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Full Version: Cabela's Legendary Adventures - USA - ULUS10385
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Game stuck after creating new profile. Defect introduced in r1878.

r1885
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
------------------------------------------------------------
Thread ID - 0x00000008
Th Name   - game_thread
zr:0x00000000 at:0x00000001 v0:0x00000000 v1:0x00000001
a0:0x08E2A4A0 a1:0x00000177 a2:0x093481E0 a3:0x00000000
t0:0x00000005 t1:0x00000005 t2:0x08C2DE7C t3:0x08C30000
t4:0x08C035BD t5:0x08C00000 t6:0x08DD42E4 t7:0x00000000
s0:0x08E2A4A0 s1:0x00000060 s2:0x00000006 s3:0x08EBD424
s4:0x08E2A4A0 s5:0x0933C960 s6:0x0933CC70 s7:0x09347CB0
t8:0x00000100 t9:0x0897FD14 k0:0x09FFFB00 k1:0x00000000
gp:0x08CDE5A0 sp:0x09FFB560 fp:0x08C15544 ra:0x0897FE94
0x08000030: 0x0010290C - syscall    0x040A4 [hleKernelExitCallback]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sound thread 1' ID: 0x0045 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08A123E0 Stack: 0x09FDB400 - 0x09FDF400 Stack Size: 0x00004000
Thread Run Clocks: 916624 Exit Code: 0x800201A4
Thread Wait Type: None Us: 5000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'decode 1' ID: 0x0047 Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08A155C0 Stack: 0x09FCB400 - 0x09FDB400 Stack Size: 0x00010000
Thread Run Clocks: 354886 Exit Code: 0x800201A4
Thread Wait Type: None Us: 2300 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 4644 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 3377 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'LoadingThread' ID: 0x007F Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x0F Initial Priority: 0x0F
Thread Entry: 0x08961918 Stack: 0x09FC7400 - 0x09FCB400 Stack Size: 0x00004000
Thread Run Clocks: 2355629 Exit Code: 0x800201A4
Thread Wait Type: None Us: 33333 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x004C Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x10 Initial Priority: 0x20
Thread Entry: 0x08000040 Stack: 0x09FC5400 - 0x09FC7400 Stack Size: 0x00002000
Thread Run Clocks: 28 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'game_thread' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08AFE1F8 Stack: 0x09FDFC00 - 0x09FFFC00 Stack Size: 0x00020000
Thread Run Clocks: 744709573 Exit Code: 0x800201A4
Thread Wait Type: None Us: 5000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'CallbackThread' ID: 0x000F Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08A15DE4 Stack: 0x09FDF400 - 0x09FDFC00 Stack Size: 0x00000800
Thread Run Clocks: 1214 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x000B) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  0172A300 24290048 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX  X]
Fragmented memory: 000E4100 934144 bytes
[               X                                             XXX]
------------------------------------------------------------

Sorry, number of revision with defect introduced corrected.
r2367
Running with dynarec compiler (log level set to OFF)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
using r 3215
still goes ingame
no problems so far
here is an info log