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Knight Fortix 2 - NPUZ00300
using r 2731
loads up a developers screen then it keeps pausing on the title screen
here is the info log
(09-22-2012, 01:11 AM)nash67 Wrote: [ -> ]Knight Fortix 2 - NPUZ00300
using r 2731
loads up a developers screen then it keeps pausing on the title screen
here is the info log

Code:
1982   GUI   WARN   loader   Failed to map import at 0x089C2B94 [0x02098C69] Module 'sceAac'(attempt 1)  
1982   GUI   WARN   loader   Failed to map import at 0x089C2B9C [0x23D35CAE] Module 'sceAac'(attempt 1)  
1982   GUI   WARN   loader   Failed to map import at 0x089C2BA4 [0x33B8C009] Module 'sceAac'(attempt 1)  
1982   GUI   WARN   loader   Failed to map import at 0x089C2BAC [0x5CFFC57C] Module 'sceAac'(attempt 1)  
1982   GUI   WARN   loader   Failed to map import at 0x089C2BB4 [0x7E4CFEE4] Module 'sceAac'(attempt 1)  
1982   GUI   WARN   loader   Failed to map import at 0x089C2BBC [0xAC6DCBE3] Module 'sceAac'(attempt 1)  
1982   GUI   WARN   loader   Failed to map import at 0x089C2BC4 [0xD7C51541] Module 'sceAac'(attempt 1)  
1982   GUI   WARN   loader   Failed to map import at 0x089C2BCC [0xE0C89ACA] Module 'sceAac'(attempt 1)  
28362   musicUpdaterThreadMain   ERROR   hle   Unmapped import at 0x089C2BCC [0xE0C89ACA] Module 'sceAac' - 09fbfa30 00000011 00000011
Looks like a new module has to be implemented...
Could you post a DEBUG log for this one?

Thanks!
ok here is the debug log
I've added a draft sceAac module in r2733. It is still doing nothing, but might help going further...
Could you update the DEBUG log file?

Thanks!
using r2733
it goes ingame now
but it still pauses now and then (mainly around the menu screens )
here is the info log

i tried with debug but for some reason it freezes up before the title screen
ok here is the debug log up to when it freezes up
using r2774
this can be moved to playable as i am on the final level
the only thing missing is the background music

52352 musicUpdaterThreadMain WARN hle.sceAac Unimplemented sceAacCheckStreamDataNeeded id=0x0
52355 musicUpdaterThreadMain WARN hle.sceAac Unimplemented sceAacDecode id=0x0, bufferAddress=0x09FBFA80
52356 musicUpdaterThreadMain WARN hle.sceAac Unimplemented sceAacCheckStreamDataNeeded id=0x0
52356 musicUpdaterThreadMain WARN hle.sceAac Unimplemented sceAacDecode id=0x0, bufferAddress=0x09FBFA80
52382 musicUpdaterThreadMain WARN hle.sceAac Unimplemented sceAacCheckStreamDataNeeded id=0x0
52382 musicUpdaterThreadMain WARN hle.sceAac Unimplemented sceAacDecode id=0x0, bufferAddress=0x09FBFA80
52408 musicUpdaterThreadMain WARN hle.sceAac Unimplemented sceAacCheckStreamDataNeeded id=0x0

here is the info log


this also happens in the game Fortix




Moved to Playable
using r 3006
when ever you try to load or create a knight the game keeps pausing then crashes out with a java error
here is the info log
Code:
java.lang.ArrayIndexOutOfBoundsException: Coordinate out of bounds!
    at sun.awt.image.ByteInterleavedRaster.getDataElements(Unknown Source)
    at java.awt.image.BufferedImage.getRGB(Unknown Source)
    at jpcsp.HLE.modules150.sceUtility$GuSavedataDialog.getIcon0(sceUtility.java:2142)
Should now be fixed in r3007...
using r 3007
now it just keeps pausing at save data screen
here is the log
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