r1913
Settings: "Use Media Engine" & "Use SonicStage for decoding" & "Ignore unmapped imports", it also needs more stack space (-Xss10m)
Even with all these settings the game is very unstable, if you skip the movie (which plays fine) it shows a runtime error, when selecting a new game in the menu then it always shows a runtime exception. Game over
r1948
Settings: Use Media Engine + Decode with SonicStage + Ignore Unmapped Imports
The stack switch is not needed anymore.
The game is now (at least) half-playable, Movie OK, Music good, does not loop, the only problems are black lines in the background, this looks like some kind of texture problem
using r 2832
still goes ingame and still has the black lines across the screen
here is the info log
[
attachment=12493]
using r2957
only select:
Only GE graphics
use shaders
use a geometry sjader fpr 2D rendering
Enable saving GE screen to Textures instead of Memory
Now ,have not are black lines in the background, but the background will turn to back if object moving.
using r 3833
keeps pausing with errors nearly straight away
here is a compiler log
Code:
18:34:34 DEBUG compiler - user_main - CodeInstruction.compile 0x8A462B0 - syscall 0x04732 [sceKernelLoadModule]
18:34:34 INFO loader - user_main - Found ModuleInfo name:'scesupPreAcc_library' version:0101 attr:00000006 gp:09c53760
18:34:34 INFO loader - user_main - Found 26 unresolved imports
18:34:34 INFO loader - user_main - Found 13 exports
18:34:34 INFO loader - user_main - 36 NIDS mapped
Could you retest with r3385?
using r 3388
goes ingame again
but if you try to load a save game but there is no data to load when you press circle to go back the emulator pauses with errors
here is an info log and Jpcsp trace log