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Full Version: Warriors Orochi 2 - USA - ULUS10423
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r1881
Load with decrypted boot.bin
Code:
2046 [GUI] INFO  emu - Jpcsp v0.6 1881
2053 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10423
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.02
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 5.00
REGION = 32768
TITLE = WARRIORS OROCHI 2
probably homebrew? false
2058 [GUI] DEBUG hle - Loading HLE firmware up to version 500
2062 [GUI] INFO  emu - Loading global compatibility settings
2062 [GUI] INFO  ge - Only GE Graphics: false
2090 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
2090 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
2091 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
2091 [GUI] INFO  memory - Ignore invalid memory access: false
2092 [GUI] DEBUG emu - No patch file found for this game
2098 [GUI] DEBUG runtime - RuntimeContext.reset
2218 [GUI] DEBUG hle - Loading HLE firmware up to version 500
2232 [GUI] DEBUG emu - Loader: Relocation required (PRX)
2232 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08A73510 - 09EF1C80
2253 [GUI] DEBUG memory - PH alloc consumption 016EDC80 (mem 0147E770)
2253 [GUI] DEBUG memory - .bss: ignoring zero-length type 8 section 08A73510
2254 [GUI] DEBUG memory - .rel.text: relocating 65223 entries
2280 [GUI] DEBUG memory - .rel.sceStub.text: relocating 0 entries
2281 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
2281 [GUI] DEBUG memory - .rel.lib.stub: relocating 81 entries
2281 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 5 entries
2282 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 6 entries
2282 [GUI] DEBUG memory - .rel.data: relocating 15109 entries
2291 [GUI] INFO  emu - Found ModuleInfo name:'OrochiExPSP' version:0101 attr:00000000 gp:08a7b500
2292 [GUI] DEBUG memory - Reserving 0x16EDC80 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
2292 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x16EDC80, addr=0x08804000: returns 0x08804000
2294 [GUI] INFO  emu - Found 229 imports from 27 modules
2294 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x089B94A8
2295 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x089B9880
2295 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08A33D10
2295 [GUI] WARN  emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x05000010
2296 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
2296 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
2296 [GUI] WARN  emu - Failed to map import at 0x08A33A7C [0x110E318B] Module 'scesupPreAcc'(attempt 1)
2297 [GUI] WARN  emu - Failed to map import at 0x08A33A84 [0x13AE25B3] Module 'scesupPreAcc'(attempt 1)
2297 [GUI] WARN  emu - Failed to map import at 0x08A33A8C [0x1BDF797D] Module 'scesupPreAcc'(attempt 1)
2297 [GUI] WARN  emu - Failed to map import at 0x08A33A94 [0x28C5F696] Module 'scesupPreAcc'(attempt 1)
2297 [GUI] WARN  emu - Failed to map import at 0x08A33A9C [0x2EC3F4D9] Module 'scesupPreAcc'(attempt 1)
2298 [GUI] WARN  emu - Failed to map import at 0x08A33AA4 [0x348BA3E2] Module 'scesupPreAcc'(attempt 1)
2298 [GUI] WARN  emu - Failed to map import at 0x08A33AAC [0x4661D15C] Module 'scesupPreAcc'(attempt 1)
2298 [GUI] WARN  emu - Failed to map import at 0x08A33AB4 [0x86DEBD66] Module 'scesupPreAcc'(attempt 1)
2298 [GUI] WARN  emu - Failed to map import at 0x08A33ABC [0xA0EAF444] Module 'scesupPreAcc'(attempt 1)
2299 [GUI] WARN  emu - Failed to map import at 0x08A33AC4 [0xB03FF882] Module 'scesupPreAcc'(attempt 1)
2299 [GUI] INFO  emu - 219 NIDS mapped
2299 [GUI] INFO  emu - 10 remaining unmapped NIDS
2301 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2444 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2444 [GUI] DEBUG runtime - Switching to Thread root
2445 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2476 [GUI] INFO  ge - Using RenderingEngineLwjgl31
2476 [GUI] INFO  ge - OpenGL version: 4.1.0
2476 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
2477 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
2477 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
2483 [GUI] INFO  ge - Using VBO
2485 [GUI] DEBUG ge - bindBuffer 0, 1
2485 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
2490 [GUI] DEBUG ge - bindBuffer 0, 2
2491 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2503 [GUI] DEBUG ge - bindBuffer 0, 3
2503 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2511 [GUI] DEBUG ge - bindBuffer 0, 4
2512 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2512 [GUI] DEBUG ge - genTexture
2513 [GUI] DEBUG ge - bindTexture 1
2513 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
2514 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2514 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2514 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2515 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2515 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2515 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2516 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2516 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2516 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2516 [GUI] DEBUG ge - startDisplay
2517 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2517 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2517 [GUI] DEBUG ge - bindTexture 1
2517 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2518 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2518 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2519 [GUI] DEBUG ge - disableFlag GU_BLEND
2519 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2519 [GUI] DEBUG ge - disableFlag GU_FOG
2519 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2520 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2520 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2520 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2520 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2520 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2521 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2521 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2521 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2521 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2521 [GUI] DEBUG ge - setDepthMask disabled
2522 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2522 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2522 [GUI] DEBUG ge - setFrontFace clockwise
2523 [GUI] DEBUG ge - setBones count=0
2523 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2524 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2524 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2524 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2525 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2525 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2525 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2526 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2526 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2526 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2527 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2527 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2527 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2527 [GUI] DEBUG ge - enableClientState 0
2528 [GUI] DEBUG ge - disableClientState 1
2528 [GUI] DEBUG ge - disableClientState 2
2528 [GUI] DEBUG ge - enableClientState 3
2528 [GUI] DEBUG ge - bindBuffer 0, 4
2529 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
2529 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
2529 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2530 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2530 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2530 [GUI] DEBUG ge - setTextureFunc func=12
2530 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2531 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2531 [GUI] DEBUG ge - setFrontFace counter-clockwise
2531 [GUI] DEBUG ge - endDirectRendering
2531 [GUI] DEBUG ge - endDisplay
2532 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
2550 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2551 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2551 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2551 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2551 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2551 [GUI] DEBUG ge - startDisplay
2552 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2552 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2552 [GUI] DEBUG ge - bindTexture 1
2552 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2553 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2553 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2553 [GUI] DEBUG ge - disableFlag GU_BLEND
2554 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2554 [GUI] DEBUG ge - disableFlag GU_FOG
2554 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2554 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2554 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2555 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2555 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2555 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2555 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2555 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2556 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2556 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2556 [GUI] DEBUG ge - setDepthMask disabled
2556 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2556 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2557 [GUI] DEBUG ge - setFrontFace clockwise
2557 [GUI] DEBUG ge - setBones count=0
2557 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2557 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2558 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2558 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2558 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2558 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2559 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2559 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2559 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2559 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2560 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2560 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2560 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2560 [GUI] DEBUG ge - enableClientState 0
2560 [GUI] DEBUG ge - disableClientState 1
2561 [GUI] DEBUG ge - disableClientState 2
2561 [GUI] DEBUG ge - enableClientState 3
2561 [GUI] DEBUG ge - bindBuffer 0, 4
2561 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
2561 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
2562 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2562 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2562 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2562 [GUI] DEBUG ge - setTextureFunc func=12
2562 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2563 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2563 [GUI] DEBUG ge - setFrontFace counter-clockwise
2563 [GUI] DEBUG ge - endDirectRendering
2563 [GUI] DEBUG ge - endDisplay
2563 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: None
using r 2832
same problem as Warriors Orochi
you have to disable media engine to get past the first couple of screens to get ingame
here is an info log
using r 3261
still goes ingame
no problems so far
don't have to disable media engine anymore
here is an info log