Fully playable (30 FPS) [rev2156]
PC: i5-750@stock | Geforce GTS250 | Win7 64Bit | Java 32Bit
Settings:
-Video
Use vertex cache
Use shaders
Enable dynamic shader generation
-Media
Use Media Engine
Decode audio with SonicStage
Use non-native fonts [using original PSP font]
Note:
1st screenshot shows how it looks without using "non-native fonts".
EDIT:
REMOVED Enable VAO from recommended settings.
After playing a little longer it shows that some textures of items are not loaded in the shop. Disabling this feature solves this issue.
using r2715
now it comes up with 2 developers screens then it keeps pausing
here is the info log
(10-01-2012, 02:05 PM)nash67 Wrote: [ -> ]using r2715
now it comes up with 2 developers screens then it keeps pausing
here is the info log
Could you post a DEBUG log up to the first pause?
Thanks!
ok here is the debug log but it didn't even get up to the first developers screen
(10-02-2012, 01:15 AM)nash67 Wrote: [ -> ]ok here is the debug log but it didn't even get up to the first developers screen
Hmmm, we will then need to be more specific...
dan83 found out that the issue is related to scePsmfPlayer.
Could you add the following lines to LogSettings.xml and keep the INFO log level:
Code:
<logger name='compiler'> <level value='debug' /> </logger>
<logger name='hle.scePsmfPlayer'> <level value='debug' /> </logger>
<logger name='hle.sceMpeg'> <level value='debug' /> </logger>
<logger name='hle.scePsmf'> <level value='debug' /> </logger>
Thank you!
ok here is the new info log with the 4 added lines
Code:
40139 movie_video DEBUG hle.scePsmfPlayer scePsmfPlayerGetCurrentStatus returning status 0x4
40139 movie_video DEBUG hle.scePsmfPlayer scePsmfPlayerUpdate psmfPlayer=0x8A9DC80
40139 movie_video DEBUG hle.scePsmfPlayer scePsmfPlayerGetVideoData psmfPlayer=0x8A9DC80, videoDataAddr=0x09F57A80
40172 movie_audio DEBUG hle.scePsmfPlayer scePsmfPlayerGetCurrentStatus psmfPlayer=0x8A9DC80
40172 movie_audio DEBUG hle.scePsmfPlayer scePsmfPlayerGetCurrentStatus returning status 0x200
Problem in scePsmfPlayerGetVideoData when reaching the end of the video should be fixed in r2758.
Thank you to dan83 for spotting it!