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Full Version: Iron Man™ 2 - ULES01422
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In game the prompt works perfectly but as soon as reaches the most game process or the menu - game hangs
(07-20-2010, 05:24 PM)GamesTester Wrote: [ -> ]In both games the prompt works perfectly but as soon as reaches the most game process or the menu - game hangs

You have to search each game before! for ModNation there is already a thread:
http://www.emunewz.net/forum/showthread.php?tid=1159

Post your picture and the log there, then you can rename this thread
to "Ironman 2 - EUR - ULES01422 [encrypted]".

Don't forget to write what revision (f.e. r1695) you used and maybe the compatibility settings.
I have edited
(07-20-2010, 07:03 PM)GamesTester Wrote: [ -> ]I have edited

Great Smile
r2211:
Code:
2643 [GUI] INFO  emu - Java version: 1.6.0_24 (1.6.0_24-b07)
2644 [GUI] INFO  emu - Jpcsp v0.6
2661 [GUI] INFO  emu - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULES01422
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
HRKGMP_VER = 19
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 6.20
REGION = 32768
TITLE = Iron Man™ 2
USE_USB = 0
probably homebrew? false
2677 [GUI] INFO  emu - Loading global compatibility settings:
2678 [GUI] INFO  emu - Configuration / Region
2680 [GUI] INFO  emu -     Language                                 [English]
2681 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
2681 [GUI] INFO  emu -     Daylight savings:                        [Off]
2682 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
2682 [GUI] INFO  emu -     Time format:                             [24H]
2682 [GUI] INFO  emu -     Date format:                             [DD-MM-YYYY]
2683 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
2683 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
2683 [GUI] INFO  emu -     Nickname:                                [Jpcsp]
2684 [GUI] INFO  emu - Configuration / Video
2684 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
2685 [GUI] INFO  emu -     [X] Only GE graphics (not recommended for homebrew)
2685 [GUI] INFO  emu -     [ ] Use vertex cache
2685 [GUI] INFO  emu -     [ ] Use shaders (experimental)
2686 [GUI] INFO  emu -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
2686 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
2686 [GUI] INFO  emu -     [ ] Enable VAO (only relevant when using shaders and vertex cache)
2687 [GUI] INFO  emu -     [X] Enable saving GE screen to Textures instead of Memory
2687 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
2687 [GUI] INFO  emu -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
2688 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
2688 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
2689 [GUI] INFO  emu - Configuration / Audio
2689 [GUI] INFO  emu -     [ ] Disable audio threads
2689 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
2690 [GUI] INFO  emu -     [ ] Disable audio blocking
2690 [GUI] INFO  emu - Configuration / Memory
2691 [GUI] INFO  emu -     [X] Ignore invalid memory access (not recommended for test reports, but improves performance)
2691 [GUI] INFO  emu -     [X] Ignore unmapped imports (not recommended)
2691 [GUI] INFO  emu - Configuration / Media
2692 [GUI] INFO  emu -     [X] Use Media Engine
2692 [GUI] INFO  emu -     [X] Extract media files to tmp folder
2692 [GUI] INFO  emu -     [ ] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
2693 [GUI] INFO  emu -     [X] Use non-native fonts from flash0 folder
2693 [GUI] INFO  emu - Configuration / Compiler
2694 [GUI] INFO  emu -     [X] Use compiler (dynarec)
2694 [GUI] INFO  emu -     [X] Output profiler info to profiler.txt (only for compiler)
2695 [GUI] INFO  emu -     [3000] Maximum method size
2695 [GUI] INFO  emu - Configuration / Crypto
2696 [GUI] INFO  emu -     [X] Extract decrypted EBOOT.BIN files to the TMP folder
2696 [GUI] INFO  emu -     [X] Handle SAVEDATA in crypto mode
2696 [GUI] INFO  emu -     [X] Extract original PGD files to the TMP folder
2697 [GUI] INFO  emu - Configuration / Display
2697 [GUI] INFO  emu -     Anti-aliasing:                           [OFF]
2697 [GUI] INFO  emu -     Resolution:                              [Native]
2698 [GUI] INFO  emu -     [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
2698 [GUI] INFO  ge - Only GE Graphics: true
2698 [GUI] INFO  hle.sceMpeg - Using JPCSP connector
2698 [GUI] INFO  hle.sceMpeg - Media Engine enabled
2724 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
2725 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
2725 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
2726 [GUI] INFO  memory - Ignore invalid memory access: true
2727 [GUI] INFO  hle - Ignore Unmapped Imports enabled
2948 [GUI] INFO  compiler - Compiler MethodMaxInstructions: 3000
3058 [GUI] INFO  loader - Unrecognized file format
3059 [GUI] INFO  loader - File magic 00 00 00 00
3179 [GUI] WARN  loader - Encrypted file detected! (~PSP)
3180 [GUI] INFO  loader - Calling crypto engine for PRX.
11046 [GUI] INFO  loader - Found ModuleInfo name:'Engine' version:0101 attr:00000000 gp:00000000
11049 [GUI] INFO  loader - Found 213 unresolved imports
11051 [GUI] INFO  loader - 213 NIDS mapped
11146 [GUI] INFO  hle.sceDisplay - Saving GE to Textures
11897 [GUI] INFO  hle.sceFont - Loading font file 'jpn0.pgf'. Font='FTT-NewRodin Pro DB' Type='Regular'
11905 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
11913 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
11919 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
11925 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
11931 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
11937 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
11943 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
11949 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
11954 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
11960 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
11966 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
11971 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
11977 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
11983 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
11988 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
11994 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
12064 [GUI] INFO  hle.sceFont - Loading font file 'kr0.pgf'. Font='AsiaKNHH-SONY-uni' Type='Regular'
12066 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
12158 [GUI] INFO  ge - Using RenderingEngineLwjgl31
12158 [GUI] INFO  ge - OpenGL version: 3.3.0
12158 [GUI] INFO  ge - Shading Language version: 3.30 NVIDIA via Cg compiler
12159 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
12160 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
12167 [GUI] INFO  ge - Using VBO
using r2705
this game is playable now
using r 2954
still goes ingame
few warnings in the log
here is the info log