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Full Version: 3D Scene export and Texture modding available in r2572
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From the README.txt:
Code:
- Texture modding:
You can try to modify one or multiple of the textures to perform modding of your application
without changing its code.
Following these steps:
  a. export the 3D scene. The exported files will be located under the "export" directory.
  b. change one or multiple texture files (.png). Keep the name of these files unchanged.
  c. move the modified texture files to the following directory:
        tmp/<DiscID>/Textures/Image0XXXXXXX.png (or Image0XXXXXXX_0XXXXXXX.png)
     The DiscID has to be replaced by the 9-character Disc-ID of the application.
     The DiscID is displayed, for example, by the UMD Browser.
     Only move the textures you have really modified. The loading of texture files
     is slower.
  d. Restart your application. The modded texture files should be loaded instead of the
     application native ones.
Already did that but the textures shows the same.Using noesis you can see where are each textures from the 3D scene,but after modding them jpcsp shows the same.
(05-07-2013, 01:44 PM)virgil94 Wrote: [ -> ]Already did that but the textures shows the same.Using noesis you can see where are each textures from the 3D scene,but after modding them jpcsp shows the same.
When you re-export again the scene, are the textures generated using the same name?
It could be that the application is not always loading the textures at the same address. Texture modding is only possible if the application is always loading the textures at the same address (the address is part of the texture file name).
Yes,the same names.All the textures had the same address in the second export exactly as it has the first export.Maybe needs to move in a folder or something?
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