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Full Version: Running Error for Shin_Gihren_no_Yabou_NoDup_JP
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the invalid memory access is a big problem, as the game is trying to save its data in a location that only real psps have, is there a way to overcome this problem?

Besides, the game sometimes crash when selecting the option "enable saving GE graphics into textures instead of memory" only, the game will proceed to the actually battle scene and then crash and turn off
Log file of the first error:

java.lang.RuntimeException: Cannot find executable
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:136)
at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:176)
at _S1_2_880E844.s(_S1_2_880E844.java:288)
at _S1_2_8806A54.s(_S1_2_8806A54.java:540)
at _S1_2_880422C.s(_S1_2_880422C.java:284)
at _S1_2_880422C.exec(_S1_2_880422C.java)
at jpcsp.Allegrex.compiler.RuntimeContext.execWithReturnAddress(RuntimeContext.java:653)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:689)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:50)
In order to get this fixed, will be better for the community if you locate the exact game thread and post this information you bring here, there. Also, a Info Log will help determine where is the problem on the game.

Here some links that will help you:
Compatibility List [Commercial Games] (Part 1)
Compatibility List [Commercial Games] (Part 2)
[Guide] How to post a log.