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Full Version: Ape Quest - USA - NPUG80061
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r2070
Code:
...
3079 [GUI] WARN  emu - Failed to map import at 0x089160E0 [0x2935C45B] Module 'sceNetApctl'(attempt 1)
3079 [GUI] WARN  emu - Failed to map import at 0x08916108 [0xA3E77E13] Module 'sceNetApctl'(attempt 1)
3080 [GUI] WARN  emu - Failed to map import at 0x08916128 [0xF25A5006] Module 'sceNetApctl'(attempt 1)
3080 [GUI] INFO  emu - 529 NIDS mapped
3080 [GUI] INFO  emu - 44 remaining unmapped NIDS
3082 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
3083 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
3084 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=5, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
3084 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
3084 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=7, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
3326 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
3332 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
3337 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
3341 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
3345 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
3349 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
3353 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
3357 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
3360 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
3364 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
3367 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
3371 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
3375 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
3379 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
3382 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
3386 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
3387 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x40000, addr=0x00000000: returns 0x09FC0000
3388 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
3480 [GUI] INFO  ge - Using RenderingEngineLwjgl31
3480 [GUI] INFO  ge - OpenGL version: 4.1.0
3480 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
3481 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
3481 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
3487 [GUI] INFO  ge - Using VBO
3520 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3520 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3522 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
3551 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3551 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3552 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
36641 [root] WARN  hle - Unsupported syscall 2062 sceKernelSetCompiledSdkVersion370 03070010 0892B4C3 00000000
36796 [Main] INFO  hle.scePower - scePowerRegisterCallback slot=0 SceUID=15
36797 [Main] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=16
36811 [Main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
36812 [Main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
36812 [Main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS
36812 [Main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
36816 [Main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/modules/libfont.prx'): module from banlist not loaded
36817 [Main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'libfont'
36821 [Main] WARN  emu - Encrypted file not supported! (~SCE)
36821 [Main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/modules/libdeflt.prx') encrypted module not loaded
36822 [Main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'libdeflt'
36824 [Main] WARN  emu - Encrypted file not supported! (~SCE)
36824 [Main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/modules/libccc.prx') encrypted module not loaded
36824 [Main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'libccc'
36826 [Main] WARN  emu - Encrypted file not supported! (~SCE)
36826 [Main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/modules/libmd5.prx') encrypted module not loaded
36827 [Main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'libmd5'
36827 [Main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0100) PSP_MODULE_NET_COMMON
36827 [Main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0101) PSP_MODULE_NET_ADHOC
36846 [Main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=0, syncType=1) (blocking display output)
36892 [Main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4088000, bufferwidth=512, pixelformat=1, syncType=1) ok
37031 [Main] INFO  hle.sceSasCore - __sceSasInit(0x089A3600, grain=256, maxVoices=32, outMode=0, sampleRate=44100)
37061 [Main] INFO  hle.sceMpeg - sceMpegInit
37243 [Back] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/src/system/system.res flags = 1 permissions = 00
37292 [Back] INFO  emu - Found ModuleInfo name:'system' version:0101 attr:00000006 gp:09e36f80
37293 [Back] INFO  emu - Found 471 unresolved imports
37293 [Back] INFO  emu - Found 1 exports
37299 [Back] WARN  emu - Failed to map import at 0x08915C38 [0x8F6E3518] Module 'sceImpose'(attempt 2)
37299 [Back] WARN  emu - Failed to map import at 0x08915C40 [0x967F6D4A] Module 'sceImpose'(attempt 2)
37300 [Back] WARN  emu - Failed to map import at 0x08915968 [0x00D1378F] Module 'sceCcc'(attempt 2)
37300 [Back] WARN  emu - Failed to map import at 0x08915970 [0x068C4320] Module 'sceCcc'(attempt 2)
37300 [Back] WARN  emu - Failed to map import at 0x08915978 [0x17E1D813] Module 'sceCcc'(attempt 2)
37300 [Back] WARN  emu - Failed to map import at 0x08915980 [0x41B724A5] Module 'sceCcc'(attempt 2)
37300 [Back] WARN  emu - Failed to map import at 0x08915988 [0x4BDEB2A8] Module 'sceCcc'(attempt 2)
37301 [Back] WARN  emu - Failed to map import at 0x08915990 [0x67BF0D19] Module 'sceCcc'(attempt 2)
37301 [Back] WARN  emu - Failed to map import at 0x08915998 [0x6F82EE03] Module 'sceCcc'(attempt 2)
37301 [Back] WARN  emu - Failed to map import at 0x089159A0 [0x70ECAA10] Module 'sceCcc'(attempt 2)
37302 [Back] WARN  emu - Failed to map import at 0x089159A8 [0x76E33E9C] Module 'sceCcc'(attempt 2)
37302 [Back] WARN  emu - Failed to map import at 0x089159B0 [0x8406F469] Module 'sceCcc'(attempt 2)
37302 [Back] WARN  emu - Failed to map import at 0x089159B8 [0x90521AC5] Module 'sceCcc'(attempt 2)
37302 [Back] WARN  emu - Failed to map import at 0x089159C0 [0x92C05851] Module 'sceCcc'(attempt 2)
37302 [Back] WARN  emu - Failed to map import at 0x089159C8 [0x953E6C10] Module 'sceCcc'(attempt 2)
37303 [Back] WARN  emu - Failed to map import at 0x089159D0 [0xA2D5D209] Module 'sceCcc'(attempt 2)
37303 [Back] WARN  emu - Failed to map import at 0x089159D8 [0xA62E6E80] Module 'sceCcc'(attempt 2)
37303 [Back] WARN  emu - Failed to map import at 0x089159E8 [0xB7D3C112] Module 'sceCcc'(attempt 2)
37303 [Back] WARN  emu - Failed to map import at 0x089159F0 [0xB8476CF4] Module 'sceCcc'(attempt 2)
37304 [Back] WARN  emu - Failed to map import at 0x089159F8 [0xBEB47224] Module 'sceCcc'(attempt 2)
37304 [Back] WARN  emu - Failed to map import at 0x08915A00 [0xC56949AD] Module 'sceCcc'(attempt 2)
37304 [Back] WARN  emu - Failed to map import at 0x08915A08 [0xC6A8BEE2] Module 'sceCcc'(attempt 2)
37305 [Back] WARN  emu - Failed to map import at 0x08915A10 [0xCC0A8BDA] Module 'sceCcc'(attempt 2)
37305 [Back] WARN  emu - Failed to map import at 0x08915A18 [0xD2B18485] Module 'sceCcc'(attempt 2)
37305 [Back] WARN  emu - Failed to map import at 0x08915A20 [0xD9392CCB] Module 'sceCcc'(attempt 2)
37305 [Back] WARN  emu - Failed to map import at 0x08915A28 [0xE0CF8091] Module 'sceCcc'(attempt 2)
37306 [Back] WARN  emu - Failed to map import at 0x08915A30 [0xF1B73D12] Module 'sceCcc'(attempt 2)
37306 [Back] WARN  emu - Failed to map import at 0x08915A38 [0xFB7846E2] Module 'sceCcc'(attempt 2)
37306 [Back] WARN  emu - Failed to map import at 0x08915D30 [0x19884A15] Module 'sceMd5'(attempt 2)
37307 [Back] WARN  emu - Failed to map import at 0x08915D38 [0x4876AFFF] Module 'sceMd5'(attempt 2)
37307 [Back] WARN  emu - Failed to map import at 0x08915D40 [0x98E31A9E] Module 'sceMd5'(attempt 2)
37307 [Back] WARN  emu - Failed to map import at 0x08915D48 [0xA30206C2] Module 'sceMd5'(attempt 2)
37307 [Back] WARN  emu - Failed to map import at 0x08915C70 [0x2F67356A] Module 'sceLibFont'(attempt 2)
37308 [Back] WARN  emu - Failed to map import at 0x08915C98 [0x48B06520] Module 'sceLibFont'(attempt 2)
37308 [Back] WARN  emu - Failed to map import at 0x08915CA8 [0x568BE516] Module 'sceLibFont'(attempt 2)
37308 [Back] WARN  emu - Failed to map import at 0x08915CC8 [0x5DCF6858] Module 'sceLibFont'(attempt 2)
37308 [Back] WARN  emu - Failed to map import at 0x08915CF8 [0xAA3DE7B5] Module 'sceLibFont'(attempt 2)
37308 [Back] WARN  emu - Failed to map import at 0x08916228 [0x12748EB9] Module 'sceNetResolver'(attempt 2)
37309 [Back] WARN  emu - Failed to map import at 0x08916230 [0x14C17EF9] Module 'sceNetResolver'(attempt 2)
37309 [Back] WARN  emu - Failed to map import at 0x08916248 [0x4EE99358] Module 'sceNetResolver'(attempt 2)
37309 [Back] WARN  emu - Failed to map import at 0x08916270 [0xAAC09184] Module 'sceNetResolver'(attempt 2)
37310 [Back] WARN  emu - Failed to map import at 0x089160E0 [0x2935C45B] Module 'sceNetApctl'(attempt 2)
37310 [Back] WARN  emu - Failed to map import at 0x08916108 [0xA3E77E13] Module 'sceNetApctl'(attempt 2)
37310 [Back] WARN  emu - Failed to map import at 0x08916128 [0xF25A5006] Module 'sceNetApctl'(attempt 2)
37311 [Back] INFO  emu - 471 NIDS mapped
37311 [Back] INFO  emu - 44 remaining unmapped NIDS
37468 [Main] INFO  hle.sceFont - FontLib's allocation callback returned 0x9b4b900
37486 [Main] INFO  hle.sceFont - FontLib's allocation callback returned 0x9b53100
37494 [Main] ERROR memory - read16 - Invalid memory address : 0xE PC=0881B574
Code:
------------------------------------------------------------
Thread ID - 0x00000010
Th Name   - Main
zr:0x00000000 at:0x00000000 v0:0x00000494 v1:0x00000494
a0:0x09B5DB2C a1:0x00000000 a2:0x0000000B a3:0x2F637273
t0:0x00000001 t1:0x00000000 t2:0x09B5DAE0 t3:0x09FFF7E4
t4:0x00000000 t5:0x00000000 t6:0x00000000 t7:0x00000000
s0:0x00000000 s1:0x00000000 s2:0x08940000 s3:0x0000000B
s4:0x00000000 s5:0x09B5DB00 s6:0x00000494 s7:0x00000000
t8:0x10000000 t9:0xD3000701 k0:0x09FFFF00 k1:0x00000000
gp:0x08990700 sp:0x09FFFD70 fp:0x00000000 ra:0x0881B570
0x0881B574: 0x9612000E - lhu        $s2, 14($s0)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sgx-psp-at3-th' ID: 0x0047 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x088E359C Stack: 0x09FC6000 - 0x09FD2000 Stack Size: 0x0000C000
Thread Run Clocks: 28 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0045) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 454 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sgx-psp-at3-th' ID: 0x0043 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x088E359C Stack: 0x09FD2000 - 0x09FDE000 Stack Size: 0x0000C000
Thread Run Clocks: 28 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0041) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Movie' ID: 0x004C Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x12 Initial Priority: 0x12
Thread Entry: 0x08812E54 Stack: 0x09F7D000 - 0x09F80000 Stack Size: 0x00003000
Thread Run Clocks: 3652 Exit Code: 0x800201A4
Thread Wait Type: None (delay 1000 us, rest 77 us) Us: 1000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Boot' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08838400 Stack: 0x09F80000 - 0x09FC0000 Stack Size: 0x00040000
Thread Run Clocks: 3956754 Exit Code: 0x800201A4
Thread Wait Type: ThreadEnd (0x0010) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sgx-psp-pcm-th' ID: 0x0049 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x088E220C Stack: 0x09FC2000 - 0x09FC6000 Stack Size: 0x00004000
Thread Run Clocks: 69278 Exit Code: 0x800201A4
Thread Wait Type: None (delay 1017 us, rest 71 us) Us: 1017 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Main' ID: 0x0010 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x13 Initial Priority: 0x13
Thread Entry: 0x08812E54 Stack: 0x09FFD000 - 0x0A000000 Stack Size: 0x00003000
Thread Run Clocks: 8220166 Exit Code: 0x800201A4
Thread Wait Type: None Us: 2000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Back' ID: 0x0012 Module ID: 0x0001
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x80004000 Current Priority: 0x14 Initial Priority: 0x14
Thread Entry: 0x08812E54 Stack: 0x09FFA000 - 0x09FFD000 Stack Size: 0x00003000
Thread Run Clocks: 6418616 Exit Code: 0x00000001
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sgx-psp-freq-thr' ID: 0x0034 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x088E4DDC Stack: 0x09FF6000 - 0x09FFA000 Stack Size: 0x00004000
Thread Run Clocks: 19 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0030) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sgx-psp-at3-th' ID: 0x003B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x088E359C Stack: 0x09FEA000 - 0x09FF6000 Stack Size: 0x0000C000
Thread Run Clocks: 28 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0039) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sgx-psp-at3-th' ID: 0x003F Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x088E359C Stack: 0x09FDE000 - 0x09FEA000 Stack Size: 0x0000C000
Thread Run Clocks: 28 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x003D) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  0173C024 24363044 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXX]
Fragmented memory: 00150900 1378560 bytes
[    X                                                      XXXXX]
------------------------------------------------------------
I've implemented a draft sceCcc module in r2250. Could you check again?

Thanks!
Oops, looks like a have missed this one... Blush

r2367
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
4326 [root] WARN  hle - Unsupported syscall 2035 sceKernelSetCompiledSdkVersion370 03070010 0892B4C3 00000000
4468 [Main] INFO  hle.scePower - scePowerRegisterCallback slot=0, SceUID=0x15
4470 [Main] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=16
4480 [Main] WARN  hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
4486 [Main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
4487 [Main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded
4488 [Main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS loaded
4489 [Main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE loaded
4492 [Main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/modules/libfont.prx') HLE module loaded
4496 [Main] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'libfont'
4498 [Main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/modules/libdeflt.prx') encrypted module not loaded
4498 [Main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'libdeflt'
4499 [Main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/modules/libccc.prx') HLE module loaded
4501 [Main] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'libccc'
4501 [Main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/modules/libmd5.prx') encrypted module not loaded
4501 [Main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'libmd5'
4502 [Main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0100) PSP_MODULE_NET_COMMON loaded
4503 [Main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0101) PSP_MODULE_NET_ADHOC loaded
4524 [Main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=0, syncType=1) (blocking display output)
4596 [Main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4088000, bufferwidth=512, pixelformat=1, syncType=1) ok
4771 [Main] INFO  hle.sceMpeg - sceMpegInit
4968 [Back] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/src/system/system.res flags = 1 permissions = 00
5113 [Main] INFO  hle.sceFont - FontLib's allocation callback returned 0x9b4b900
5154 [Main] INFO  hle.sceFont - FontLib's allocation callback returned 0x9b53100
5175 [Main] ERROR memory - read16 - Invalid memory address : 0xE PC=0881B574
9177 [Main] ERROR memory - read32 - Invalid memory address : 0x8 PC=0881B57C
9323 [Main] ERROR memory - read16 - Invalid memory address : 0xE PC=0881B574
9465 [Main] ERROR memory - read32 - Invalid memory address : 0x8 PC=0881B57C
9610 [Main] ERROR memory - read16 - Invalid memory address : 0xE PC=0881B574
9761 [Main] ERROR memory - read32 - Invalid memory address : 0x8 PC=0881B57C
9908 [Main] ERROR memory - read16 - Invalid memory address : 0xE PC=0881B574
10049 [Main] ERROR memory - read32 - Invalid memory address : 0x8 PC=0881B57C
10198 [Main] ERROR memory - read16 - Invalid memory address : 0xE PC=0881B574
10345 [Main] ERROR memory - read32 - Invalid memory address : 0x8 PC=0881B57C
10482 [Main] ERROR memory - read16 - Invalid memory address : 0xE PC=0881B574
10625 [Main] ERROR memory - read32 - Invalid memory address : 0x8 PC=0881B57C
10778 [Main] ERROR memory - read16 - Invalid memory address : 0xE PC=0881B574
10913 [Main] ERROR memory - read32 - Invalid memory address : 0x8 PC=0881B57C
11050 [Main] ERROR memory - read16 - Invalid memory address : 0xE PC=0881B574
11193 [Main] ERROR memory - read32 - Invalid memory address : 0x8 PC=0881B57C
11628 [Back] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x40ee0_size0x5050 flags = 1 permissions = 00
12304 [Back] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x40ef0_size0x5dfe flags = 1 permissions = 00
12640 [Back] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x40f20_size0x91eb0 flags = 1 permissions = 00
Code:
...
34829 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - Context switching to 'sgx-psp-pcm-th(Status PSP_THREAD_READY, Wait None)' after reschedule
34830 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4e name:'sgx-psp-pcm-th'
34830 [sgx-psp-pcm-th] DEBUG hle.sceSasCore - __sceSasGetEndFlag sasCore=0x089A3600
34830 [sgx-psp-pcm-th] DEBUG hle.sceSasCore - __sceSasGetEndFlag returning 0xFFFFFFFF
34830 [sgx-psp-pcm-th] DEBUG hle.sceAudio - free buffer 1715160472
34831 [sgx-psp-pcm-th] DEBUG hle.sceAudio - free buffer 1706008304
34831 [sgx-psp-pcm-th] DEBUG hle.sceAudio - free buffer 1706130464
34831 [sgx-psp-pcm-th] DEBUG hle.sceAudio - free buffer 1706130528
34832 [sgx-psp-pcm-th] DEBUG hle.sceAudio - sceAudioSRCOutputBlocking[not blocking] 0x09B1A480 to SoundChannel[8](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
34832 [sgx-psp-pcm-th] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[8](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x09B1A480)
34832 [sgx-psp-pcm-th] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1706130528, SoundChannel[8](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
34833 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0x3c,signal=1,timeout=0x0) callbacks=false
34833 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'sgx-psp-sas-attrsema' fast check succeeded
34834 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x3c name='sgx-psp-sas-attrsema' signal=1
34834 [sgx-psp-pcm-th] DEBUG hle.sceSasCore - __sceSasCore 0x089A3600, out=0x09B1A080
34834 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=595, callbacks=false
34834 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sgx-psp-pcm-th' caller:'ThreadManForUser.hleKernelDelayThread'
34835 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - Context switching to 'Movie(Status PSP_THREAD_READY, Wait None)' after reschedule
34835 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=51 name:'Movie'
34836 [sgx-psp-pcm-th] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
34836 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
34836 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08814138(0x00000000,0x00000013)
34836 [sgx-psp-pcm-th] DEBUG hle.Kernel_Library - sceKernelCpuSuspendIntr interruptsEnabled=true
34837 [sgx-psp-pcm-th] DEBUG hle.Kernel_Library - sceKernelCpuResumeIntr flag=1
34837 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - End of Interrupt
34837 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - Context switching to 'sgx-psp-pcm-th(Status PSP_THREAD_READY, Wait None)' after reschedule
34838 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4e name:'sgx-psp-pcm-th'
34838 [sgx-psp-pcm-th] DEBUG hle.sceSasCore - __sceSasGetEndFlag sasCore=0x089A3600
34839 [sgx-psp-pcm-th] DEBUG hle.sceSasCore - __sceSasGetEndFlag returning 0xFFFFFFFF
34839 [sgx-psp-pcm-th] DEBUG hle.sceAudio - sceAudioSRCOutputBlocking[not blocking] 0x09B1A080 to SoundChannel[8](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
34839 [sgx-psp-pcm-th] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[8](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x09B1A080)
34839 [sgx-psp-pcm-th] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1706130464, SoundChannel[8](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
34840 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0x3c,signal=1,timeout=0x0) callbacks=false
34840 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'sgx-psp-sas-attrsema' fast check succeeded
34841 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x3c name='sgx-psp-sas-attrsema' signal=1
34841 [sgx-psp-pcm-th] DEBUG hle.sceSasCore - __sceSasCore 0x089A3600, out=0x09B1A480
34841 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=595, callbacks=false
34842 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sgx-psp-pcm-th' caller:'ThreadManForUser.hleKernelDelayThread'
34842 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - Context switching to 'Movie(Status PSP_THREAD_READY, Wait None)' after reschedule
34842 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=51 name:'Movie'
34842 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - Context switching to 'sgx-psp-pcm-th(Status PSP_THREAD_READY, Wait None)' after reschedule
34843 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4e name:'sgx-psp-pcm-th'
34843 [sgx-psp-pcm-th] DEBUG hle.sceSasCore - __sceSasGetEndFlag sasCore=0x089A3600
34843 [sgx-psp-pcm-th] DEBUG hle.sceSasCore - __sceSasGetEndFlag returning 0xFFFFFFFF
34844 [sgx-psp-pcm-th] DEBUG hle.sceAudio - sceAudioSRCOutputBlocking[not blocking] 0x09B1A480 to SoundChannel[8](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
34844 [sgx-psp-pcm-th] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[8](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x09B1A480)
34844 [sgx-psp-pcm-th] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1706008304, SoundChannel[8](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
34845 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0x3c,signal=1,timeout=0x0) callbacks=false
34846 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'sgx-psp-sas-attrsema' fast check succeeded
34846 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x3c name='sgx-psp-sas-attrsema' signal=1
34846 [sgx-psp-pcm-th] DEBUG hle.sceSasCore - __sceSasCore 0x089A3600, out=0x09B1A080
34847 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=594, callbacks=false
34847 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sgx-psp-pcm-th' caller:'ThreadManForUser.hleKernelDelayThread'
34847 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - Context switching to 'Movie(Status PSP_THREAD_READY, Wait None)' after reschedule
34848 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=51 name:'Movie'
34848 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - Context switching to 'sgx-psp-pcm-th(Status PSP_THREAD_READY, Wait None)' after reschedule
34849 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4e name:'sgx-psp-pcm-th'
34849 [sgx-psp-pcm-th] DEBUG hle.sceSasCore - __sceSasGetEndFlag sasCore=0x089A3600
34849 [sgx-psp-pcm-th] DEBUG hle.sceSasCore - __sceSasGetEndFlag returning 0xFFFFFFFF
34850 [sgx-psp-pcm-th] DEBUG hle.sceAudio - sceAudioSRCOutputBlocking[not blocking] 0x09B1A080 to SoundChannel[8](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
34850 [sgx-psp-pcm-th] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[8](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x09B1A080)
34850 [sgx-psp-pcm-th] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1715160472, SoundChannel[8](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
34850 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0x3c,signal=1,timeout=0x0) callbacks=false
34851 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'sgx-psp-sas-attrsema' fast check succeeded
34851 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x3c name='sgx-psp-sas-attrsema' signal=1
34851 [sgx-psp-pcm-th] DEBUG hle.sceSasCore - __sceSasCore 0x089A3600, out=0x09B1A480
34851 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=595, callbacks=false
34851 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sgx-psp-pcm-th' caller:'ThreadManForUser.hleKernelDelayThread'
34852 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - Context switching to 'Movie(Status PSP_THREAD_READY, Wait None)' after reschedule
34852 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=51 name:'Movie'
34852 [sgx-psp-pcm-th] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
34852 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
34852 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08814138(0x00000000,0x00000013)
34853 [sgx-psp-pcm-th] DEBUG hle.Kernel_Library - sceKernelCpuSuspendIntr interruptsEnabled=true
34853 [sgx-psp-pcm-th] DEBUG hle.Kernel_Library - sceKernelCpuResumeIntr flag=1
34853 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - End of Interrupt
34853 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - Context switching to 'sgx-psp-pcm-th(Status PSP_THREAD_READY, Wait None)' after reschedule
34853 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4e name:'sgx-psp-pcm-th'
34854 [sgx-psp-pcm-th] DEBUG hle.sceSasCore - __sceSasGetEndFlag sasCore=0x089A3600
34854 [sgx-psp-pcm-th] DEBUG hle.sceSasCore - __sceSasGetEndFlag returning 0xFFFFFFFF
34854 [sgx-psp-pcm-th] DEBUG hle.sceAudio - sceAudioSRCOutputBlocking[not blocking] 0x09B1A480 to SoundChannel[8](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
34854 [sgx-psp-pcm-th] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[8](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x09B1A480)
34855 [sgx-psp-pcm-th] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1715166096, SoundChannel[8](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
34855 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0x3c,signal=1,timeout=0x0) callbacks=false
34857 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'sgx-psp-sas-attrsema' fast check succeeded
34857 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x3c name='sgx-psp-sas-attrsema' signal=1
34857 [sgx-psp-pcm-th] DEBUG hle.sceSasCore - __sceSasCore 0x089A3600, out=0x09B1A080
34858 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=594, callbacks=false
34859 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=594 forever:false thread:'sgx-psp-pcm-th' caller:'ThreadManForUser.hleKernelDelayThread'
34859 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - Context switching to 'Movie(Status PSP_THREAD_READY, Wait None)' after reschedule
34859 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=51 name:'Movie'
34859 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - Context switching to 'sgx-psp-pcm-th(Status PSP_THREAD_READY, Wait None)' after reschedule
34860 [sgx-psp-pcm-th] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=4e name:'sgx-psp-pcm-th'
...
Code:
------------------------------------------------------------
Thread ID - 0x0000004E
Th Name   - sgx-psp-pcm-th
zr:0x00000000 at:0x00000000 v0:0xFFFFFFFF v1:0x089A0000
a0:0x089A3600 a1:0x00000001 a2:0x089A0000 a3:0x80420000
t0:0x00000000 t1:0x00000000 t2:0x09FC5850 t3:0x00000000
t4:0x00000000 t5:0x089A0000 t6:0x90000000 t7:0x50000000
s0:0x00000000 s1:0x00000020 s2:0x09B015D4 s3:0x09B0160C
s4:0x089943C8 s5:0x00000D80 s6:0x08980000 s7:0x089943C8
t8:0x00000005 t9:0x00000000 k0:0x09FC5F00 k1:0x00000000
gp:0x08990700 sp:0x09FC5E20 fp:0x08990000 ra:0x088FBD5C
0x088E220C: 0x27BDFFE0 - addiu      $sp, $sp, -32
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sgx-psp-at3-th' ID: 0x0044 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x088E359C Stack: 0x09FDE000 - 0x09FEA000 Stack Size: 0x0000C000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0042) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sgx-psp-at3-th' ID: 0x0040 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x088E359C Stack: 0x09FEA000 - 0x09FF6000 Stack Size: 0x0000C000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x003E) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sgx-psp-at3-th' ID: 0x004C Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x088E359C Stack: 0x09FC6000 - 0x09FD2000 Stack Size: 0x0000C000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x004A) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Boot' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08838400 Stack: 0x09F80000 - 0x09FC0000 Stack Size: 0x00040000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: ThreadEnd (0x0010) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sgx-psp-pcm-th' ID: 0x004E Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x088E220C Stack: 0x09FC2000 - 0x09FC6000 Stack Size: 0x00004000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 595 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sgx-psp-at3-th' ID: 0x0048 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x088E359C Stack: 0x09FD2000 - 0x09FDE000 Stack Size: 0x0000C000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0046) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Main' ID: 0x0010 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x13 Initial Priority: 0x13
Thread Entry: 0x08812E54 Stack: 0x09FFD000 - 0x0A000000 Stack Size: 0x00003000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 1000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Back' ID: 0x0012 Module ID: 0x0001
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x80004000 Current Priority: 0x14 Initial Priority: 0x14
Thread Entry: 0x08812E54 Stack: 0x09FFA000 - 0x09FFD000 Stack Size: 0x00003000
Thread Run Clocks: 0 Exit Code: 0x00000001
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Movie' ID: 0x0051 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x12 Initial Priority: 0x12
Thread Entry: 0x08812E54 Stack: 0x09F7D000 - 0x09F80000 Stack Size: 0x00003000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 1000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sgx-psp-freq-thr' ID: 0x0039 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x088E4DDC Stack: 0x09FF6000 - 0x09FFA000 Stack Size: 0x00004000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0035) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  016B560C 23811596 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX  XX]
Fragmented memory: 0014A900 1353984 bytes
[    X                                                      XXXXX]
------------------------------------------------------------
r2667
here is a new log
using r2716
this game is playable now
the only problem is it is missing the text from the game
here is a new log
Code:
8148   Back   WARN   hle.sceDeflt   Unimplemented sceGzipDecompress
This should now be implemented in r2717. Could you retest?
yep the text is fixed in r2717
good job gid15 Smile
Moved to Playable...
using r 2954
still goes ingame
runs a bit slow
here is the info log