10-01-2012, 02:52 AM
10-01-2012, 08:18 PM
Again a problem with sceMp3:
Could you add the log with
Code:
17308 user_main INFO hle.sceMp3 Initializing Mp3 data: channels=2, samplerate=44100kHz, bitrate=64kbps.
17320 user_main INFO hle.sceMp3 Initializing Mp3 data: channels=2, samplerate=44100kHz, bitrate=64kbps.
17353 user_main INFO hle.sceMp3 Initializing Mp3 data: channels=2, samplerate=44100kHz, bitrate=64kbps.
17540 FMOD stream thread INFO hle.sceMp3 Initializing Mp3 data: channels=2, samplerate=44100kHz, bitrate=64kbps.
17561 FMOD stream thread INFO hle.sceMp3 Initializing Mp3 data: channels=2, samplerate=44100kHz, bitrate=64kbps.
Could you add the log with
Code:
<logger name='compiler'> <level value='debug' /> </logger>
<logger name='hle.sceMp3'> <level value='debug' /> </logger>
10-02-2012, 12:48 AM
ok here is the new info log with the 2 added lines
10-12-2012, 02:24 PM
sceMp3Decode has been improved in r2757, could you retest?
10-12-2012, 11:58 PM
using r 2768
goes ingame now
can be moved to playable
goes ingame now
can be moved to playable
09-22-2013, 10:25 AM
using r 3390
still goes ingame
missing the music
here is an info log and Jpcsp Trace with sceMP3
still goes ingame
missing the music
here is an info log and Jpcsp Trace with sceMP3