03-17-2012, 01:53 AM
Pages: 1 2
03-17-2012, 04:08 PM
i'm test game too, but after town and go to 1st FreeQuest game crashed.
Error:
and error 2:
Error:
Code:
Running Jpcsp 32bit...
Exception in thread "GUI" java.lang.LinkageError: loader (instance of jpcsp/uti
l/ClassSpecializer$SpecializedClassLoader): attempted duplicate class definitio
n for name: "VertexInfoReader000019C"
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at jpcsp.util.ClassSpecializer$SpecializedClassLoader.defineClass(ClassS
pecializer.java:679)
at jpcsp.util.ClassSpecializer.specialize(ClassSpecializer.java:159)
at jpcsp.graphics.VertexInfoCompiler.compileVertexInfoReader(VertexInfoC
ompiler.java:96)
at jpcsp.graphics.VertexInfoCompiler.getCompiledVertexInfoReader(VertexI
nfoCompiler.java:56)
at jpcsp.graphics.VertexInfo.updateVertexInfoReader(VertexInfo.java:178)
at jpcsp.graphics.VertexInfo.processType(VertexInfo.java:128)
at jpcsp.graphics.VideoEngine.executeCommandVTYPE(VideoEngine.java:2713)
at jpcsp.graphics.VideoEngine.executeCommand(VideoEngine.java:1172)
at jpcsp.graphics.VideoEngine.executeList(VideoEngine.java:899)
at jpcsp.graphics.VideoEngine.update(VideoEngine.java:602)
at jpcsp.HLE.modules150.sceDisplay$AWTGLCanvas_sceDisplay.paintGL(sceDis
play.java:211)
at org.lwjgl.opengl.AWTGLCanvas.paint(AWTGLCanvas.java:314)
at org.lwjgl.opengl.AWTGLCanvas.update(AWTGLCanvas.java:343)
at sun.awt.RepaintArea.updateComponent(Unknown Source)
at sun.awt.RepaintArea.paint(Unknown Source)
at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Code:
Running Jpcsp 32bit...
Exception in thread "Async Vertex Cache Thread" java.lang.LinkageError: loader (
instance of jpcsp/util/ClassSpecializer$SpecializedClassLoader): attempted dup
licate class definition for name: "VertexInfoReader000019C"
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at jpcsp.util.ClassSpecializer$SpecializedClassLoader.defineClass(ClassS
pecializer.java:679)
at jpcsp.util.ClassSpecializer.specialize(ClassSpecializer.java:159)
at jpcsp.graphics.VertexInfoCompiler.compileVertexInfoReader(VertexInfoC
ompiler.java:96)
at jpcsp.graphics.VertexInfoCompiler.getCompiledVertexInfoReader(VertexI
nfoCompiler.java:56)
at jpcsp.graphics.VertexInfo.updateVertexInfoReader(VertexInfo.java:178)
at jpcsp.graphics.VertexInfo.processType(VertexInfo.java:128)
at jpcsp.graphics.AsyncVertexCache.asyncCheck(AsyncVertexCache.java:65)
at jpcsp.graphics.AsyncVertexCache$AsyncVertexCacheThread.run(AsyncVerte
xCache.java:130)
03-18-2012, 04:40 AM
Don't know why, the bgm plays at first, but after a while it ends suddenly and doesn't replay.
is it the problem of the emulator? or just the problem of the game?
plus, after playing for 10 minutes or so, the game get crashed with thousands of debug messages like this:
"sceGeListEnQueue can't enqueue duplicate list address"
is it the problem of the emulator? or just the problem of the game?
plus, after playing for 10 minutes or so, the game get crashed with thousands of debug messages like this:
"sceGeListEnQueue can't enqueue duplicate list address"
03-18-2012, 06:44 AM
me sound - norm.
And game not work in new revision 2482.
And game not work in new revision 2482.
03-18-2012, 07:40 AM
(03-17-2012, 04:08 PM)Damphil Wrote: [ -> ]i'm test game too, but after town and go to 1st FreeQuest game crashed.Same here
After firt free Quest the game just loading and loading can't play anymore
03-23-2012, 08:24 PM
All the BGMs seem to be chopped after 1min 25sec. I've tried playing the .oma files extracted within Atrac folder in SonicStage. All .oma tracks with individual length displayed longer than 1min 25sec always stop playing at 1min 25sec. The movie's audio longer than 1min 25sec is working fine and is played till the end of the track, though the playback is not smooth during emulation. (I've tried rev 2452/2477/2482/2492, both 32 & 64 bit, but the same problem persists)
About the first Free Quest at chapter 2, I can finish it without any problem in rev 2477. EDIT: All tested 64 bit JPCSP crashes randomly, when 32 bit seems running smoothly so far.
This game's graphics is really nice. It is much more enjoyable to play it within JPCSP rather than PSP, with much higher resolution and larger screen. Hope the problems get fixed soon.
Enabled Settings:
Use shaders
Enable saving GE screen to Textures instead of Memory
Ignore invalid memory access
Use Media Engine
Extract media files to tmp folder
Decode audio files with SonicStage
Antialiasing x8
About the first Free Quest at chapter 2, I can finish it without any problem in rev 2477. EDIT: All tested 64 bit JPCSP crashes randomly, when 32 bit seems running smoothly so far.
This game's graphics is really nice. It is much more enjoyable to play it within JPCSP rather than PSP, with much higher resolution and larger screen. Hope the problems get fixed soon.
Enabled Settings:
Use shaders
Enable saving GE screen to Textures instead of Memory
Ignore invalid memory access
Use Media Engine
Extract media files to tmp folder
Decode audio files with SonicStage
Antialiasing x8
03-24-2012, 12:18 AM
(03-23-2012, 08:24 PM)intersexeiv Wrote: [ -> ]All the BGMs seem to be chopped after 1min 25sec. I've tried playing the .oma files extracted within Atrac folder in SonicStage. All .oma tracks with individual length displayed longer than 1min 25sec always stop playing at 1min 25sec. The movie's audio longer than 1min 25sec is working fine and is played till the end of the track, though the playback is not smooth during emulation. (I've tried rev 2452/2477/2482/2492, both 32 & 64 bit, but the same problem persists)yup, all the bgms are only 1min 25sec and don't know why
About the first Free Quest at chapter 2, I can finish it without any problem in rev 2477. EDIT: All tested 64 bit JPCSP crashes randomly, when 32 bit seems running smoothly so far.
This game's graphics is really nice. It is much more enjoyable to play it within JPCSP rather than PSP, with much higher resolution and larger screen. Hope the problems get fixed soon.
Enabled Settings:
Use shaders
Enable saving GE screen to Textures instead of Memory
Ignore invalid memory access
Use Media Engine
Extract media files to tmp folder
Decode audio files with SonicStage
Antialiasing x8
With 64bit the game get stuck with this:
"sceGeListEnQueue can't enqueue duplicate list address"
but the 32bit does too after playing for several hours
03-25-2012, 07:48 AM
It's runs in full speed sitting like this ...
Viedo
Use vertex cache (8-15 fps improve)
Disable UBO
Enable saving GE screen to Textures instead of Memory
Don't open other options or you got 2-10 fps drop !
Viedo
Use vertex cache (8-15 fps improve)
Disable UBO
Enable saving GE screen to Textures instead of Memory
Don't open other options or you got 2-10 fps drop !
03-27-2012, 10:30 AM
Seems that the decryption of JPCSP somehow goes wrong.
I used DNRiper and took out the at3 files from the decrypted PGD, converted them to wav using sound forge, played with windows media player, and found that though they seems to be like 1:53 long, the parts after 1:25 are just empty.
It means that the decryption is not complete, or the original BGMs of the game just go wrong when the game was being made.
I used DNRiper and took out the at3 files from the decrypted PGD, converted them to wav using sound forge, played with windows media player, and found that though they seems to be like 1:53 long, the parts after 1:25 are just empty.
It means that the decryption is not complete, or the original BGMs of the game just go wrong when the game was being made.
11-02-2012, 07:44 AM
using r 2821
still goes ingame just noticed a few errors in the log
ERROR vfs - CRI ADX Audio - length
java.io.IOException: Stream Closed
at java.io.RandomAccessFile.length(Native Method)
at jpcsp.HLE.VFS.AbstractVirtualFile.length(AbstractVirtualFile.java:129)
at jpcsp.media.ExternalDecoder$IoListener.readFileData(ExternalDecoder.java:434)
at jpcsp.media.ExternalDecoder.decodeAtrac(ExternalDecoder.java:348)
at jpcsp.connector.AtracCodec.atracSetData(AtracCodec.java:239)
at jpcsp.HLE.modules150.sceAtrac3plus$AtracID.setData(sceAtrac3plus.java:531)
at jpcsp.HLE.modules150.sceAtrac3plus.sceAtracSetDataAndGetID(sceAtrac3plus.java:892)
at _S1_2_8C85488.s(_S1_2_8C85488.java:4)
at _S1_2_8BFBAB4.s(_S1_2_8BFBAB4.java:232)
at _S1_2_8BFB960.s(_S1_2_8BFB960.java:96)
at _S1_2_8BFB960.exec(_S1_2_8BFB960.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:143)
at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:172)
at _S1_2_8BFB5CC.s(_S1_2_8BFB5CC.java:24)
at _S1_2_8BFB5CC.exec(_S1_2_8BFB5CC.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:143)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:193)
at _S1_2_8BF068C.s(_S1_2_8BF068C.java:180)
at _S1_2_8BDAD24.s(_S1_2_8BDAD24.java:84)
at _S1_2_8BDAD24.exec(_S1_2_8BDAD24.java)
at jpcsp.Allegrex.compiler.RuntimeContext.execWithReturnAddress(RuntimeContext.java:648)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:684)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:50)
here is the info log
still goes ingame just noticed a few errors in the log
ERROR vfs - CRI ADX Audio - length
java.io.IOException: Stream Closed
at java.io.RandomAccessFile.length(Native Method)
at jpcsp.HLE.VFS.AbstractVirtualFile.length(AbstractVirtualFile.java:129)
at jpcsp.media.ExternalDecoder$IoListener.readFileData(ExternalDecoder.java:434)
at jpcsp.media.ExternalDecoder.decodeAtrac(ExternalDecoder.java:348)
at jpcsp.connector.AtracCodec.atracSetData(AtracCodec.java:239)
at jpcsp.HLE.modules150.sceAtrac3plus$AtracID.setData(sceAtrac3plus.java:531)
at jpcsp.HLE.modules150.sceAtrac3plus.sceAtracSetDataAndGetID(sceAtrac3plus.java:892)
at _S1_2_8C85488.s(_S1_2_8C85488.java:4)
at _S1_2_8BFBAB4.s(_S1_2_8BFBAB4.java:232)
at _S1_2_8BFB960.s(_S1_2_8BFB960.java:96)
at _S1_2_8BFB960.exec(_S1_2_8BFB960.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:143)
at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:172)
at _S1_2_8BFB5CC.s(_S1_2_8BFB5CC.java:24)
at _S1_2_8BFB5CC.exec(_S1_2_8BFB5CC.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:143)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:193)
at _S1_2_8BF068C.s(_S1_2_8BF068C.java:180)
at _S1_2_8BDAD24.s(_S1_2_8BDAD24.java:84)
at _S1_2_8BDAD24.exec(_S1_2_8BDAD24.java)
at jpcsp.Allegrex.compiler.RuntimeContext.execWithReturnAddress(RuntimeContext.java:648)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:684)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:50)
here is the info log
Pages: 1 2