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Full Version: Air Conflicts: Aces of World War II - USA - ULUS10404
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r2506
Code:
2271 [GUI] INFO  emu - Java version: 1.7.0_03 (1.7.0_03-b05)
2272 [GUI] INFO  emu - Jpcsp v0.6 2506
2274 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10404
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.02
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 5.02
REGION = 32768
TITLE = Air Conflicts: Aces of World War II
probably homebrew? false
2280 [GUI] DEBUG hle - Loading HLE firmware up to version 502
2563 [GUI] DEBUG hle - Loading HLE firmware up to version 502
2636 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x11F0E4, addr=0x08804000: returns 0x08804000
2640 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2641 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2642 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=5, partition=2, name='ThreadMan-Stack-0x4-idle0', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
2642 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2643 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=7, partition=2, name='ThreadMan-Stack-0x6-idle1', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
2644 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
2718 [GUI] DEBUG hle.sceDisplay - Available Display Mode #0 = 1280 x 768 x 16 @60Hz
2719 [GUI] DEBUG hle.sceDisplay - Available Display Mode #1 = 720 x 480 x 16 @85Hz
2719 [GUI] DEBUG hle.sceDisplay - Available Display Mode #2 = 640 x 480 x 32 @59Hz
2720 [GUI] DEBUG hle.sceDisplay - Available Display Mode #3 = 1280 x 720 x 16 @60Hz
2720 [GUI] DEBUG hle.sceDisplay - Available Display Mode #4 = 1152 x 864 x 32 @60Hz
2720 [GUI] DEBUG hle.sceDisplay - Available Display Mode #5 = 1024 x 768 x 32 @85Hz
2721 [GUI] DEBUG hle.sceDisplay - Available Display Mode #6 = 640 x 480 x 32 @60Hz
2721 [GUI] DEBUG hle.sceDisplay - Available Display Mode #7 = 640 x 480 x 16 @75Hz
2721 [GUI] DEBUG hle.sceDisplay - Available Display Mode #8 = 1280 x 960 x 16 @60Hz
2721 [GUI] DEBUG hle.sceDisplay - Available Display Mode #9 = 1280 x 1024 x 32 @60Hz
2722 [GUI] DEBUG hle.sceDisplay - Available Display Mode #10 = 640 x 480 x 16 @85Hz
2722 [GUI] DEBUG hle.sceDisplay - Available Display Mode #11 = 1280 x 800 x 32 @60Hz
2722 [GUI] DEBUG hle.sceDisplay - Available Display Mode #12 = 720 x 576 x 16 @85Hz
2722 [GUI] DEBUG hle.sceDisplay - Available Display Mode #13 = 800 x 600 x 32 @85Hz
2723 [GUI] DEBUG hle.sceDisplay - Available Display Mode #14 = 1280 x 800 x 16 @60Hz
2723 [GUI] DEBUG hle.sceDisplay - Available Display Mode #15 = 640 x 480 x 32 @85Hz
2723 [GUI] DEBUG hle.sceDisplay - Available Display Mode #16 = 720 x 576 x 32 @85Hz
2724 [GUI] DEBUG hle.sceDisplay - Available Display Mode #17 = 800 x 600 x 16 @85Hz
2724 [GUI] DEBUG hle.sceDisplay - Available Display Mode #18 = 1280 x 768 x 32 @60Hz
2724 [GUI] DEBUG hle.sceDisplay - Available Display Mode #19 = 720 x 480 x 32 @85Hz
2724 [GUI] DEBUG hle.sceDisplay - Available Display Mode #20 = 640 x 480 x 16 @59Hz
2725 [GUI] DEBUG hle.sceDisplay - Available Display Mode #21 = 1280 x 1024 x 16 @60Hz
2725 [GUI] DEBUG hle.sceDisplay - Available Display Mode #22 = 1280 x 960 x 32 @60Hz
2725 [GUI] DEBUG hle.sceDisplay - Available Display Mode #23 = 640 x 480 x 32 @75Hz
2726 [GUI] DEBUG hle.sceDisplay - Available Display Mode #24 = 640 x 480 x 16 @60Hz
2726 [GUI] DEBUG hle.sceDisplay - Available Display Mode #25 = 1152 x 864 x 16 @60Hz
2726 [GUI] DEBUG hle.sceDisplay - Available Display Mode #26 = 1024 x 768 x 16 @85Hz
2726 [GUI] DEBUG hle.sceDisplay - Available Display Mode #27 = 1280 x 720 x 32 @60Hz
2727 [GUI] DEBUG hle.sceDisplay - Desktop Display Mode = 1024 x 768 x 32 @85Hz
2727 [GUI] DEBUG hle.sceDisplay - Current Display Mode = 1024 x 768 x 32 @85Hz
2727 [GUI] DEBUG hle.sceDisplay - initGL called = true, OpenGL Version = 4.2.0
2746 [GUI] INFO  hle.sceDisplay - Saving GE to Textures
2746 [GUI] INFO  ge - Only GE Graphics: false
2796 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
2797 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
2799 [GUI] INFO  hle.sceMpeg - Media Engine enabled
2801 [GUI] INFO  hle - Using the external audio decoder (SonicStage)
3113 [GUI] INFO  hle.sceFont - Loading font file 'jpn0.pgf'. Font='Sazanami Gothic' Type='Gothic-Regular'
3119 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
3124 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
3128 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
3132 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
3137 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
3141 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
3145 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
3149 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
3153 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
3157 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
3161 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
3165 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
3169 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
3173 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
3177 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
3181 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
3242 [GUI] INFO  hle.sceFont - Loading font file 'kr0.pgf'. Font='UnDotum' Type='Regular'
3243 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
3244 [GUI] DEBUG emu - Patch file not found
...
3247 [GUI] INFO  emu - Using the following settings:
3247 [GUI] INFO  emu - Configuration / Region
3249 [GUI] INFO  emu -     Language                                 [English]
3249 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
3249 [GUI] INFO  emu -     Daylight savings:                        [Off]
3250 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
3250 [GUI] INFO  emu -     Time format:                             [24H]
3250 [GUI] INFO  emu -     Date format:                             [YYYY-MM-DD]
3250 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
3251 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
3251 [GUI] INFO  emu -     Nickname:                                [BlackDaemon]
3251 [GUI] INFO  emu - Configuration / Video
3252 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
3252 [GUI] INFO  emu -     [ ] Only GE graphics (not recommended for homebrew)
3252 [GUI] INFO  emu -     [X] Use vertex cache
3252 [GUI] INFO  emu -     [X] Use shaders (experimental)
3253 [GUI] INFO  emu -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
3253 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
3253 [GUI] INFO  emu -     [X] Enable VAO (only relevant when using shaders and vertex cache)
3253 [GUI] INFO  emu -     [X] Enable saving GE screen to Textures instead of Memory
3254 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
3254 [GUI] INFO  emu -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
3254 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
3254 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
3255 [GUI] INFO  emu -     [ ] Disable optimized VertexInfo reading (may improve compatibility)
3255 [GUI] INFO  emu -     [ ] Use Software Rendering (very experimental, not yet complete, slow)
3255 [GUI] INFO  emu - Configuration / Audio
3255 [GUI] INFO  emu -     [ ] Disable audio threads
3256 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
3256 [GUI] INFO  emu -     [ ] Disable audio blocking
3256 [GUI] INFO  emu - Configuration / Memory
3256 [GUI] INFO  emu -     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
3257 [GUI] INFO  emu -     [ ] Ignore unmapped imports (not recommended)
3257 [GUI] INFO  emu - Configuration / Media
3257 [GUI] INFO  emu -     [X] Use Media Engine
3257 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
3258 [GUI] INFO  emu -     [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
3258 [GUI] INFO  emu -     [ ] Use debug font (disable flash0 fonts)
3258 [GUI] INFO  emu - Configuration / Compiler
3258 [GUI] INFO  emu -     [X] Use compiler (dynarec)
3259 [GUI] INFO  emu -     [ ] Output profiler info to profiler.txt (only for compiler)
3259 [GUI] INFO  emu -     [3000] Maximum method size
3259 [GUI] INFO  emu - Configuration / Crypto
3259 [GUI] INFO  emu -     [ ] Extract decrypted EBOOT.BIN files to the TMP folder
3260 [GUI] INFO  emu -     [ ] Handle SAVEDATA in crypto mode
3260 [GUI] INFO  emu -     [ ] Extract original PGD files to the TMP folder
3260 [GUI] INFO  emu - Configuration / Display
3260 [GUI] INFO  emu -     Anti-aliasing:                           [OFF]
3261 [GUI] INFO  emu -     Resolution:                              [Native]
3261 [GUI] INFO  emu -     [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
3261 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
3314 [GUI] INFO  ge - Using RenderingEngineLwjgl31
3314 [GUI] INFO  ge - Using VBO
3315 [GUI] INFO  ge - OpenGL version: 4.2.0
3315 [GUI] INFO  ge - Shading Language version: 4.20 NVIDIA via Cg compiler
3315 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
3315 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
3323 [GUI] INFO  ge - Using VAO (Vertex Array Object)
3324 [GUI] INFO  ge - Using shaders with Skinning
3325 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
3330 [GUI] DEBUG ge - Using shader version 140, available shading language version 420
3356 [GUI] DEBUG ge - Program 3 attribute locations: weights1=4, weights2=5, position=0, normal=3, color=2, texture=1
3359 [GUI] DEBUG ge - UBO Structure size: 884 (including endOfUBO)
3359 [GUI] INFO  ge - Using VAO (Vertex Array Object)
3359 [GUI] INFO  ge - Using shaders with Skinning
3360 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
3362 [GUI] DEBUG ge - Using shader version 140, available shading language version 420
3375 [GUI] DEBUG ge - Program 6 attribute locations: weights1=4, weights2=5, position=0, normal=3, color=2, texture=1
3377 [GUI] DEBUG ge - UBO Structure size: 884 (including endOfUBO)
3383 [GUI] INFO  ge - Using Async Vertex Cache
3408 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3409 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3409 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
3410 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
3425 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3426 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3426 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
3426 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display

ADHOC connection test.

Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage

Server
Code:
24205 [root] WARN  hle - Unsupported syscall 2036 sceKernelSetCompiledSdkVersion395 03090510 09FFFE00 00000000
24317 [user_main] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/PSP_GAME/USRDIR
24329 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = language.bin flags = 1 permissions = 0644
24352 [GUI] INFO  ge - Compiling VertexInfoReader for GU_TRANSFORM_3D size=0
24412 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded
24413 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
24414 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0304) PSP_MODULE_AV_MP3 loaded
24415 [user_main] INFO  hle.sceMp3 - sceMp3InitResource
24416 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE loaded
24418 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0100) PSP_MODULE_NET_COMMON loaded
24419 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0101) PSP_MODULE_NET_ADHOC loaded
24420 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x40000, calloutThreadPri=0x25, calloutThreadStack=0x0, netinitThreadPri=0x25, netinitThreadStack=0x0)
24421 [user_main] WARN  hle.sceNetAdhoc - IGNORING: sceNetAdhocInit
24421 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlInit stackSize=0x1400, priority=38, product=0x08A69A8C
24423 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x8807dd4, adhocctlHandlerArg=0x8a69700)
24424 [user_main] WARN  hle.sceNetAdhocMatching - IGNORING: sceNetAdhocMatchingInit: memsize=0x8000
24425 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = menu.crt flags = 1 permissions = 0644
24720 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08924014, mode=8(SIZES), gameName=ULUS10404, saveName=<>, fileName=CONFIG.INI
24743 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08924014, mode=0(AUTOLOAD), gameName=ULUS10404, saveName=<>, fileName=CONFIG.INI
24923 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08924014, mode=8(SIZES), gameName=ULUS10404, saveName=_PILOT0, fileName=PILOT.DTA
24945 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08924014, mode=0(AUTOLOAD), gameName=ULUS10404, saveName=_PILOT0, fileName=PILOT.DTA
25094 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08924014, mode=8(SIZES), gameName=ULUS10404, saveName=_PILOT1, fileName=PILOT.DTA
25116 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08924014, mode=0(AUTOLOAD), gameName=ULUS10404, saveName=_PILOT1, fileName=PILOT.DTA
25265 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08924014, mode=8(SIZES), gameName=ULUS10404, saveName=_PILOT2, fileName=PILOT.DTA
25287 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08924014, mode=0(AUTOLOAD), gameName=ULUS10404, saveName=_PILOT2, fileName=PILOT.DTA
25436 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08924014, mode=8(SIZES), gameName=ULUS10404, saveName=_PILOT3, fileName=PILOT.DTA
25458 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08924014, mode=0(AUTOLOAD), gameName=ULUS10404, saveName=_PILOT3, fileName=PILOT.DTA
25607 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08924014, mode=8(SIZES), gameName=ULUS10404, saveName=_PILOT4, fileName=PILOT.DTA
25629 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08924014, mode=0(AUTOLOAD), gameName=ULUS10404, saveName=_PILOT4, fileName=PILOT.DTA
25778 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08924014, mode=8(SIZES), gameName=ULUS10404, saveName=_PILOT5, fileName=PILOT.DTA
25800 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08924014, mode=0(AUTOLOAD), gameName=ULUS10404, saveName=_PILOT5, fileName=PILOT.DTA
25949 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08924014, mode=8(SIZES), gameName=ULUS10404, saveName=_PILOT6, fileName=PILOT.DTA
25971 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08924014, mode=0(AUTOLOAD), gameName=ULUS10404, saveName=_PILOT6, fileName=PILOT.DTA
26120 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08924014, mode=8(SIZES), gameName=ULUS10404, saveName=_PILOT7, fileName=PILOT.DTA
26142 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08924014, mode=0(AUTOLOAD), gameName=ULUS10404, saveName=_PILOT7, fileName=PILOT.DTA
26291 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08924014, mode=8(SIZES), gameName=ULUS10404, saveName=_PILOT8, fileName=PILOT.DTA
26313 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08924014, mode=0(AUTOLOAD), gameName=ULUS10404, saveName=_PILOT8, fileName=PILOT.DTA
28294 [user_main] INFO  hle.sceMpeg - sceMpegInit
28301 [update_thread] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=21
28302 [update_thread] INFO  hle.scePower - scePowerRegisterCallback slot=-1, SceUID=0x23
28708 [Async Vertex Cache Thread] INFO  ge - Compiling VertexInfoReader for GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24
28713 [GUI] INFO  ge - Compiling VertexInfoReader for GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
28724 [Async Vertex Cache Thread] INFO  ge - Compiling VertexInfoReader for GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24
28751 [GUI] INFO  ge - Compiling VertexInfoReader for GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
38017 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = video/menuplane1.pmf flags = 1 permissions = 0644
38048 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = music/menu.mp3 flags = 1 permissions = 0644
41484 [GUI] ERROR ge - Waiting too long on stall address 0x08924D40, aborting the list PspGeList[id=0xb, status=PSP_GE_LIST_STALL_REACHED, pc=0x08924D40, stall=0x08924D40, cbid=0xF, ended=false, finished=false, paused=false, restarted=false, reset=false]
41495 [GUI] ERROR ge - Waiting too long on stall address 0x08924D40, aborting the list PspGeList[id=0xb, status=PSP_GE_LIST_STALL_REACHED, pc=0x08924D40, stall=0x08924D40, cbid=0xF, ended=false, finished=false, paused=false, restarted=false, reset=false]
41506 [GUI] ERROR ge - Waiting too long on stall address 0x08924D40, aborting the list PspGeList[id=0xb, status=PSP_GE_LIST_STALL_REACHED, pc=0x08924D40, stall=0x08924D40, cbid=0xF, ended=false, finished=false, paused=false, restarted=false, reset=false]
41517 [GUI] ERROR ge - Waiting too long on stall address 0x08924D40, aborting the list PspGeList[id=0xb, status=PSP_GE_LIST_STALL_REACHED, pc=0x08924D40, stall=0x08924D40, cbid=0xF, ended=false, finished=false, paused=false, restarted=false, reset=false]
41528 [GUI] ERROR ge - Waiting too long on stall address 0x08924D40, aborting the list PspGeList[id=0xb, status=PSP_GE_LIST_STALL_REACHED, pc=0x08924D40, stall=0x08924D40, cbid=0xF, ended=false, finished=false, paused=false, restarted=false, reset=false]
41528 [GUI] ERROR ge - Aborting current list processing due to too many errors
52454 [user_main] INFO  hle.sceMp3 - Initializing Mp3 data: channels=2, samplerate=44100kHz, bitrate=128kbps.
52461 [Music] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/PSP_GAME/USRDIR
58871 [user_main] ERROR hle - MediaEngine: No audio streams found!
68788 [user_main] WARN  emu - Attempt to release ID=30 with unknown purpose='sceMpeg-Stream'
68790 [user_main] INFO  hle.sceMpeg - sceMpegFinish
68798 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFF540 returning 0
68799 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = missions.crt flags = 1 permissions = 0644
72129 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlCreate groupNameAddr=0x09FFF554('test2')
72134 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFF550 returning 1
72135 [user_main] WARN  hle.sceNetAdhocMatching - UNIMPLEMENTED: sceNetAdhocMatchingCreate mode=1, maxPeers=9, port=1, bufSize=2048, helloDelay=5000000, pingDelay=10000000, initCount=3, msgDelay=500000, callback=0x088057C8
72137 [user_main] WARN  hle.sceNetAdhocMatching - UNIMPLEMENTED: sceNetAdhocMatchingStart matchingId=41, evthPri=39, evthStack=0x1C00, inthPri=39, inthStack=0x0, optLen=12, optData=0x08A69714:
0x08A69714 FFFFFFE1 00000000 00000000  >............<
72343 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = textures/scenes/terrain22base1.cri flags = 1 permissions = 0644
73403 [GUI] ERROR ge - Waiting too long on stall address 0x08924F08, aborting the list PspGeList[id=0x33, status=PSP_GE_LIST_STALL_REACHED, pc=0x08924F08, stall=0x08924F08, cbid=0xF, ended=false, finished=false, paused=false, restarted=false, reset=false]
73414 [GUI] ERROR ge - Waiting too long on stall address 0x08924F08, aborting the list PspGeList[id=0x33, status=PSP_GE_LIST_STALL_REACHED, pc=0x08924F08, stall=0x08924F08, cbid=0xF, ended=false, finished=false, paused=false, restarted=false, reset=false]
73425 [GUI] ERROR ge - Waiting too long on stall address 0x08924F08, aborting the list PspGeList[id=0x33, status=PSP_GE_LIST_STALL_REACHED, pc=0x08924F08, stall=0x08924F08, cbid=0xF, ended=false, finished=false, paused=false, restarted=false, reset=false]
73436 [GUI] ERROR ge - Waiting too long on stall address 0x08924F08, aborting the list PspGeList[id=0x33, status=PSP_GE_LIST_STALL_REACHED, pc=0x08924F08, stall=0x08924F08, cbid=0xF, ended=false, finished=false, paused=false, restarted=false, reset=false]
73447 [GUI] ERROR ge - Waiting too long on stall address 0x08924F08, aborting the list PspGeList[id=0x33, status=PSP_GE_LIST_STALL_REACHED, pc=0x08924F08, stall=0x08924F08, cbid=0xF, ended=false, finished=false, paused=false, restarted=false, reset=false]
73447 [GUI] ERROR ge - Aborting current list processing due to too many errors
74932 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = textures/scenes/terrain22base2.cri flags = 1 permissions = 0644
77518 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = textures/scenes/terrain22base3.cri flags = 1 permissions = 0644
80113 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = textures/scenes/terrain22base4.cri flags = 1 permissions = 0644
84370 [GUI] ERROR ge - Waiting too long on stall address 0x08924D40, aborting the list PspGeList[id=0x34, status=PSP_GE_LIST_STALL_REACHED, pc=0x08924D40, stall=0x08924D40, cbid=0xF, ended=false, finished=false, paused=false, restarted=false, reset=false]
84381 [GUI] ERROR ge - Waiting too long on stall address 0x08924D40, aborting the list PspGeList[id=0x34, status=PSP_GE_LIST_STALL_REACHED, pc=0x08924D40, stall=0x08924D40, cbid=0xF, ended=false, finished=false, paused=false, restarted=false, reset=false]
84392 [GUI] ERROR ge - Waiting too long on stall address 0x08924D40, aborting the list PspGeList[id=0x34, status=PSP_GE_LIST_STALL_REACHED, pc=0x08924D40, stall=0x08924D40, cbid=0xF, ended=false, finished=false, paused=false, restarted=false, reset=false]
84403 [GUI] ERROR ge - Waiting too long on stall address 0x08924D40, aborting the list PspGeList[id=0x34, status=PSP_GE_LIST_STALL_REACHED, pc=0x08924D40, stall=0x08924D40, cbid=0xF, ended=false, finished=false, paused=false, restarted=false, reset=false]
84414 [GUI] ERROR ge - Waiting too long on stall address 0x08924D40, aborting the list PspGeList[id=0x34, status=PSP_GE_LIST_STALL_REACHED, pc=0x08924D40, stall=0x08924D40, cbid=0xF, ended=false, finished=false, paused=false, restarted=false, reset=false]
84414 [GUI] ERROR ge - Aborting current list processing due to too many errors
84595 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = missions/_31/script.bin flags = 1 permissions = 0644
88791 [GUI] ERROR ge - Waiting too long on stall address 0x08924D40, aborting the list PspGeList[id=0x35, status=PSP_GE_LIST_STALL_REACHED, pc=0x08924D40, stall=0x08924D40, cbid=0xF, ended=false, finished=false, paused=false, restarted=false, reset=false]
88802 [GUI] ERROR ge - Waiting too long on stall address 0x08924D40, aborting the list PspGeList[id=0x35, status=PSP_GE_LIST_STALL_REACHED, pc=0x08924D40, stall=0x08924D40, cbid=0xF, ended=false, finished=false, paused=false, restarted=false, reset=false]
88813 [GUI] ERROR ge - Waiting too long on stall address 0x08924D40, aborting the list PspGeList[id=0x35, status=PSP_GE_LIST_STALL_REACHED, pc=0x08924D40, stall=0x08924D40, cbid=0xF, ended=false, finished=false, paused=false, restarted=false, reset=false]
88824 [GUI] ERROR ge - Waiting too long on stall address 0x08924D40, aborting the list PspGeList[id=0x35, status=PSP_GE_LIST_STALL_REACHED, pc=0x08924D40, stall=0x08924D40, cbid=0xF, ended=false, finished=false, paused=false, restarted=false, reset=false]
88835 [GUI] ERROR ge - Waiting too long on stall address 0x08924D40, aborting the list PspGeList[id=0x35, status=PSP_GE_LIST_STALL_REACHED, pc=0x08924D40, stall=0x08924D40, cbid=0xF, ended=false, finished=false, paused=false, restarted=false, reset=false]
88835 [GUI] ERROR ge - Aborting current list processing due to too many errors
101653 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = missions/_31.crt flags = 1 permissions = 0644
114213 [GUI] ERROR ge - Waiting too long on stall address 0x08924D40, aborting the list PspGeList[id=0x5, status=PSP_GE_LIST_STALL_REACHED, pc=0x08924D40, stall=0x08924D40, cbid=0xF, ended=false, finished=false, paused=false, restarted=false, reset=false]
114224 [GUI] ERROR ge - Waiting too long on stall address 0x08924D40, aborting the list PspGeList[id=0x5, status=PSP_GE_LIST_STALL_REACHED, pc=0x08924D40, stall=0x08924D40, cbid=0xF, ended=false, finished=false, paused=false, restarted=false, reset=false]
114235 [GUI] ERROR ge - Waiting too long on stall address 0x08924D40, aborting the list PspGeList[id=0x5, status=PSP_GE_LIST_STALL_REACHED, pc=0x08924D40, stall=0x08924D40, cbid=0xF, ended=false, finished=false, paused=false, restarted=false, reset=false]
114246 [GUI] ERROR ge - Waiting too long on stall address 0x08924D40, aborting the list PspGeList[id=0x5, status=PSP_GE_LIST_STALL_REACHED, pc=0x08924D40, stall=0x08924D40, cbid=0xF, ended=false, finished=false, paused=false, restarted=false, reset=false]
114257 [GUI] ERROR ge - Waiting too long on stall address 0x08924D40, aborting the list PspGeList[id=0x5, status=PSP_GE_LIST_STALL_REACHED, pc=0x08924D40, stall=0x08924D40, cbid=0xF, ended=false, finished=false, paused=false, restarted=false, reset=false]
114257 [GUI] ERROR ge - Aborting current list processing due to too many errors
126251 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = missions.crt flags = 1 permissions = 0644
Client
Code:
27436     root     WARN     hle     Unsupported syscall 2036 sceKernelSetCompiledSdkVersion395 03090510 09FFFE00 00000000
27554     user_main     INFO     hle.IoFileMgrForUser     pspiofilemgr - filepath disc0/PSP_GAME/USRDIR
27566     user_main     INFO     hle.IoFileMgrForUser     hleIoOpen filename = language.bin flags = 1 permissions = 0644
27590     GUI     INFO     ge     Compiling VertexInfoReader for GU_TRANSFORM_3D size=0
27648     user_main     INFO     hle.sceUtility     sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded
27649     user_main     INFO     hle.sceUtility     sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
27649     user_main     INFO     hle.sceUtility     sceUtilityLoadModule(module=0x0304) PSP_MODULE_AV_MP3 loaded
27651     user_main     INFO     hle.sceMp3     sceMp3InitResource
27652     user_main     INFO     hle.sceUtility     sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE loaded
27655     user_main     INFO     hle.sceUtility     sceUtilityLoadModule(module=0x0100) PSP_MODULE_NET_COMMON loaded
27656     user_main     INFO     hle.sceUtility     sceUtilityLoadModule(module=0x0101) PSP_MODULE_NET_ADHOC loaded
27657     user_main     WARN     hle.sceNet     IGNORING: sceNetInit (poolsize=0x40000, calloutThreadPri=0x25, calloutThreadStack=0x0, netinitThreadPri=0x25, netinitThreadStack=0x0)
27658     user_main     WARN     hle.sceNetAdhoc     IGNORING: sceNetAdhocInit
27659     user_main     WARN     hle.sceNetAdhocctl     PARTIAL: sceNetAdhocctlInit stackSize=0x1400, priority=38, product=0x08A69A8C
27660     user_main     WARN     hle.sceNetAdhocctl     PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x8807dd4, adhocctlHandlerArg=0x8a69700)
27661     user_main     WARN     hle.sceNetAdhocMatching     IGNORING: sceNetAdhocMatchingInit: memsize=0x8000
27662     user_main     INFO     hle.IoFileMgrForUser     hleIoOpen filename = menu.crt flags = 1 permissions = 0644
27957     user_main     INFO     hle.sceUtility     sceUtilitySavedataInitStart Address 0x08924014, mode=8(SIZES), gameName=ULUS10404, saveName=<>, fileName=CONFIG.INI
27981     user_main     INFO     hle.sceUtility     sceUtilitySavedataInitStart Address 0x08924014, mode=0(AUTOLOAD), gameName=ULUS10404, saveName=<>, fileName=CONFIG.INI
28159     user_main     INFO     hle.sceUtility     sceUtilitySavedataInitStart Address 0x08924014, mode=8(SIZES), gameName=ULUS10404, saveName=_PILOT0, fileName=PILOT.DTA
28181     user_main     INFO     hle.sceUtility     sceUtilitySavedataInitStart Address 0x08924014, mode=0(AUTOLOAD), gameName=ULUS10404, saveName=_PILOT0, fileName=PILOT.DTA
28330     user_main     INFO     hle.sceUtility     sceUtilitySavedataInitStart Address 0x08924014, mode=8(SIZES), gameName=ULUS10404, saveName=_PILOT1, fileName=PILOT.DTA
28352     user_main     INFO     hle.sceUtility     sceUtilitySavedataInitStart Address 0x08924014, mode=0(AUTOLOAD), gameName=ULUS10404, saveName=_PILOT1, fileName=PILOT.DTA
28501     user_main     INFO     hle.sceUtility     sceUtilitySavedataInitStart Address 0x08924014, mode=8(SIZES), gameName=ULUS10404, saveName=_PILOT2, fileName=PILOT.DTA
28523     user_main     INFO     hle.sceUtility     sceUtilitySavedataInitStart Address 0x08924014, mode=0(AUTOLOAD), gameName=ULUS10404, saveName=_PILOT2, fileName=PILOT.DTA
28672     user_main     INFO     hle.sceUtility     sceUtilitySavedataInitStart Address 0x08924014, mode=8(SIZES), gameName=ULUS10404, saveName=_PILOT3, fileName=PILOT.DTA
28694     user_main     INFO     hle.sceUtility     sceUtilitySavedataInitStart Address 0x08924014, mode=0(AUTOLOAD), gameName=ULUS10404, saveName=_PILOT3, fileName=PILOT.DTA
28843     user_main     INFO     hle.sceUtility     sceUtilitySavedataInitStart Address 0x08924014, mode=8(SIZES), gameName=ULUS10404, saveName=_PILOT4, fileName=PILOT.DTA
28865     user_main     INFO     hle.sceUtility     sceUtilitySavedataInitStart Address 0x08924014, mode=0(AUTOLOAD), gameName=ULUS10404, saveName=_PILOT4, fileName=PILOT.DTA
29014     user_main     INFO     hle.sceUtility     sceUtilitySavedataInitStart Address 0x08924014, mode=8(SIZES), gameName=ULUS10404, saveName=_PILOT5, fileName=PILOT.DTA
29036     user_main     INFO     hle.sceUtility     sceUtilitySavedataInitStart Address 0x08924014, mode=0(AUTOLOAD), gameName=ULUS10404, saveName=_PILOT5, fileName=PILOT.DTA
29185     user_main     INFO     hle.sceUtility     sceUtilitySavedataInitStart Address 0x08924014, mode=8(SIZES), gameName=ULUS10404, saveName=_PILOT6, fileName=PILOT.DTA
29207     user_main     INFO     hle.sceUtility     sceUtilitySavedataInitStart Address 0x08924014, mode=0(AUTOLOAD), gameName=ULUS10404, saveName=_PILOT6, fileName=PILOT.DTA
29356     user_main     INFO     hle.sceUtility     sceUtilitySavedataInitStart Address 0x08924014, mode=8(SIZES), gameName=ULUS10404, saveName=_PILOT7, fileName=PILOT.DTA
29378     user_main     INFO     hle.sceUtility     sceUtilitySavedataInitStart Address 0x08924014, mode=0(AUTOLOAD), gameName=ULUS10404, saveName=_PILOT7, fileName=PILOT.DTA
29527     user_main     INFO     hle.sceUtility     sceUtilitySavedataInitStart Address 0x08924014, mode=8(SIZES), gameName=ULUS10404, saveName=_PILOT8, fileName=PILOT.DTA
29549     user_main     INFO     hle.sceUtility     sceUtilitySavedataInitStart Address 0x08924014, mode=0(AUTOLOAD), gameName=ULUS10404, saveName=_PILOT8, fileName=PILOT.DTA
31525     user_main     INFO     hle.sceMpeg     sceMpegInit
31531     update_thread     INFO     hle.LoadExecForUser     sceKernelRegisterExitCallback SceUID=21
31532     update_thread     INFO     hle.scePower     scePowerRegisterCallback slot=-1, SceUID=0x23
31935     Async Vertex Cache Thread     INFO     ge     Compiling VertexInfoReader for GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24
31940     GUI     INFO     ge     Compiling VertexInfoReader for GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
32114     user_main     WARN     hle.sceGe_user     sceGeListEnQueue can't enqueue duplicate list address
32114     Async Vertex Cache Thread     INFO     ge     Compiling VertexInfoReader for GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=24
41387     user_main     INFO     hle.IoFileMgrForUser     hleIoOpen filename = video/menuplane1.pmf flags = 1 permissions = 0644
41412     user_main     INFO     hle.IoFileMgrForUser     hleIoOpen filename = music/menu.mp3 flags = 1 permissions = 0644
44827     GUI     ERROR     ge     Waiting too long on stall address 0x08924D40, aborting the list PspGeList[id=0xa, status=PSP_GE_LIST_STALL_REACHED, pc=0x08924D40, stall=0x08924D40, cbid=0xF, ended=false, finished=false, paused=false, restarted=false, reset=false]
44838     GUI     ERROR     ge     Waiting too long on stall address 0x08924D40, aborting the list PspGeList[id=0xa, status=PSP_GE_LIST_STALL_REACHED, pc=0x08924D40, stall=0x08924D40, cbid=0xF, ended=false, finished=false, paused=false, restarted=false, reset=false]
44849     GUI     ERROR     ge     Waiting too long on stall address 0x08924D40, aborting the list PspGeList[id=0xa, status=PSP_GE_LIST_STALL_REACHED, pc=0x08924D40, stall=0x08924D40, cbid=0xF, ended=false, finished=false, paused=false, restarted=false, reset=false]
44860     GUI     ERROR     ge     Waiting too long on stall address 0x08924D40, aborting the list PspGeList[id=0xa, status=PSP_GE_LIST_STALL_REACHED, pc=0x08924D40, stall=0x08924D40, cbid=0xF, ended=false, finished=false, paused=false, restarted=false, reset=false]
44871     GUI     ERROR     ge     Waiting too long on stall address 0x08924D40, aborting the list PspGeList[id=0xa, status=PSP_GE_LIST_STALL_REACHED, pc=0x08924D40, stall=0x08924D40, cbid=0xF, ended=false, finished=false, paused=false, restarted=false, reset=false]
44871     GUI     ERROR     ge     Aborting current list processing due to too many errors
55741     user_main     INFO     hle.sceMp3     Initializing Mp3 data: channels=2, samplerate=44100kHz, bitrate=128kbps.
55748     Music     INFO     hle.IoFileMgrForUser     pspiofilemgr - filepath disc0/PSP_GAME/USRDIR
55765     GUI     INFO     ge     Compiling VertexInfoReader for GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
59850     user_main     ERROR     hle     MediaEngine: No audio streams found!
133474     user_main     WARN     hle.sceNetAdhocctl     PARTIAL: sceNetAdhocctlScan
133475     user_main     WARN     hle.sceNetAdhocctl     PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFF464 returning 2
133476     user_main     WARN     hle.sceNetAdhocctl     PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFF464 returning 2
133477     user_main     WARN     hle.sceNetAdhocctl     PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFF464 returning 2
...
using r 3207
crashes out on the loading screen now
here is an info log
Code:
22:00:05  INFO hle.sceMp3 - user_main - Initializing Mp3 data: channels=2, samplerate=44100kHz, bitrate=128kbps.
This application seems to use sceMp3 just before the crash. Could you retry with r3208? I've fixed sceMp3Decode.
using r 3215
goes ingame again
no problems so far
here is an info log