Time |
Thread |
Level |
Category |
Message |
0 |
GUI |
INFO |
ge |
OpenGL version: 3.2.9704 Compatibility Profile Context |
0 |
GUI |
INFO |
ge |
Using VBO |
15094 |
GUI |
INFO |
misc |
Jpcsp v0.5 1580 |
15094 |
GUI |
INFO |
misc |
UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULJS00161
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 7
PSP_SYSTEM_VER = 4.01
REGION = 32768
TITLE = ???????????????
probably homebrew? false |
15312 |
GUI |
INFO |
misc |
Unrecognized file format |
15312 |
GUI |
INFO |
misc |
File magic 00 00 00 00 |
15453 |
GUI |
INFO |
misc |
Found ModuleInfo name:'Nigizaka' version:0101 attr:00000000 gp:0885f130 |
15453 |
GUI |
INFO |
misc |
Found 200 imports from 23 modules |
15453 |
GUI |
INFO |
misc |
Found 2 exports |
15453 |
GUI |
INFO |
misc |
200 NIDS mapped |
15469 |
GUI |
INFO |
hle |
pspiofilemgr - filepath disc0/ |
15469 |
GUI |
INFO |
misc |
Loading global compatibility settings |
15469 |
GUI |
INFO |
ge |
Only GE Graphics: false |
15469 |
GUI |
INFO |
ge |
Use Viewport: false |
15469 |
GUI |
INFO |
hle |
Media Engine enabled |
15469 |
GUI |
INFO |
hle |
Audio ChReserve disabled: false |
15469 |
GUI |
INFO |
hle |
Audio muted: false |
15469 |
GUI |
INFO |
hle |
Audio Blocking disabled: false |
15469 |
GUI |
INFO |
hle |
Audio threads disabled: false |
15469 |
GUI |
INFO |
memory |
Ignore invalid memory access: false |
15469 |
GUI |
INFO |
hle |
Disable reserved thread memory: false |
15469 |
GUI |
INFO |
hle |
Please inform us if this application is really running better when unchecking the option 'Disable reserved thread memory' (all other settings unchanged) |
15469 |
GUI |
INFO |
hle |
WaitThreadEndCB enabled: false |
16484 |
Emu |
INFO |
runtime |
Using Compiler |
16641 |
root |
WARN |
hle |
Unsupported syscall 308e sceKernelSetCompiledSdkVersion395 03090510 09fffe00 00000000 |
16641 |
root |
WARN |
hle |
Unsupported syscall 3002 sceKernelSetCompilerVersion 00030306 09fffe00 00000000 |
16656 |
root |
INFO |
runtime |
Thread exit detected SceUID=1005 name:'root' return:0x0 |
16687 |
user_main |
INFO |
compiler |
Replacing CodeBlock at 0x08835F38 by Native Code 'strlen' |
16703 |
user_main |
INFO |
compiler |
Replacing CodeBlock at 0x08834880 by Native Code 'memset' |
16734 |
user_main |
WARN |
hle |
UNIMPLEMENTED:scePowerRegisterCallback slot=0 SceUID=100c |
16797 |
GUI |
WARN |
ge |
Unknown/unimplemented video command [pce](0) |
16797 |
GUI |
WARN |
ge |
Unknown/unimplemented video command [cte](0) |
16797 |
GUI |
WARN |
ge |
Unknown/unimplemented video command [pprim](0) |
16797 |
GUI |
WARN |
ge |
Unknown/unimplemented video command [pface](0) |
16797 |
GUI |
WARN |
ge |
sceGuViewport(X, X, w=0, h=0) non-standard dimensions |
16797 |
GUI |
WARN |
hle |
hleDisplaySetGeMode(0,0) bad params |
16797 |
GUI |
WARN |
ge |
Unimplemented sceGuViewport(cx=0, cy=0, X, X) non-standard dimensions |
16797 |
GUI |
WARN |
ge |
Unimplemented sceGuOffset(x=0,y=0) |
16797 |
GUI |
WARN |
ge |
Unknown/unimplemented video command [rnorm](0) |
16797 |
GUI |
WARN |
ge |
Unimplemented sceGuTexLevelMode(mode=0, bias=0.0) |
16797 |
GUI |
WARN |
ge |
Unknown/unimplemented video command [tsync](0) |
16797 |
GUI |
WARN |
ge |
Unknown/unimplemented video command [tslope](0) |
16797 |
GUI |
WARN |
ge |
Unknown/unimplemented video command [ctst](0) |
16797 |
GUI |
WARN |
ge |
Unknown/unimplemented video command [cref](0) |
16797 |
GUI |
WARN |
ge |
Unknown/unimplemented video command [cmsk](0) |
16812 |
game_main |
INFO |
hle |
IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC |
16812 |
game_main |
INFO |
hle |
sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded |
16812 |
game_main |
INFO |
hle |
sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS loaded |
16969 |
game_main |
INFO |
hle |
sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE loaded |
16969 |
game_main |
INFO |
hle |
hleKernelLoadModule(path='host0:/usr/local/common/nogizaka/modules/psmf.prx') HLE module loaded |
16984 |
game_main |
INFO |
hle |
IGNORING:sceKernelStartModule HLE module 'psmf' |
16984 |
game_main |
INFO |
hle |
PARTIAL __sceSasInit: sasCore=0x089b2440, unk1=0x00000100, unk2=0x00000020, unk3=0x00000000, sampleRate=48000 |
17000 |
game_main |
INFO |
hle |
sceKernelCreateMutex(name='SceLibsndp',attr=0x0,count=0x0,option_addr=0x0) |
17000 |
game_main |
WARN |
hle |
IGNORING:__sceSasRevType(type=4) 089b2440 00000004 00000000 00000001 |
17000 |
game_main |
WARN |
hle |
IGNORING:__sceSasRevParam(sasCore=0x089b2440,unk1=0x0,unk2=0x0) |
17172 |
game_main |
INFO |
hle |
hleIoOpen filename = host0:/usr/local/common/nogizaka/sound/se_all.se flags = 1 permissions = 0777 |
17172 |
game_main |
WARN |
hle |
hleIoOpen - umd file not found (ok to ignore this message, debug purpose only) |
17172 |
game_main |
ERROR |
memory |
read16 - Invalid memory address : 0x4 PC=08811D80 |
20984 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xC PC=08811D94 |
21922 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0x8 PC=08811DAC |
23016 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0x8 PC=08811DB0 |
23422 |
game_main |
INFO |
hle |
hleIoOpen filename = host0:/usr/local/common/nogizaka/pic/gim_radio.bin flags = 1 permissions = 0777 |
23422 |
game_main |
WARN |
hle |
hleIoOpen - umd file not found (ok to ignore this message, debug purpose only) |
23422 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0x0 PC=0880BDFC |
23578 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xFFFFFFF4 PC=088080EC |
23750 |
game_main |
ERROR |
memory |
read16 - Invalid memory address : 0xFFFFFFEC PC=088080F0 |
23984 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xFFFFFFE0 PC=0880811C |
25234 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xFFFFFFE4 PC=08808120 |
25391 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0x14 PC=08808124 |
25578 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x4 PC=0880812C |
25750 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xFFFFFFE4 PC=08808134 |
25922 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x14 PC=08808138 |
26062 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x0 PC=0880813C |
26203 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0x20 PC=08808140 |
26391 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xFFFFFFE8 PC=08808144 |
26547 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xFFFFFFE0 PC=08808148 |
26719 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0xFFFFFFF4 PC=0880814C |
26891 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x20 PC=08808154 |
27047 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x4 PC=0880815C |
27219 |
game_main |
INFO |
hle |
hleIoOpen filename = host0:/usr/local/common/nogizaka/font/il_font.fnt flags = 1 permissions = 0777 |
27219 |
game_main |
WARN |
hle |
hleIoOpen - umd file not found (ok to ignore this message, debug purpose only) |
27219 |
game_main |
ERROR |
memory |
read16 - Invalid memory address : 0x4 PC=08811A38 |
27375 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0x8 PC=08811A3C |
27531 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0x8 PC=08811A50 |
27703 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0x8 PC=08811A54 |
28266 |
game_main |
ERROR |
memory |
read8 - Invalid memory address : 0x24 PC=088118B8 |
28469 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x40000000 PC=08816C34 |
28625 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x40000004 PC=08816C7C |
28969 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x40000008 PC=08816CC0 |
29141 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x4000000C PC=08816D10 |
29312 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x40000010 PC=08816DD0 |
29484 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x40000014 PC=08816DF8 |
29672 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x40000018 PC=08816E24 |
29828 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x4000001C PC=08816E50 |
30016 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x40000020 PC=08816E70 |
30203 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x40000024 PC=088184D8 |
30344 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x40000028 PC=0881851C |
30500 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x4000002C PC=08818524 |
30672 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x40000030 PC=0881852C |
30844 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x40000034 PC=08819850 |
31000 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x40000038 PC=08819858 |
31172 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x4000003C PC=08819860 |
31344 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x40000040 PC=088183DC |
31516 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x40000044 PC=08818408 |
31687 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x40000048 PC=0881840C |
31844 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x4000004C PC=08818414 |
32031 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x40000050 PC=088189DC |
32187 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x40000054 PC=088181F8 |
32359 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x40000058 PC=088187D0 |
32516 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x4000005C PC=088187D8 |
32687 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x40000060 PC=088187E0 |
32859 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x40000064 PC=088189DC |
33031 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x40000068 PC=088189DC |
33187 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x4000006C PC=0881862C |
33375 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x40000070 PC=08818240 |
33516 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x40000074 PC=0881828C |
33672 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x40000078 PC=08816610 |
33859 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x40000080 PC=088184D8 |
34016 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x40000084 PC=0881851C |
34172 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x40000088 PC=08818524 |
34344 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x4000008C PC=0881852C |
34516 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x40000090 PC=08819850 |
34672 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x40000094 PC=08819858 |
34844 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x40000098 PC=08819860 |
35016 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x4000009C PC=088183DC |
35187 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x400000A0 PC=08818408 |
35359 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x400000A4 PC=0881840C |
35531 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x400000A8 PC=08818414 |
35703 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x400000AC PC=088189DC |
35859 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x400000B0 PC=088181F8 |
36031 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x400000B4 PC=088187D0 |
36172 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x400000B8 PC=088187D8 |
36344 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x400000BC PC=088187E0 |
36500 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x400000C0 PC=088189DC |
36672 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x400000C4 PC=088189DC |
36828 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x400000C8 PC=0881862C |
36984 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x400000CC PC=08818240 |
37141 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x400000D0 PC=0881828C |
37312 |
game_main |
ERROR |
memory |
write32 - Invalid memory address : 0x400000D4 PC=08816610 |
37516 |
GUI |
WARN |
ge |
Unimplemented sceGuOffset(x=1808,y=1912) |
37516 |
game_main |
INFO |
hle |
hleIoOpen filename = host0:/usr/local/common/nogizaka/pic/gim_title.bin flags = 1 permissions = 0777 |
37516 |
game_main |
WARN |
hle |
hleIoOpen - umd file not found (ok to ignore this message, debug purpose only) |
37516 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0x0 PC=0880BDFC |
37672 |
game_main |
ERROR |
memory |
read16 - Invalid memory address : 0x4 PC=0880BE0C |
38203 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xC PC=0880BE20 |
38375 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0x8 PC=0880BE60 |
38547 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xB000014 PC=08825234 |
39078 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xB000018 PC=08825238 |
39266 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0x0 PC=0880BE74 |
39437 |
game_main |
ERROR |
memory |
read16 - Invalid memory address : 0x4 PC=0880BE0C |
39625 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xC PC=0880BE20 |
39812 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0x8 PC=0880BE60 |
40000 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xB000014 PC=08825234 |
40172 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xB000018 PC=08825238 |
40359 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0x0 PC=0880BE74 |
40516 |
game_main |
ERROR |
memory |
read16 - Invalid memory address : 0x4 PC=0880BE0C |
40719 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xC PC=0880BE20 |
40906 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0x8 PC=0880BE60 |
41297 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xB000014 PC=08825234 |
41469 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xB000018 PC=08825238 |
41672 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0x0 PC=0880BE74 |
42031 |
game_main |
ERROR |
memory |
read16 - Invalid memory address : 0x4 PC=0880BE0C |
42219 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xC PC=0880BE20 |
42422 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0x8 PC=0880BE60 |
42594 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xB000014 PC=08825234 |
42797 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xB000018 PC=08825238 |
42984 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0x0 PC=0880BE74 |
43141 |
game_main |
ERROR |
memory |
read16 - Invalid memory address : 0x4 PC=0880BE0C |
43328 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xC PC=0880BE20 |
43500 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0x8 PC=0880BE60 |
43687 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xB000014 PC=08825234 |
43859 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xB000018 PC=08825238 |
44047 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0x0 PC=0880BE74 |
44203 |
game_main |
ERROR |
memory |
read16 - Invalid memory address : 0x4 PC=0880BE0C |
44391 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xC PC=0880BE20 |
44562 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0x8 PC=0880BE60 |
44734 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xB000014 PC=08825234 |
44906 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xB000018 PC=08825238 |
45094 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0x0 PC=0880BE74 |
45266 |
game_main |
ERROR |
memory |
read16 - Invalid memory address : 0x4 PC=0880BE0C |
45453 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xC PC=0880BE20 |
45625 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0x8 PC=0880BE60 |
45812 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xB000014 PC=08825234 |
46016 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xB000018 PC=08825238 |
46219 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0x0 PC=0880BE74 |
46391 |
game_main |
ERROR |
memory |
read16 - Invalid memory address : 0x4 PC=0880BE0C |
46578 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xC PC=0880BE20 |
46766 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0x8 PC=0880BE60 |
46937 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xB000014 PC=08825234 |
47125 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xB000018 PC=08825238 |
47297 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0x0 PC=0880BE74 |
47469 |
game_main |
ERROR |
memory |
read16 - Invalid memory address : 0x4 PC=0880BE0C |
47641 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xC PC=0880BE20 |
47812 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0x8 PC=0880BE60 |
47984 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xB000014 PC=08825234 |
48172 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xB000018 PC=08825238 |
48359 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0x0 PC=0880BE74 |
48531 |
game_main |
ERROR |
memory |
read16 - Invalid memory address : 0x4 PC=0880BE0C |
48750 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xC PC=0880BE20 |
49031 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0x8 PC=0880BE60 |
49219 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xB000014 PC=08825234 |
49406 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xB000018 PC=08825238 |
49750 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0x0 PC=0880BE74 |
49906 |
game_main |
ERROR |
memory |
read16 - Invalid memory address : 0x4 PC=0880BE0C |
50094 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xC PC=0880BE20 |
50312 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0x8 PC=0880BE60 |
50672 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xB000014 PC=08825234 |
50844 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xB000018 PC=08825238 |
51016 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0x0 PC=0880BE74 |
51203 |
game_main |
ERROR |
memory |
read16 - Invalid memory address : 0x4 PC=0880BE0C |
51375 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xC PC=0880BE20 |
51547 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0x8 PC=0880BE60 |
51719 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xB000014 PC=08825234 |
51891 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xB000018 PC=08825238 |
52047 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0x0 PC=0880BE74 |
52234 |
game_main |
ERROR |
memory |
read16 - Invalid memory address : 0x4 PC=0880BE0C |
52422 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xC PC=0880BE20 |
52594 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0x8 PC=0880BE60 |
52766 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xB000014 PC=08825234 |
52922 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xB000018 PC=08825238 |
53094 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0x0 PC=0880BE74 |
53250 |
game_main |
ERROR |
memory |
read16 - Invalid memory address : 0x4 PC=0880BE0C |
53422 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xC PC=0880BE20 |
53578 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0x8 PC=0880BE60 |
53719 |
game_main |
ERROR |
memory |
read32 - Invalid memory address : 0xB000014 PC=08825234 |
55250 |
GUI |
INFO |
hle |
----------------------------- ThreadMan exit ----------------------------- |
55250 |
GUI |
INFO |
hle |
ThreadMan Statistics (62 cycles in 39,797s): |
55266 |
GUI |
INFO |
hle |
Thread name:'root' runClocks:62 (100,00%) |
55266 |
GUI |
INFO |
hle |
----------------------------- pspdisplay exit ----------------------------- |
55266 |
GUI |
INFO |
hle |
pspdisplay Statistics: 47 calls in 0,327s (avg=0,007s) |
55266 |
GUI |
INFO |
hle |
Copy GE to Memory: 0 calls |
55266 |
GUI |
INFO |
hle |
Copy Memory to GE: 0 calls |
55266 |
GUI |
INFO |
ge |
VideoEngine Statistics: 2 calls in 0,031s (avg=0,016s) |
55266 |
GUI |
INFO |
ge |
20 most time intensive Video commands: |
55266 |
GUI |
INFO |
ge |
stst : 1 calls in 0,015s (avg=0,015s) |
55266 |
GUI |
INFO |
ge |
fbp : 3 calls in 0,000s (avg=0,000s) |
55266 |
GUI |
INFO |
ge |
fbw : 3 calls in 0,000s (avg=0,000s) |
55266 |
GUI |
INFO |
ge |
psm : 3 calls in 0,000s (avg=0,000s) |
55266 |
GUI |
INFO |
ge |
end : 2 calls in 0,000s (avg=0,000s) |
55266 |
GUI |
INFO |
ge |
finish : 2 calls in 0,000s (avg=0,000s) |
55266 |
GUI |
INFO |
ge |
offsetx : 2 calls in 0,000s (avg=0,000s) |
55266 |
GUI |
INFO |
ge |
offsety : 2 calls in 0,000s (avg=0,000s) |
55266 |
GUI |
INFO |
ge |
zbp : 2 calls in 0,000s (avg=0,000s) |
55266 |
GUI |
INFO |
ge |
zbw : 2 calls in 0,000s (avg=0,000s) |
55266 |
GUI |
INFO |
ge |
nop : 1 calls in 0,000s (avg=0,000s) |
55266 |
GUI |
INFO |
ge |
vaddr : 1 calls in 0,000s (avg=0,000s) |
55266 |
GUI |
INFO |
ge |
iaddr : 1 calls in 0,000s (avg=0,000s) |
55266 |
GUI |
INFO |
ge |
base : 1 calls in 0,000s (avg=0,000s) |
55266 |
GUI |
INFO |
ge |
vtype : 1 calls in 0,000s (avg=0,000s) |
55266 |
GUI |
INFO |
ge |
offset_addr: 1 calls in 0,000s (avg=0,000s) |
55266 |
GUI |
INFO |
ge |
region1 : 1 calls in 0,000s (avg=0,000s) |
55266 |
GUI |
INFO |
ge |
region2 : 1 calls in 0,000s (avg=0,000s) |
55266 |
GUI |
INFO |
ge |
lte : 1 calls in 0,000s (avg=0,000s) |
55266 |
GUI |
INFO |
ge |
lte0 : 1 calls in 0,000s (avg=0,000s) |
55266 |
GUI |
INFO |
ge |
Vertex: 0 calls |
55266 |
GUI |
INFO |
ge |
Wait for GE Signal completion: 0 calls |
55266 |
GUI |
INFO |
ge |
Wait on stall: 1 calls in 0,016s (avg=0,016s) |
55266 |
GUI |
INFO |
ge |
Lookup in TextureCache: 0 calls |
55266 |
GUI |
INFO |
ge |
Lookup in VertexCache: 0 calls |
55266 |
GUI |
INFO |
misc |
Texture Cache Statistics: Cache deactivated |
55266 |
GUI |
INFO |
misc |
Vertex Cache Statistics: Cache deactivated |
55266 |
GUI |
INFO |
compiler |
Compilation Time: 209 calls in 0,315s (avg=0,002s) |
55266 |
user_main |
INFO |
runtime |
Thread exit detected SceUID=1007 name:'user_main' return:0xb000000 |
55266 |
game_main |
INFO |
runtime |
Thread exit detected SceUID=100a name:'game_main' return:0xb000000 |
55266 |
sndp thread |
INFO |
runtime |
Thread exit detected SceUID=1020 name:'sndp thread' return:0xb000000 |
55266 |
GUI |
INFO |
runtime |
Idle Time: 6 calls in 0,015s (avg=0,003s) |
55266 |
GUI |
INFO |
misc |
Total execution time: 1,121s |
55266 |
GUI |
INFO |
misc |
PSP CPU time: 0,388s (34,6%) |
55266 |
GUI |
INFO |
misc |
Display time: 0,327s (29,2%) |
55266 |
GUI |
INFO |
misc |
Syscall time: 0,391s (34,9%) |
55281 |
GUI |
INFO |
misc |
Syscall: 2505 calls in 0,391s (avg=0,000s) |
55281 |
GUI |
INFO |
misc |
Elapsed time per frame: 0,561s: |
55281 |
GUI |
INFO |
misc |
Display time: 0,164 |
55281 |
GUI |
INFO |
misc |
PSP CPU time: 0,194 (31 instr) |
55281 |
GUI |
INFO |
misc |
Display Speed: 1,78 FPS |
55281 |
GUI |
INFO |
misc |
PSP CPU Speed: 0,00MHz (159 instructions per second) |