09-30-2012, 01:41 AM
10-10-2012, 02:19 PM
using r 2763
still the same
nothing but a black screen
46536 AudioThread WARN hle.sceAtrac3plus Unimplemented sceAtracLowLevelDecode atID=0x0, sourceAddr=0x89BBC10, decodeAddr=0x09FBF900, samplesAddr=0x08A2EC10, decodePosAddr=0x09FBF904
46558 AudioThread WARN hle.sceAtrac3plus Unimplemented sceAtracLowLevelDecode atID=0x0, sourceAddr=0x89BBC10, decodeAddr=0x09FBF900, samplesAddr=0x08A2EC10, decodePosAddr=0x09FBF904
46569 AudioThread WARN hle.sceAtrac3plus Unimplemented sceAtracLowLevelDecode atID=0x0, sourceAddr=0x89BBC10, decodeAddr=0x09FBF900, samplesAddr=0x08A2EC10, decodePosAddr=0x09FBF904
here is the info log
still the same
nothing but a black screen
46536 AudioThread WARN hle.sceAtrac3plus Unimplemented sceAtracLowLevelDecode atID=0x0, sourceAddr=0x89BBC10, decodeAddr=0x09FBF900, samplesAddr=0x08A2EC10, decodePosAddr=0x09FBF904
46558 AudioThread WARN hle.sceAtrac3plus Unimplemented sceAtracLowLevelDecode atID=0x0, sourceAddr=0x89BBC10, decodeAddr=0x09FBF900, samplesAddr=0x08A2EC10, decodePosAddr=0x09FBF904
46569 AudioThread WARN hle.sceAtrac3plus Unimplemented sceAtracLowLevelDecode atID=0x0, sourceAddr=0x89BBC10, decodeAddr=0x09FBF900, samplesAddr=0x08A2EC10, decodePosAddr=0x09FBF904
here is the info log
10-21-2012, 03:59 AM
using r2793
same problem as BlockCascadeFusion - NPUZ00218
if the log is off or info nothing but a black screen
but if the log is debug it goes ingame
here is the debug log
same problem as BlockCascadeFusion - NPUZ00218
if the log is off or info nothing but a black screen
but if the log is debug it goes ingame
here is the debug log
10-21-2012, 06:23 AM
I surprise that sceKernelChangeThreadPrority fixed in Rev 2786 not fix this game
11-18-2012, 01:35 AM
using r 2862
goes ingame now
the only thing missing is the music
can be moved to playable
here is the info log
goes ingame now
the only thing missing is the music
can be moved to playable
here is the info log
11-18-2012, 10:43 AM
Moved to playable
08-28-2013, 08:21 AM
using r 3375
nothing but a black screen
here is a compiler log and JpcspTrace log
same problem as BlockCascadeFusion - NPUZ00218
nothing but a black screen
here is a compiler log and JpcspTrace log
same problem as BlockCascadeFusion - NPUZ00218
09-18-2013, 07:00 PM
Code:
16:18:17 ERROR ge - GUI - Waiting too long on stall address 0x08969100, aborting the list PspGeList[id=0x1, status=PSP_GE_LIST_STALL_REACHED, list=0x08969100, pc=0x08969100, stall=0x08969100, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
16:18:17 ERROR ge - GUI - Waiting too long on stall address 0x08969100, aborting the list PspGeList[id=0x1, status=PSP_GE_LIST_STALL_REACHED, list=0x08969100, pc=0x08969100, stall=0x08969100, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
16:18:17 ERROR ge - GUI - Waiting too long on stall address 0x08969100, aborting the list PspGeList[id=0x1, status=PSP_GE_LIST_STALL_REACHED, list=0x08969100, pc=0x08969100, stall=0x08969100, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
16:18:17 ERROR ge - GUI - Waiting too long on stall address 0x08969100, aborting the list PspGeList[id=0x1, status=PSP_GE_LIST_STALL_REACHED, list=0x08969100, pc=0x08969100, stall=0x08969100, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
16:18:17 ERROR ge - GUI - Waiting too long on stall address 0x08969100, aborting the list PspGeList[id=0x1, status=PSP_GE_LIST_STALL_REACHED, list=0x08969100, pc=0x08969100, stall=0x08969100, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
16:18:17 ERROR ge - GUI - Aborting current list processing due to too many errors
09-21-2013, 02:16 AM
using r 3388
goes ingame again
still no music
here is an info log
goes ingame again
still no music
here is an info log
02-03-2015, 08:24 AM
using r 3696
still goes ingame
music plays now
here is an info log
still goes ingame
music plays now
here is an info log