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Full Version: I Must Run! - NPUZ00198
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I MUST RUN! - NPUZ00198
using r2750
stuck on pause on the loading screen
here is the info log
Code:
PSP_SYSTEM_VER = 6.20
1747   GUI   WARN   loader   Failed to map import at 0x0894C79C [0x0C116E1B] Module 'sceAtrac3plus'(attempt 1)  
1747   GUI   WARN   loader   Failed to map import at 0x0894C7A4 [0x1575D64B] Module 'sceAtrac3plus'(attempt 1)  
...
51698      ERROR   hle   Unmapped import at 0x0894C7A4 [0x1575D64B] Module 'sceAtrac3plus' - 00000000 09fbb670 088b6604  
73630      ERROR   hle   Unmapped import at 0x0894C7A4 [0x1575D64B] Module 'sceAtrac3plus' - 00000001 09fbb620 088b6604
Same problem as for Boom Beats. Should be fixed in r2751
using r 2751
goes ingame now but missing the music
here is the new info log

same problem as boom beats
No sound due to
Code:
Unimplemented sceAtracLowLevelDecode atID=0x0, sourceAddr=0x90280F0, decodeAddr=0x09FBF900, samplesAddr=0x09028210, decodePosAddr=0x09FBF904
I have posted compiler debug log for sceAtracLowLevelDecode
http://www.emunewz.net/forum/showthread.php?tid=84923
can be moved to playable
Moved to playable
using r 3115
crashes out after the loading screen
here is an info log
Code:
java.lang.NullPointerException
    at jpcsp.HLE.modules150.sceAtrac3plus$AtracID.addStreamData(sceAtrac3plus.java:513)
    at jpcsp.HLE.modules620.sceAtrac3plus.sceAtracLowLevelDecode(sceAtrac3plus.java:84)
Is it fixed by r3121?
using r 3127
goes ingame again
still missing the music
here is a compiler log
using r 3383
still goes ingame
still missing the music
here is a Jpcsp Trace log
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