtime | End of Callback 0x0891B6D4 |
| 34560 | ShowProgressThread | DEBUG | hle.ThreadManForUser | End of Interrupt |
| 34560 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34560 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34561 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34561 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34561 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34561 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34563 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34563 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34563 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34563 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34565 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34565 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34565 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34565 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34567 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34567 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34567 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34567 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34569 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34569 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34569 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34569 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34571 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34571 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34571 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34571 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34573 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34573 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34573 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34573 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34574 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34574 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34574 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34575 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34575 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34575 | ShowProgressThread | DEBUG | hle.sceCtrl | hleCtrlExecuteSampling |
| 34575 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Triggering Interrupt VBLANK(0x1E) |
| 34576 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
| 34576 | ShowProgressThread | DEBUG | runtime | Start of Callback 0x0891B6D4 |
| 34577 | ShowProgressThread | DEBUG | runtime | End of Callback 0x0891B6D4 |
| 34577 | ShowProgressThread | DEBUG | hle.ThreadManForUser | End of Interrupt |
| 34577 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34578 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34578 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34578 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34578 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34579 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34580 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34580 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34580 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34580 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34582 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34582 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34582 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34582 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34584 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34584 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34584 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34584 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34586 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34586 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34586 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34586 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34588 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34588 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34588 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34588 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34590 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34590 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34590 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34590 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34592 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34592 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34592 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34592 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34593 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34593 | ShowProgressThread | DEBUG | hle.sceCtrl | hleCtrlExecuteSampling |
| 34593 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Triggering Interrupt VBLANK(0x1E) |
| 34594 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
| 34594 | ShowProgressThread | DEBUG | runtime | Start of Callback 0x0891B6D4 |
| 34594 | ShowProgressThread | DEBUG | runtime | End of Callback 0x0891B6D4 |
| 34595 | ShowProgressThread | DEBUG | hle.ThreadManForUser | End of Interrupt |
| 34595 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34595 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34596 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34596 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34596 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34596 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34598 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34598 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34598 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34598 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34600 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34600 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34600 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34600 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34602 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34602 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34602 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34602 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34604 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34604 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34604 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34604 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34606 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34606 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34606 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34606 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34608 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34608 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34608 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34608 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34609 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34609 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34609 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34609 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34610 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34610 | ShowProgressThread | DEBUG | hle.sceCtrl | hleCtrlExecuteSampling |
| 34610 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Triggering Interrupt VBLANK(0x1E) |
| 34610 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
| 34611 | ShowProgressThread | DEBUG | runtime | Start of Callback 0x0891B6D4 |
| 34611 | ShowProgressThread | DEBUG | runtime | End of Callback 0x0891B6D4 |
| 34611 | ShowProgressThread | DEBUG | hle.ThreadManForUser | End of Interrupt |
| 34612 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34612 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34612 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34613 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34613 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34613 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34615 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34615 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34615 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34615 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34617 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34617 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34617 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34617 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34619 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34619 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34619 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34619 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34621 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34621 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34621 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34621 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34623 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34623 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34623 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34623 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34625 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34625 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34625 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34625 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34627 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34627 | ShowProgressThread | DEBUG | hle.sceCtrl | hleCtrlExecuteSampling |
| 34627 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Triggering Interrupt VBLANK(0x1E) |
| 34627 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
| 34628 | ShowProgressThread | DEBUG | runtime | Start of Callback 0x0891B6D4 |
| 34628 | ShowProgressThread | DEBUG | runtime | End of Callback 0x0891B6D4 |
| 34628 | ShowProgressThread | DEBUG | hle.ThreadManForUser | End of Interrupt |
| 34629 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34629 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34629 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34630 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34630 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34630 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34631 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34631 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34631 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34632 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34633 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34633 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34633 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34633 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34635 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34635 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34635 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34635 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34637 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34637 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34637 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34637 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34639 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34639 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34639 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34639 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34641 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34641 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34641 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34641 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34643 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34643 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34643 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34643 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34644 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34644 | ShowProgressThread | DEBUG | hle.sceCtrl | hleCtrlExecuteSampling |
| 34644 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Triggering Interrupt VBLANK(0x1E) |
| 34645 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
| 34645 | ShowProgressThread | DEBUG | runtime | Start of Callback 0x0891B6D4 |
| 34645 | ShowProgressThread | DEBUG | runtime | End of Callback 0x0891B6D4 |
| 34646 | ShowProgressThread | DEBUG | hle.ThreadManForUser | End of Interrupt |
| 34646 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34646 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34647 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34647 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34647 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34648 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34649 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34649 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34649 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34649 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34650 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34650 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34650 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34650 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34652 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34652 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34652 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34652 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34654 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34654 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34654 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34654 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34656 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34656 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34656 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34656 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34658 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34658 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34658 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34658 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34660 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34660 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34660 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34660 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34661 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34661 | ShowProgressThread | DEBUG | hle.sceCtrl | hleCtrlExecuteSampling |
| 34661 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Triggering Interrupt VBLANK(0x1E) |
| 34662 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
| 34662 | ShowProgressThread | DEBUG | runtime | Start of Callback 0x0891B6D4 |
| 34662 | ShowProgressThread | DEBUG | runtime | End of Callback 0x0891B6D4 |
| 34663 | ShowProgressThread | DEBUG | hle.ThreadManForUser | End of Interrupt |
| 34663 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34663 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34664 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34664 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34664 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34665 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34666 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34666 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34666 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34666 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34668 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34668 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34668 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34668 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34670 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34670 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34670 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34670 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34672 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34672 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34672 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34672 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34674 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34674 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34674 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34674 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34676 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34676 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34676 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34676 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34677 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34677 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34677 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34678 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34678 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34678 | ShowProgressThread | DEBUG | hle.sceCtrl | hleCtrlExecuteSampling |
| 34678 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Triggering Interrupt VBLANK(0x1E) |
| 34679 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
| 34679 | ShowProgressThread | DEBUG | runtime | Start of Callback 0x0891B6D4 |
| 34679 | ShowProgressThread | DEBUG | runtime | End of Callback 0x0891B6D4 |
| 34680 | ShowProgressThread | DEBUG | hle.ThreadManForUser | End of Interrupt |
| 34680 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34680 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34681 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34681 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34681 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34682 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34683 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34683 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34683 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34683 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34685 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34685 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34685 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34685 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34687 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34687 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34687 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34687 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34689 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34689 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34689 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34689 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34691 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34691 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34691 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34691 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34693 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34693 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34693 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34693 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34695 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34695 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34695 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34695 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34696 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34696 | ShowProgressThread | DEBUG | hle.sceCtrl | hleCtrlExecuteSampling |
| 34696 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Triggering Interrupt VBLANK(0x1E) |
| 34697 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
| 34697 | ShowProgressThread | DEBUG | runtime | Start of Callback 0x0891B6D4 |
| 34697 | ShowProgressThread | DEBUG | runtime | End of Callback 0x0891B6D4 |
| 34698 | ShowProgressThread | DEBUG | hle.ThreadManForUser | End of Interrupt |
| 34698 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34698 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34699 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34699 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34699 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34700 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34701 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34701 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34701 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34701 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34703 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34703 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34703 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34703 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34705 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34705 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34705 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34705 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34707 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34707 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34707 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34707 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34709 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34709 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34709 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34709 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34711 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34711 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34711 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34711 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34712 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34712 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34712 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34713 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34713 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34713 | ShowProgressThread | DEBUG | hle.sceCtrl | hleCtrlExecuteSampling |
| 34713 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Triggering Interrupt VBLANK(0x1E) |
| 34714 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
| 34714 | ShowProgressThread | DEBUG | runtime | Start of Callback 0x0891B6D4 |
| 34714 | ShowProgressThread | DEBUG | runtime | End of Callback 0x0891B6D4 |
| 34715 | ShowProgressThread | DEBUG | hle.ThreadManForUser | End of Interrupt |
| 34715 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34715 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34716 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34716 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34716 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34717 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34718 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34718 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34718 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34718 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34720 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34720 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34720 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34721 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34722 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34722 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34722 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34722 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34724 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34724 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34724 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34724 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34726 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34726 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34726 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34726 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34728 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34728 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34728 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34728 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34730 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34730 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34730 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34730 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34731 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34731 | ShowProgressThread | DEBUG | hle.sceCtrl | hleCtrlExecuteSampling |
| 34731 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Triggering Interrupt VBLANK(0x1E) |
| 34732 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
| 34732 | ShowProgressThread | DEBUG | runtime | Start of Callback 0x0891B6D4 |
| 34732 | ShowProgressThread | DEBUG | runtime | End of Callback 0x0891B6D4 |
| 34733 | ShowProgressThread | DEBUG | hle.ThreadManForUser | End of Interrupt |
| 34733 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34733 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34734 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34734 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34734 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34735 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34736 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34736 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34736 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34736 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34738 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34738 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34738 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34738 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34740 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34740 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34740 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34740 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34742 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34742 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34742 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34742 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34744 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34744 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34744 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34744 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34746 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34746 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34746 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34746 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34747 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34747 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34747 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34748 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34748 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34748 | ShowProgressThread | DEBUG | hle.sceCtrl | hleCtrlExecuteSampling |
| 34748 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Triggering Interrupt VBLANK(0x1E) |
| 34749 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
| 34749 | ShowProgressThread | DEBUG | runtime | Start of Callback 0x0891B6D4 |
| 34750 | ShowProgressThread | DEBUG | runtime | End of Callback 0x0891B6D4 |
| 34750 | ShowProgressThread | DEBUG | hle.ThreadManForUser | End of Interrupt |
| 34750 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34751 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34751 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34751 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34752 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34752 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34753 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34753 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34753 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34753 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34755 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34755 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34755 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34755 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34757 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34757 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34757 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34757 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34759 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34759 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34759 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34759 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34761 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34761 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34761 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34761 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34763 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34763 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34763 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34763 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34765 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34765 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34765 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34765 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34766 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34766 | ShowProgressThread | DEBUG | hle.sceCtrl | hleCtrlExecuteSampling |
| 34766 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Triggering Interrupt VBLANK(0x1E) |
| 34767 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
| 34767 | ShowProgressThread | DEBUG | runtime | Start of Callback 0x0891B6D4 |
| 34767 | ShowProgressThread | DEBUG | runtime | End of Callback 0x0891B6D4 |
| 34768 | ShowProgressThread | DEBUG | hle.ThreadManForUser | End of Interrupt |
| 34768 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34768 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34769 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34769 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34769 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34770 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34771 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34771 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34771 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34771 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34773 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34773 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34773 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34773 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34775 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34775 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34775 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34775 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34777 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34777 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34777 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34777 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34779 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34779 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34779 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34779 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34781 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34781 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34781 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34782 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34782 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34782 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34782 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34783 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34783 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34783 | ShowProgressThread | DEBUG | hle.sceCtrl | hleCtrlExecuteSampling |
| 34784 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Triggering Interrupt VBLANK(0x1E) |
| 34784 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
| 34784 | ShowProgressThread | DEBUG | runtime | Start of Callback 0x0891B6D4 |
| 34785 | ShowProgressThread | DEBUG | runtime | End of Callback 0x0891B6D4 |
| 34785 | ShowProgressThread | DEBUG | hle.ThreadManForUser | End of Interrupt |
| 34785 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34786 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34786 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34786 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34787 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34787 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34788 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34788 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34788 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34788 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34790 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34790 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34790 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34790 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34792 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34792 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34792 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34792 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34794 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34794 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34794 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34794 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34796 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34796 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34796 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34796 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34798 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34798 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34798 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34798 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34800 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34800 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34800 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34800 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34801 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34801 | ShowProgressThread | DEBUG | hle.sceCtrl | hleCtrlExecuteSampling |
| 34801 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Triggering Interrupt VBLANK(0x1E) |
| 34802 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
| 34802 | ShowProgressThread | DEBUG | runtime | Start of Callback 0x0891B6D4 |
| 34802 | ShowProgressThread | DEBUG | runtime | End of Callback 0x0891B6D4 |
| 34803 | ShowProgressThread | DEBUG | hle.ThreadManForUser | End of Interrupt |
| 34803 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34803 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34804 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34804 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34804 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34804 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34806 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34806 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34806 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34806 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34807 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34807 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34807 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34808 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34809 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34809 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34809 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34809 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34810 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34810 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34810 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34810 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34812 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34812 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34812 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34812 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34814 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34814 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34814 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34814 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34816 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34816 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34816 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34816 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34817 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34817 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34817 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34818 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34818 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34818 | ShowProgressThread | DEBUG | hle.sceCtrl | hleCtrlExecuteSampling |
| 34819 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Triggering Interrupt VBLANK(0x1E) |
| 34819 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
| 34819 | ShowProgressThread | DEBUG | runtime | Start of Callback 0x0891B6D4 |
| 34820 | ShowProgressThread | DEBUG | runtime | End of Callback 0x0891B6D4 |
| 34820 | ShowProgressThread | DEBUG | hle.ThreadManForUser | End of Interrupt |
| 34820 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34821 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34821 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34821 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34822 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34822 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34823 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34823 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34823 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34823 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34824 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34824 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34824 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34824 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34826 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34826 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34826 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34826 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34827 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34827 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34827 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34827 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34829 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34829 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34829 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34829 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34831 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34831 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34831 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34831 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34833 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34833 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34833 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34833 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34835 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34835 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34835 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34835 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34836 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34836 | ShowProgressThread | DEBUG | hle.sceCtrl | hleCtrlExecuteSampling |
| 34836 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Triggering Interrupt VBLANK(0x1E) |
| 34837 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
| 34837 | ShowProgressThread | DEBUG | runtime | Start of Callback 0x0891B6D4 |
| 34837 | ShowProgressThread | DEBUG | runtime | End of Callback 0x0891B6D4 |
| 34838 | ShowProgressThread | DEBUG | hle.ThreadManForUser | End of Interrupt |
| 34838 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34838 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34839 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34839 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34839 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34840 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34841 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34841 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34841 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34841 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34843 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34843 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34843 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34843 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34845 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34845 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34845 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34845 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34847 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34847 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34847 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34847 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34849 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34849 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34849 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34849 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34851 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34851 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34851 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34851 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34852 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34852 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34852 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34853 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34853 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34853 | ShowProgressThread | DEBUG | hle.sceCtrl | hleCtrlExecuteSampling |
| 34853 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Triggering Interrupt VBLANK(0x1E) |
| 34854 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
| 34854 | ShowProgressThread | DEBUG | runtime | Start of Callback 0x0891B6D4 |
| 34855 | ShowProgressThread | DEBUG | runtime | End of Callback 0x0891B6D4 |
| 34855 | ShowProgressThread | DEBUG | hle.ThreadManForUser | End of Interrupt |
| 34855 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34856 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34856 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34856 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34857 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34857 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34858 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34858 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34858 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34858 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34860 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34860 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34860 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34860 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34862 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34862 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34862 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34862 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34864 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34864 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34864 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34864 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34866 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34866 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34866 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34866 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34868 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34868 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34868 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34868 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34870 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34870 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34870 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34870 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34871 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34871 | ShowProgressThread | DEBUG | hle.sceCtrl | hleCtrlExecuteSampling |
| 34871 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Triggering Interrupt VBLANK(0x1E) |
| 34872 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
| 34872 | ShowProgressThread | DEBUG | runtime | Start of Callback 0x0891B6D4 |
| 34872 | ShowProgressThread | DEBUG | runtime | End of Callback 0x0891B6D4 |
| 34873 | ShowProgressThread | DEBUG | hle.ThreadManForUser | End of Interrupt |
| 34873 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34873 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34874 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34874 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34874 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34875 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34876 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34876 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34876 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34876 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34878 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34878 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34878 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34878 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34880 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34880 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34880 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34880 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34882 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34882 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34882 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34882 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34884 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34884 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34884 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34884 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34886 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34886 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34886 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34886 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34887 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34887 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34887 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34888 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34888 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34888 | ShowProgressThread | DEBUG | hle.sceCtrl | hleCtrlExecuteSampling |
| 34889 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Triggering Interrupt VBLANK(0x1E) |
| 34889 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
| 34889 | ShowProgressThread | DEBUG | runtime | Start of Callback 0x0891B6D4 |
| 34890 | ShowProgressThread | DEBUG | runtime | End of Callback 0x0891B6D4 |
| 34890 | ShowProgressThread | DEBUG | hle.ThreadManForUser | End of Interrupt |
| 34890 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34891 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34891 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34891 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34892 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34892 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34893 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34893 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34893 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34893 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34895 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34895 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34895 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34895 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34897 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34897 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34897 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34898 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34899 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34899 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34899 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34899 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34901 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34901 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34901 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34901 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34903 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34903 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34903 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34903 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34905 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34905 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34905 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34906 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34906 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34906 | ShowProgressThread | DEBUG | hle.sceCtrl | hleCtrlExecuteSampling |
| 34907 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Triggering Interrupt VBLANK(0x1E) |
| 34907 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
| 34907 | ShowProgressThread | DEBUG | runtime | Start of Callback 0x0891B6D4 |
| 34907 | ShowProgressThread | DEBUG | runtime | End of Callback 0x0891B6D4 |
| 34908 | ShowProgressThread | DEBUG | hle.ThreadManForUser | End of Interrupt |
| 34908 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34908 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34909 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34909 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34910 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34910 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34911 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34911 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34911 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34911 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34913 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34913 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34913 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34913 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34915 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34915 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34915 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34915 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34917 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34917 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34917 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34917 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34919 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34919 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34919 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34919 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34921 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34921 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34921 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34921 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34923 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34923 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34923 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34923 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34924 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34924 | ShowProgressThread | DEBUG | hle.sceCtrl | hleCtrlExecuteSampling |
| 34924 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Triggering Interrupt VBLANK(0x1E) |
| 34925 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
| 34925 | ShowProgressThread | DEBUG | runtime | Start of Callback 0x0891B6D4 |
| 34925 | ShowProgressThread | DEBUG | runtime | End of Callback 0x0891B6D4 |
| 34926 | ShowProgressThread | DEBUG | hle.ThreadManForUser | End of Interrupt |
| 34926 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34926 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34927 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34927 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34928 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34928 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34930 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34930 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34930 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34930 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34932 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34932 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34932 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34933 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34934 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34934 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34934 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34934 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34936 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34936 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34936 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34936 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34938 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34938 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34938 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34938 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34940 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34940 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34940 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34940 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34941 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34941 | ShowProgressThread | DEBUG | hle.sceCtrl | hleCtrlExecuteSampling |
| 34941 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Triggering Interrupt VBLANK(0x1E) |
| 34942 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
| 34942 | ShowProgressThread | DEBUG | runtime | Start of Callback 0x0891B6D4 |
| 34942 | ShowProgressThread | DEBUG | runtime | End of Callback 0x0891B6D4 |
| 34943 | ShowProgressThread | DEBUG | hle.ThreadManForUser | End of Interrupt |
| 34943 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34943 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34944 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34944 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34945 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34945 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34946 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34946 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34946 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34946 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34974 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=true |
| 34974 | ShowProgressThread | DEBUG | hle.sceCtrl | hleCtrlExecuteSampling |
| 34974 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Triggering Interrupt VBLANK(0x1E) |
| 34974 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Calling InterruptHandler 0x0891B6D4(0x00000000,0x00000000) |
| 34974 | ShowProgressThread | DEBUG | runtime | Start of Callback 0x0891B6D4 |
| 34974 | ShowProgressThread | DEBUG | runtime | End of Callback 0x0891B6D4 |
| 34974 | ShowProgressThread | DEBUG | hle.ThreadManForUser | End of Interrupt |
| 34974 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34974 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle0 |
| 34974 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34974 | ShowProgressThread | DEBUG | hle.ThreadManForUser | Context switching to 'ShowProgressThread(Status PSP_THREAD_READY, Wait None)' after reschedule |
| 34974 | ShowProgressThread | DEBUG | runtime | Switching to Thread idle1 |
| 34974 | ShowProgressThread | DEBUG | hle.ThreadManForUser | ---------------------------------------- SceUID=95 name:'ShowProgressThread' |
| 34974 | ShowProgressThread | DEBUG | runtime | Switching to Thread ShowProgressThread |
| 34974 | ShowProgressThread | DEBUG | runtime | Ending Idle State |
| 34974 | ShowProgressThread | DEBUG | runtime | syncThread currentThread=ShowProgressThread, currentRuntimeThread=ShowProgressThread |
| 34974 | ShowProgressThread | DEBUG | runtime | syncEmulator immediately=false |
| 34974 | ShowProgressThread | DEBUG | hle.ThreadManForUser | sceKernelReferEventFlagStatus uid=0x1e6e63d addr=0x9fb4640 |
| 34974 | ShowProgressThread | WARN | hle.ThreadManForUser | sceKernelReferEventFlagStatus unknown uid=0x1e6e63d |