11-19-2011, 01:35 PM
11-22-2011, 11:51 AM
how to use log.rar
use it for playable game?
use it for playable game?
11-23-2011, 12:41 PM
(11-22-2011, 11:51 AM)yochigi Wrote: [ -> ]how to use log.rar
use it for playable game?
YES . I DID . but it still wont work
01-02-2012, 08:27 PM
Hi all.
I'm not have - ULUS10567, but have - ULUS01513
Video test game:
I'm not have - ULUS10567, but have - ULUS01513
Video test game:
02-12-2012, 07:23 AM
software mode r2457
game looks pretty good, some textures will dissapear if you walk to close to a wall, some colors are also off (white orbs in screenshot should be a brownish color).
slow
game looks pretty good, some textures will dissapear if you walk to close to a wall, some colors are also off (white orbs in screenshot should be a brownish color).
slow
02-13-2012, 07:32 AM
i wonder if there is way to pull fps up to 30. having 10-12 in areas with npcs/mobs isnt fun while having 30 in empty ones)
02-14-2012, 07:22 AM
(02-13-2012, 07:32 AM)Reitan Wrote: [ -> ]i wonder if there is way to pull fps up to 30. having 10-12 in areas with npcs/mobs isnt fun while having 30 in empty ones)
There is..a new cpu.
03-07-2012, 07:04 AM
My video card is ATI Radeon HD Mobility 5870. I run this game by jpcsp, when I check use shaders, CG movie is fine but texure in-game is missed, when I uncheck use shaders, texure in-game is fine but CG movie is missed.
Some one helps me, please then I thank you very much.
Sorry for my bad English.
Some one helps me, please then I thank you very much.
Sorry for my bad English.
06-08-2012, 08:32 AM
The 3rd Birthday JPCSP Full Speed on AMD/ATI card
PSP native resolution
*Stuttering and lag caused by Fraps*
Compatible settings:
Video - Use vertex Cache,Use a Geometry Shader for 2d rendering,Disable UBO,Enable VAO,Enable saving GE screen to Textures instead of memory, Enable dynamic shader generation
Memory - Ignore invalid memory access,Ignore unmapped imports
Media - Use Media Engine, Decode audio files with SonicStage
Compiler - Use Compiler(dynarec), Maximum method size = 3000
Crypto - Handle SAVEDATA in crypto mode (for loading certain save files)
PSP native resolution
*Stuttering and lag caused by Fraps*
Compatible settings:
Video - Use vertex Cache,Use a Geometry Shader for 2d rendering,Disable UBO,Enable VAO,Enable saving GE screen to Textures instead of memory, Enable dynamic shader generation
Memory - Ignore invalid memory access,Ignore unmapped imports
Media - Use Media Engine, Decode audio files with SonicStage
Compiler - Use Compiler(dynarec), Maximum method size = 3000
Crypto - Handle SAVEDATA in crypto mode (for loading certain save files)
07-03-2012, 01:50 PM
same probs ere can get it to run slowly but havn trouble 2 get it smooth just finished the first 2 n would love to crack on wid dis 1 any feedback would b much appreciated