r1984
game works right up until the first battle starts then it just loops the same animation over and over not responding to controls (last screenshot).
log just repeats
184970 [ATRAC3 play thread] WARN hle.sceAtrac3plus - sceAtracGetNextSample: bad atracID= 0
tried with the sonic stage / media engine on and off and it does the same thing.
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attachment=3924][
attachment=3925]
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attachment=3926]
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attachment=3928]
re-tested on r2062
game is playable now
tons of these warnings in the log
17636 [GUI] WARN ge - Unimplemented VCV: colorR=255, colorG=255, colorB=255
17636 [GUI] WARN ge - Unimplemented VCV: colorR=255, colorG=255, colorB=255
Code:
Unimplemented function sceAtracSetMOutHalfwayBufferAndGetID 092bb180 00002164 00002164 80440000 0895a9a8 0895a9a8
This function is now implemented in r2067. Any improvement?
Looking at the log it seems like its attempts to decode the voice now (I don't think its decode able though),
BGM is looping alittle better,
noticeable bugs
opening movie flickers no matter what ge setting
broken since one of the r2252 - r2253 builds (last worked in r2251)
tested with r2270
Code:
15994 main INFO stdout 0x08d7e6f0
15994 main INFO stdout 0x08d7e7a0
15999 main INFO stdout 0x08d7e850
16000 main INFO stdout 0x08d7e900
16029 main INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/PSP_GAME/USRDIR/GAMEDATA/FLD/MAP/MAP_T_GAN_05.BIN flags = 1 permissions = 00
16132 main WARN hle.sceGe_user sceGeListEnQueue can't enqueue duplicate list address
16133 main WARN hle.sceGe_user sceGeListEnQueue can't enqueue duplicate list address
16135 main WARN hle.sceGe_user sceGeListEnQueue can't enqueue duplicate list address
16136 main WARN hle.sceGe_user sceGeListEnQueue can't enqueue duplicate list address
16138 main WARN hle.sceGe_user sceGeListEnQueue can't enqueue duplicate list address
r2315
same error as above locks up on loading screen
EDIT:
Lockup fixed in r2341
is this game can run smoothly?
can i ask for the settings please?
im tryin to running it, but always kinda laggy~
(my pc's specs are kinda low though...but can play FF CC smoothly)
(10-02-2012, 02:51 AM)uruhara12 Wrote: [ -> ]Any improvement???
Use vertex cache it can really give this game a speed boost, and maybe CLUT, you will probably still need a pretty fast computer on some scenes.
I am playing around this game in the last few days .However , i found out that the BGM will ocassionally stopped after a while gameplay and the emulator also will stop itself somehow during gameplay .Anybody got similar issue ?