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Full Version: Shin Megami Tensei: Persona - ULUS10432
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Going in game but crashing when you're loading the "world map" (The loading keeps loading):

Part 1
http://www.youtube.com/watch?v=ywj-5GBbURs

Part 2
http://www.youtube.com/watch?v=jZvkkaheNB8
Please JPCSP Team, fix this in persona:

[Image: imagem_5.png]
Does that error always happen? Even with different settings?
Yes, always appears when you move from one place to another, or when a battle starts, yes, I tried with other settings and still I get this error.
Persona stuck in the title screen in the newest rev's, please fix them Sad
It seems to be working just fine in 1868...
I didn't got too far because it's kind of slow, but that's most likely because my computer ain't that great ^_~
wonderful news.. vulgo, do u have atleast 3gb ram? if u do then it must be the emu which emulates this game slow specifically
did the latest pesona (3 i think) have this issue?
Well, in rev1994 it's running at full speed (60 FPS) with no problem and with all sound, but have some graphic errors, please fix them:

[SPOILER][Image: q0qUr.png]
[Image: 3sj4n.png]
[Image: jrBox.png]
[Image: 1JlCI.png][/SPOILER]
In r2099, this game is perfectly playable... just random "outofmemory" error every couple hours or so...
Some glitches in sprites as can be seen in attached images.. (black background in rectangles, especially in 3rd image)

My setting :
Code:
INFO  emu - Configuration / Video
INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
INFO  emu -     [X] Only GE graphics (not recommended for homebrew)
INFO  emu -     [X] Use vertex cache
INFO  emu -     [X] Use shaders (experimental)
INFO  emu -     [X] Use a Geometry Shader for 2D rendering
INFO  emu -     [ ] Disable UBO
INFO  emu -     [X] Enable VAO
INFO  emu -     [X] Enable saving GE screen to Textures instead of Memory
INFO  emu -     [X] Enable decoding of indexed textures
INFO  emu -     [X] Enable dynamic shader generation
INFO  emu - Configuration / Audio
INFO  emu -     [ ] Disable audio threads
INFO  emu -     [ ] Disable audio channels (not recommended)
INFO  emu -     [ ] Disable audio blocking
INFO  emu - Configuration / Memory
INFO  emu -     [X] Ignore invalid memory access
INFO  emu -     [ ] Ignore unmapped imports
INFO  emu - Configuration / Media
INFO  emu -     [X] Use Media Engine
INFO  emu -     [ ] Extract media files to tmp folder
INFO  emu -     [X] Decode audio files with SonicStage
INFO  emu -     [ ] Use non-native fonts from flash0 folder
INFO  emu - Configuration / Compiler
INFO  emu -     [X] Use compiler
INFO  emu -     [ ] Output profiler info to profiler.txt
INFO  emu -     [500] Maximum method size

INFO  ge - Only GE Graphics: true
INFO  hle.sceMpeg - Media Engine enabled
INFO  ge - Using Async Vertex Cache
INFO  hle.sceAudio - Audio ChReserve disabled: false
INFO  hle.sceAudio - Audio Blocking disabled: false
INFO  hle.ThreadManForUser - Audio threads disabled: false
INFO  memory - Ignore invalid memory access: true
And in the newest rev's as the same problems.
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