10-30-2012, 04:13 AM
10-30-2012, 01:06 PM
To nash67
The error code is similar to another game "Ore no Imouto ga Konna ni Kawaii wake ga Nai Portable"
Can you try use attached real psp save to test to fix this error ? (Remember need enable Handle SAVEDATA in crypto mode)
Code:
ERROR memory - user_main - read32 - Invalid memory address : 0x8 PC=0894CBF0
ERROR memory - user_main - write32 - Invalid memory address : 0x0 PC=0894CC24
Can you try use attached real psp save to test to fix this error ? (Remember need enable Handle SAVEDATA in crypto mode)
11-01-2012, 03:09 PM
My friend said that this is also have the error
(10-30-2012, 01:06 PM)sum2012 Wrote: [ -> ]The error code is similar to another game "Ore no Imouto ga Konna ni Kawaii wake ga Nai Portable"
Can you try use attached real psp save to test to fix this error ? (Remember need enable Handle SAVEDATA in crypto mode)
11-03-2012, 11:39 PM
select the memory options...., this is no error
11-04-2012, 11:19 AM
ignore error is a bad idea
(11-03-2012, 11:39 PM)Karen Wrote: [ -> ]select the memory options...., this is no error
07-04-2013, 04:56 PM
r3289
No Invalid memory address.
Just font wrong(seem same case of Brothers Conflict Passion Pink)
Attach sceFont debug log,
I can also give you real psp of scefont log if you give me instruction.
JPCSP r2737(with humanlly ignore Invalid memory address)
[attachment=14275]
JPCSP r2747(with humanlly ignore Invalid memory address)
[attachment=14276]
JPCSP r3289
[attachment=14273]
Real PSP
[attachment=14279]
No Invalid memory address.
Just font wrong(seem same case of Brothers Conflict Passion Pink)
Attach sceFont debug log,
I can also give you real psp of scefont log if you give me instruction.
JPCSP r2737(with humanlly ignore Invalid memory address)
[attachment=14275]
JPCSP r2747(with humanlly ignore Invalid memory address)
[attachment=14276]
JPCSP r3289
[attachment=14273]
Real PSP
[attachment=14279]
07-05-2013, 01:28 PM
JPCSP trace log with these setting
sceFontOpen 0xA834319D 6
sceFontOpenUserFile 0x57FCB733 6
sceFontGetCharInfo 0xDCC80C2F 5
sceFontGetCharGlyphImage_Clip 0xCA1E6945 9
I compare the log,I find that I forget add
sceFontNewLib 0x67F17ED7 4
sceFontOpen 0xA834319D 6
sceFontOpenUserFile 0x57FCB733 6
sceFontGetCharInfo 0xDCC80C2F 5
sceFontGetCharGlyphImage_Clip 0xCA1E6945 9
I compare the log,I find that I forget add
sceFontNewLib 0x67F17ED7 4
(07-05-2013, 01:28 PM)sum2012 Wrote: [ -> ]JPCSP trace log with these setting
sceFontOpen 0xA834319D 6
sceFontOpenUserFile 0x57FCB733 6
sceFontGetCharInfo 0xDCC80C2F 5
sceFontGetCharGlyphImage_Clip 0xCA1E6945 9
08-03-2013, 06:58 AM
r3342
As r3336
I update scefont debug log
As r3336
Code:
Added more debug information in sceFontGetFontInfo and sceFontGetCharInfo
08-06-2013, 04:15 PM
Could you check if the font issue is solved in r3344? I discovered new values in the font file (.PGF) that were unknown until now.
08-06-2013, 10:37 PM
Well done,r3344 solved the font issue - fontdebuglog
Play so far no probrem,can move to playable section -infolog
Play so far no probrem,can move to playable section -infolog
(08-06-2013, 04:15 PM)gid15 Wrote: [ -> ]Could you check if the font issue is solved in r3344? I discovered new values in the font file (.PGF) that were unknown until now.