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r3630
Well done fixed Atrac3 sound and hang in-game.

Can move to playable
r3721

Black screen now
Code:
07:21:12 ERROR   memory - Mpeg soundThread_3a - memcpy - Invalid memory address: 0xFFFFFFFF-0x00001FFF(length=0x2000) PC=0x08936658
Code:
07:21:12 ERROR   memory - Mpeg soundThread_3a - memcpy - Invalid memory address: 0xFFFFFFFF-0x00001FFF(length=0x2000) PC=0x08936658
This looks like a memory overwrite in sceMpeg. Could you retry with r3722?
r3722

Yes,the video problem is fixed but when replay sceAtrac3plus background sound,
the sound become noise.
edit:add hle.sceAudio debug log

Code:
03:32:29 DEBUG hle.sceAtrac3plus - ATRAC3 play thread - sceAtracDecodeData atID=0x0, samplesAddr=0x08A81EC0, samplesNbrAddr=0x09FB7AA8, outEndAddr=0x09FB7AAC, remainFramesAddr=0x09FB7ABC
03:32:29 DEBUG hle.sceAtrac3plus - ATRAC3 play thread - decodeData from 0x08A5C440(0x230) to 0x08A81EC0(0x800), outputChannels=2
03:32:29 ERROR atrac3plus - ATRAC3 play thread - Invalid start bit
r3736
Loop still have same probrem
Attach @unknownbrackets 's modiy JPCSPTrace
(@gid15's JPCSPTrace don't work)
Test on this commit https://github.com/gid15/jpcsp/commit/c1...211b93898c
still same problem
using jpcsp bdff0ee920
when you choose the first stage during the intro the game crashes with an error
here is an info log
(10-11-2015, 06:43 AM)sum2012 Wrote: [ -> ]I test https://github.com/jpcsp/jpcsp/commit/38...b9d9385ee3 commit break the game
Thank you for regression testing and identifying the commit! This was very useful!
I have fixed a problem in 902af98, does it help here?
Yes, fixed,thanks
(10-11-2015, 08:14 AM)gid15 Wrote: [ -> ]
(10-11-2015, 06:43 AM)sum2012 Wrote: [ -> ]I test https://github.com/jpcsp/jpcsp/commit/38...b9d9385ee3 commit break the game
Thank you for regression testing and identifying the commit! This was very useful!
I have fixed a problem in 902af98, does it help here?
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