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Full Version: Zwei!! - JAP - ULJM05392
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r1905

Settings: Media Engine enabled + decode with SonicStage

This game is almost perfect: saving and loading works, Loop in the decoded music works, no visible graphical errors. Problems are only minor: Intro movie is out-of-sync & when starting a new game it takes a bit longer then normal (about 30 sec.) to bring up the next menu point (it compiles very much instructions).
using r 2832
still goes ingame
no problems
here is the info log
Profiler log from 2911 regarding the long compiling time when doing New Game
New profiler log from r2914 and the log on info level.

Compiling almost 5 minutes at New Game
It is trying to compile a lot of very large methods:
Code:
20:56:55  INFO compiler - user_main - Splitting _S1_2_88A63A0 (18363/3000)
20:57:04  INFO compiler - user_main - Splitting _S1_2_88A63A0 (18363/2250)
20:57:05  INFO compiler - user_main - Compiling for Interpreter _S1_2_88A63A0
20:57:14  INFO compiler - user_main - Splitting _S1_2_88A63F0 (18343/3000)
20:57:23  INFO compiler - user_main - Splitting _S1_2_88A63F0 (18343/2250)
20:57:25  INFO compiler - user_main - Compiling for Interpreter _S1_2_88A63F0
20:57:33  INFO compiler - user_main - Splitting _S1_2_88A6414 (18334/3000)
20:57:43  INFO compiler - user_main - Splitting _S1_2_88A6414 (18334/2250)
20:57:45  INFO compiler - user_main - Compiling for Interpreter _S1_2_88A6414
20:57:53  INFO compiler - user_main - Splitting _S1_2_88A644C (18315/3000)
20:58:03  INFO compiler - user_main - Splitting _S1_2_88A644C (18315/2250)
20:58:04  INFO compiler - user_main - Compiling for Interpreter _S1_2_88A644C
20:58:13  INFO compiler - user_main - Splitting _S1_2_88A6458 (18307/3000)
20:58:23  INFO compiler - user_main - Splitting _S1_2_88A6458 (18307/2250)
20:58:24  INFO compiler - user_main - Compiling for Interpreter _S1_2_88A6458
20:58:33  INFO compiler - user_main - Splitting _S1_2_88A6468 (18091/3000)
20:58:42  INFO compiler - user_main - Splitting _S1_2_88A6468 (18091/2250)
20:58:43  INFO compiler - user_main - Compiling for Interpreter _S1_2_88A6468
20:58:48  INFO compiler - user_main - Splitting _S1_2_8895828 (15123/3000)
20:59:06  INFO compiler - user_main - Splitting _S1_2_88A6418 (18333/3000)
20:59:16  INFO compiler - user_main - Splitting _S1_2_88A6418 (18333/2250)
20:59:17  INFO compiler - user_main - Compiling for Interpreter _S1_2_88A6418
20:59:23  INFO compiler - user_main - Splitting _S1_2_88A647C (10868/3000)
20:59:26  INFO compiler - user_main - Splitting _S1_2_88A647C (10868/2250)
20:59:26  INFO compiler - user_main - Compiling for Interpreter _S1_2_88A647C
But the compilation fails and the methods are interpreted. So, the long wait time was for nothing Sad
I have another game also have this probrem.
Can you change max method from 3000 to 20000 ?
(12-10-2012, 08:20 PM)gid15 Wrote: [ -> ]It is trying to compile a lot of very large methods:
But the compilation fails and the methods are interpreted. So, the long wait time was for nothing Sad