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Full Version: WWE SmackDown vs. Raw 2009 - USA - ULUS10384
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r1891
Code:
6887 [GUI] INFO  emu - Jpcsp v0.6
6887 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10384
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 4.05
REGION = 32768
TITLE = WWE SmackDown vs. RAW 2009
probably homebrew? false
6892 [GUI] DEBUG hle - Loading HLE firmware up to version 405
6896 [GUI] INFO  emu - Loading global compatibility settings
6896 [GUI] INFO  ge - Only GE Graphics: false
6916 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
6917 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
6917 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
6917 [GUI] INFO  memory - Ignore invalid memory access: false
6919 [GUI] DEBUG emu - No patch file found for this game
6978 [GUI] DEBUG runtime - RuntimeContext.reset
7063 [GUI] DEBUG hle - Loading HLE firmware up to version 405
7078 [GUI] DEBUG memory - PH#0: loading program 08900000 - 08B95190 - 08DFB000
7100 [GUI] DEBUG memory - PH alloc consumption 004FB000 (mem 00265E70)
7100 [GUI] DEBUG memory - .bss: ignoring zero-length type 8 section 08B95190
7100 [GUI] WARN  memory - RoadToWMPSP.bin: section allocates more than program 00000000 - 00000000
7101 [GUI] INFO  emu - Found ModuleInfo name:'mainPSP' version:0101 attr:00000000 gp:08b9ae20
7102 [GUI] DEBUG memory - Reserving 0x8DFB000 bytes at 0x00000000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
7102 [GUI] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_Addr, size=0x8DFB000, addr=0x00000000
7102 [GUI] WARN  memory - Failed to properly reserve memory consumed by module mainPSP at address 0x00000000, size 0x8DFB000: allocated null
7104 [GUI] INFO  emu - Found 231 imports from 28 modules
7105 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08B19A24
7105 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x08B19DC8
7106 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
7106 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
7106 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08B5723C
7106 [GUI] WARN  emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x03090510
7107 [GUI] INFO  emu - 231 NIDS mapped
7109 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
7176 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
7176 [GUI] DEBUG runtime - Switching to Thread root
7177 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
7205 [GUI] INFO  ge - Using RenderingEngineLwjgl31
7205 [GUI] INFO  ge - OpenGL version: 4.1.0
7205 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
7205 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
7206 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
7211 [GUI] INFO  ge - Using VBO
7213 [GUI] DEBUG ge - bindBuffer 0, 1
7213 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
7214 [GUI] INFO  ge - Using shaders with Skinning
7215 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
7344 [GUI] DEBUG ge - useProgram 3
7344 [GUI] DEBUG ge - bindBuffer 1, 2
7345 [GUI] DEBUG ge - setBufferData target=1, size=688, buffer size=0, usage=6
7350 [GUI] DEBUG ge - bindBuffer 0, 3
7350 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
7364 [GUI] DEBUG ge - bindBuffer 0, 4
7364 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
7375 [GUI] DEBUG ge - bindBuffer 0, 5
7375 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
7375 [GUI] DEBUG ge - genTexture
7376 [GUI] DEBUG ge - bindTexture 1
7376 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
7377 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
7378 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
7378 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
7378 [GUI] DEBUG ge - setTextureWrapMode 1, 1
7379 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
7379 [GUI] DEBUG ge - useProgram 3
7379 [GUI] DEBUG ge - disableFlag GU_LIGHT0
7379 [GUI] DEBUG ge - disableFlag GU_LIGHT1
7379 [GUI] DEBUG ge - disableFlag GU_LIGHT2
7380 [GUI] DEBUG ge - disableFlag GU_LIGHT3
7380 [GUI] DEBUG ge - startDisplay
7380 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
7380 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
7380 [GUI] DEBUG ge - bindTexture 1
7381 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
7381 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
7382 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
7382 [GUI] DEBUG ge - disableFlag GU_BLEND
7382 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
7382 [GUI] DEBUG ge - disableFlag GU_FOG
7383 [GUI] DEBUG ge - disableFlag GU_LIGHTING
7383 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
7383 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
7383 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
7383 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
7384 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
7384 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
7384 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
7384 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
7384 [GUI] DEBUG ge - setTextureWrapMode 1, 1
7385 [GUI] DEBUG ge - setDepthMask disabled
7385 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
7385 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
7385 [GUI] DEBUG ge - setFrontFace clockwise
7385 [GUI] DEBUG ge - setBones count=0
7386 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
7387 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
7387 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
7387 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
7387 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
7388 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
7388 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
7388 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
7388 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
7389 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
7389 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
7389 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
7389 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
7390 [GUI] DEBUG ge - disableClientState 0
7390 [GUI] DEBUG ge - enableVertexAttribArray 0
7390 [GUI] DEBUG ge - disableClientState 1
7390 [GUI] DEBUG ge - disableClientState 2
7391 [GUI] DEBUG ge - disableClientState 3
7391 [GUI] DEBUG ge - enableVertexAttribArray 4
7391 [GUI] DEBUG ge - bindBuffer 0, 5
7391 [GUI] DEBUG ge - setVertexAttribPointer id=0, size=2, type=6, normalized=false, stride=16, offset=0
7391 [GUI] DEBUG ge - setVertexAttribPointer id=4, size=2, type=6, normalized=false, stride=16, offset=8
7392 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
7392 [GUI] DEBUG ge - bindBuffer 1, 2
7392 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
7392 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
7392 [GUI] DEBUG ge - setTextureFunc func=0
7393 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
7393 [GUI] DEBUG ge - setTextureWrapMode 0, 0
7393 [GUI] DEBUG ge - setFrontFace counter-clockwise
7393 [GUI] DEBUG ge - endDirectRendering
7393 [GUI] DEBUG ge - useProgram 0
7394 [GUI] DEBUG ge - endDisplay
7394 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
7609 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
7610 [GUI] DEBUG ge - useProgram 3
7610 [GUI] DEBUG ge - disableFlag GU_LIGHT0
7610 [GUI] DEBUG ge - disableFlag GU_LIGHT1
7610 [GUI] DEBUG ge - disableFlag GU_LIGHT2
7610 [GUI] DEBUG ge - disableFlag GU_LIGHT3
7611 [GUI] DEBUG ge - startDisplay
7611 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
7611 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
7611 [GUI] DEBUG ge - bindTexture 1
7611 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
7612 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
7612 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
7612 [GUI] DEBUG ge - disableFlag GU_BLEND
7613 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
7613 [GUI] DEBUG ge - disableFlag GU_FOG
7613 [GUI] DEBUG ge - disableFlag GU_LIGHTING
7613 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
7613 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
7613 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
7614 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
7614 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
7614 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
7614 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
7614 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
7614 [GUI] DEBUG ge - setTextureWrapMode 1, 1
7615 [GUI] DEBUG ge - setDepthMask disabled
7615 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
7615 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
7615 [GUI] DEBUG ge - setFrontFace clockwise
7615 [GUI] DEBUG ge - setBones count=0
7616 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
7616 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
7616 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
7616 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
7617 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
7617 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
7617 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
7617 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
7617 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
7618 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
7618 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
7618 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
7618 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
7618 [GUI] DEBUG ge - disableClientState 0
7619 [GUI] DEBUG ge - disableClientState 1
7619 [GUI] DEBUG ge - disableClientState 2
7619 [GUI] DEBUG ge - disableClientState 3
7619 [GUI] DEBUG ge - bindBuffer 0, 5
7619 [GUI] DEBUG ge - setVertexAttribPointer id=0, size=2, type=6, normalized=false, stride=16, offset=0
7620 [GUI] DEBUG ge - setVertexAttribPointer id=4, size=2, type=6, normalized=false, stride=16, offset=8
7620 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
7620 [GUI] DEBUG ge - bindBuffer 1, 2
7620 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
7620 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
7620 [GUI] DEBUG ge - setTextureFunc func=0
7621 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
7621 [GUI] DEBUG ge - setTextureWrapMode 0, 0
7621 [GUI] DEBUG ge - setFrontFace counter-clockwise
7621 [GUI] DEBUG ge - endDirectRendering
7621 [GUI] DEBUG ge - useProgram 0
7621 [GUI] DEBUG ge - endDisplay
7621 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
8695 [Emu] INFO  runtime - Using Compiler
8776 [root_5] WARN  hle - Unsupported syscall 2064 sceKernelSetCompiledSdkVersion395 03090510 09FFFE00 00000000
8789 [svr09_main] INFO  compiler - Replacing CodeBlock at 0x08954C48 by Native Code 'strlen'
8793 [svr09_main] INFO  compiler - Replacing CodeBlock at 0x089512C0 by Native Code 'memset'
8799 [svr09_main] INFO  compiler - Replacing CodeBlock at 0x0893743C by Native Code 'nop'
8814 [svr09_main] INFO  compiler - Splitting _S1_2_8B74EB4 (3390/3000)
8844 [svr09_main] INFO  compiler - Replacing CodeBlock at 0x08913F74 by Native Code 'nop'
8855 [svr09_main] INFO  compiler - Replacing CodeBlock at 0x08913F6C by Native Code 'nop'
8855 [svr09_main] INFO  compiler - Replacing CodeBlock at 0x0891277C by Native Code 'nop'
8856 [svr09_main] INFO  compiler - Replacing CodeBlock at 0x089127BC by Native Code 'nop'
9134 [svr09_main] ERROR compiler - Trying to compile an invalid address 0x02EA0A80
Code:
Exception in thread "svr09_main" java.lang.NoClassDefFoundError: _S1_2_8912854
    at _S1_2_8912AFC.s(_S1_2_8912AFC.java:824)
    at _S1_2_8A18A8C.s(_S1_2_8A18A8C.java:292)
    at _S1_2_8A15A90.s(_S1_2_8A15A90.java:20)
    at _S1_2_8900020.s(_S1_2_8900020.java:56)
    at _S1_2_8B19B38.s(_S1_2_8B19B38.java:240)
    at _S1_2_8B19B38.exec(_S1_2_8B19B38.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:683)
    at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:47)
Caused by: java.lang.ClassNotFoundException: _S1_2_8912854
    at java.lang.ClassLoader.findClass(Unknown Source)
    at jpcsp.Allegrex.compiler.CompilerClassLoader.findClass(CompilerClassLoader.java:57)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 8 more
Code:
------------------------------------------------------------
Thread ID - 0x00000007
Th Name   - svr09_main
zr:0x00000000 at:0x00000001 v0:0x00000000 v1:0x00000000
a0:0x08BA82A0 a1:0x00000000 a2:0x00000000 a3:0x08B6B9FC
t0:0x00000197 t1:0x00000000 t2:0x099E3C00 t3:0x08BB0000
t4:0x08B60000 t5:0x08B60000 t6:0x08B9359C t7:0x80000000
s0:0x08BA827C s1:0x00000000 s2:0x09FFF4A8 s3:0x00000020
s4:0x00000001 s5:0x08930000 s6:0x00000000 s7:0x00000000
t8:0x00000000 t9:0x00000000 k0:0x09FFFB00 k1:0x00000000
gp:0x08B9AE20 sp:0x09FFF450 fp:0x00000000 ra:0x08912E38
0x08B19B38: 0x00000000 - nop
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0003 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'svr09_main' ID: 0x0007 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x43 Initial Priority: 0x43
Thread Entry: 0x08B19B38 Stack: 0x09FDBC00 - 0x09FFFC00 Stack Size: 0x00024000
Thread Run Clocks: 22765 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  01208000 18907136 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX               X]
Fragmented memory: 005F8000 6258688 bytes
[                                               XXXXXXXXXXXXXXXXX]
------------------------------------------------------------
Code:
7100 [GUI] WARN  memory - RoadToWMPSP.bin: section allocates more than program 00000000 - 00000000
7102 [GUI] DEBUG memory - Reserving 0x8DFB000 bytes at 0x00000000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
7102 [GUI] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_Addr, size=0x8DFB000, addr=0x00000000
7102 [GUI] WARN  memory - Failed to properly reserve memory consumed by module mainPSP at address 0x00000000, size 0x8DFB000: allocated null
Is this problem fixed with r2552?
It's working now, thanks for fixing! Smile

r2552
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
using r 3264
still goes ingame
no problems so far
here is an info log