10-13-2012, 10:27 PM
10-14-2012, 03:20 AM
seem encrypted probrem
Code:
WARN loader Encrypted file not supported! (~SCE)
INFO hle.ModuleMgrForUser hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/libheap.prx') encrypted module not loaded
INFO hle.ModuleMgrForUser hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/libfont.prx') HLE module libfont loaded
hle.SysMemUserForUser malloc cannot allocate partition=2, type=PSP_SMEM_Low, size=0x464A1, addr=0x00000000
10-14-2012, 10:55 AM
Code:
3372 user_main WARN hle.SysMemUserForUser malloc cannot allocate partition=2, type=PSP_SMEM_Low, size=0x464A1, addr=0x00000000
Thank you!
10-14-2012, 11:19 AM
(10-14-2012, 10:55 AM)gid15 Wrote: [ -> ]Could you post a DEBUG log? I can't see where this error is coming from...Code:3372 user_main WARN hle.SysMemUserForUser malloc cannot allocate partition=2, type=PSP_SMEM_Low, size=0x464A1, addr=0x00000000
Thank you!
added two logs one for hle.SysMemUserForUser and other full debug (hopefully I kept it running long enough)
10-14-2012, 01:44 PM
(10-14-2012, 11:19 AM)hyakki Wrote: [ -> ]added two logs one for hle.SysMemUserForUser and other full debug (hopefully I kept it running long enough)The malloc error was not in the DEBUG log
Could you take the hle.SysMemUserForUser at TRACE level and also hle.ModuleMgrForUser? I suspect this is coming from a module loading...
10-14-2012, 08:23 PM
ok, both are trace logs
btw if i switch to debug when messages stop appearing at info, I see a lot of audio messages still going under debug [CRI Wave out], not sure if that could be related
btw if i switch to debug when messages stop appearing at info, I see a lot of audio messages still going under debug [CRI Wave out], not sure if that could be related
10-15-2012, 04:57 PM
Code:
WARN loader Encrypted file not supported! (~SCE)
INFO hle.ModuleMgrForUser hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/libheap.prx')
10-15-2012, 08:32 PM
Tested under 2784
Goes in-game now!, videos(and audio), sfx, bgm are working, other game audio appears to be mono.
Some graphics have a green background and some 3d colors are off (like the 5th screenshot has a white bg like a non transparent fog, not really a big deal though)
Software mode seemed to help with the green.
[attachment=10133][attachment=10136][attachment=10137]
Edit:
Enabling 'Dynamic shader generation' improved the green overlay too. (you can still see some green outline around the characters and some horizontal lines)
[attachment=10142]
Anyways thanks for fixing!
Moved to Half-Playable
(I still need to test save points, otherwise it looks fully playable)
Goes in-game now!, videos(and audio), sfx, bgm are working, other game audio appears to be mono.
Some graphics have a green background and some 3d colors are off (like the 5th screenshot has a white bg like a non transparent fog, not really a big deal though)
Software mode seemed to help with the green.
[attachment=10133][attachment=10136][attachment=10137]
Edit:
Enabling 'Dynamic shader generation' improved the green overlay too. (you can still see some green outline around the characters and some horizontal lines)
[attachment=10142]
Anyways thanks for fixing!
Moved to Half-Playable
(I still need to test save points, otherwise it looks fully playable)