09-22-2012, 01:11 AM
Pages: 1 2
09-22-2012, 06:40 AM
(09-22-2012, 01:11 AM)nash67 Wrote: [ -> ]Knight Fortix 2 - NPUZ00300
using r 2731
loads up a developers screen then it keeps pausing on the title screen
here is the info log
Code:
1982 GUI WARN loader Failed to map import at 0x089C2B94 [0x02098C69] Module 'sceAac'(attempt 1)
1982 GUI WARN loader Failed to map import at 0x089C2B9C [0x23D35CAE] Module 'sceAac'(attempt 1)
1982 GUI WARN loader Failed to map import at 0x089C2BA4 [0x33B8C009] Module 'sceAac'(attempt 1)
1982 GUI WARN loader Failed to map import at 0x089C2BAC [0x5CFFC57C] Module 'sceAac'(attempt 1)
1982 GUI WARN loader Failed to map import at 0x089C2BB4 [0x7E4CFEE4] Module 'sceAac'(attempt 1)
1982 GUI WARN loader Failed to map import at 0x089C2BBC [0xAC6DCBE3] Module 'sceAac'(attempt 1)
1982 GUI WARN loader Failed to map import at 0x089C2BC4 [0xD7C51541] Module 'sceAac'(attempt 1)
1982 GUI WARN loader Failed to map import at 0x089C2BCC [0xE0C89ACA] Module 'sceAac'(attempt 1)
28362 musicUpdaterThreadMain ERROR hle Unmapped import at 0x089C2BCC [0xE0C89ACA] Module 'sceAac' - 09fbfa30 00000011 00000011
Could you post a DEBUG log for this one?
Thanks!
09-22-2012, 01:44 PM
ok here is the debug log
09-22-2012, 05:09 PM
I've added a draft sceAac module in r2733. It is still doing nothing, but might help going further...
Could you update the DEBUG log file?
Thanks!
Could you update the DEBUG log file?
Thanks!
09-23-2012, 12:52 AM
using r2733
it goes ingame now
but it still pauses now and then (mainly around the menu screens )
here is the info log
i tried with debug but for some reason it freezes up before the title screen
ok here is the debug log up to when it freezes up
it goes ingame now
but it still pauses now and then (mainly around the menu screens )
here is the info log
i tried with debug but for some reason it freezes up before the title screen
ok here is the debug log up to when it freezes up
10-15-2012, 11:12 AM
using r2774
this can be moved to playable as i am on the final level
the only thing missing is the background music
52352 musicUpdaterThreadMain WARN hle.sceAac Unimplemented sceAacCheckStreamDataNeeded id=0x0
52355 musicUpdaterThreadMain WARN hle.sceAac Unimplemented sceAacDecode id=0x0, bufferAddress=0x09FBFA80
52356 musicUpdaterThreadMain WARN hle.sceAac Unimplemented sceAacCheckStreamDataNeeded id=0x0
52356 musicUpdaterThreadMain WARN hle.sceAac Unimplemented sceAacDecode id=0x0, bufferAddress=0x09FBFA80
52382 musicUpdaterThreadMain WARN hle.sceAac Unimplemented sceAacCheckStreamDataNeeded id=0x0
52382 musicUpdaterThreadMain WARN hle.sceAac Unimplemented sceAacDecode id=0x0, bufferAddress=0x09FBFA80
52408 musicUpdaterThreadMain WARN hle.sceAac Unimplemented sceAacCheckStreamDataNeeded id=0x0
here is the info log
this also happens in the game Fortix
this can be moved to playable as i am on the final level
the only thing missing is the background music
52352 musicUpdaterThreadMain WARN hle.sceAac Unimplemented sceAacCheckStreamDataNeeded id=0x0
52355 musicUpdaterThreadMain WARN hle.sceAac Unimplemented sceAacDecode id=0x0, bufferAddress=0x09FBFA80
52356 musicUpdaterThreadMain WARN hle.sceAac Unimplemented sceAacCheckStreamDataNeeded id=0x0
52356 musicUpdaterThreadMain WARN hle.sceAac Unimplemented sceAacDecode id=0x0, bufferAddress=0x09FBFA80
52382 musicUpdaterThreadMain WARN hle.sceAac Unimplemented sceAacCheckStreamDataNeeded id=0x0
52382 musicUpdaterThreadMain WARN hle.sceAac Unimplemented sceAacDecode id=0x0, bufferAddress=0x09FBFA80
52408 musicUpdaterThreadMain WARN hle.sceAac Unimplemented sceAacCheckStreamDataNeeded id=0x0
here is the info log
this also happens in the game Fortix
10-15-2012, 01:21 PM
Moved to Playable
03-02-2013, 01:17 PM
using r 3006
when ever you try to load or create a knight the game keeps pausing then crashes out with a java error
here is the info log
when ever you try to load or create a knight the game keeps pausing then crashes out with a java error
here is the info log
03-02-2013, 10:08 PM
Code:
java.lang.ArrayIndexOutOfBoundsException: Coordinate out of bounds!
at sun.awt.image.ByteInterleavedRaster.getDataElements(Unknown Source)
at java.awt.image.BufferedImage.getRGB(Unknown Source)
at jpcsp.HLE.modules150.sceUtility$GuSavedataDialog.getIcon0(sceUtility.java:2142)
03-03-2013, 12:26 AM
using r 3007
now it just keeps pausing at save data screen
here is the log
now it just keeps pausing at save data screen
here is the log
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