10-18-2010, 03:53 PM
09-30-2012, 12:32 AM
using r 2750
this goes ingame
can be moved to the playable section
this goes ingame
can be moved to the playable section
09-30-2012, 02:18 AM
Please attach log file each time when
you said "can be moved to the playable section"
Thanks
you said "can be moved to the playable section"
Thanks
(09-30-2012, 12:32 AM)nash67 Wrote: [ -> ]using r 2750
this goes ingame
can be moved to the playable section
09-30-2012, 02:39 AM
Moved to playable.
(btw if possible post some screenshots, when you discover a playable game, Thanks!)
(btw if possible post some screenshots, when you discover a playable game, Thanks!)
09-30-2012, 12:33 PM
(09-30-2012, 02:39 AM)hyakki Wrote: [ -> ]Moved to playable.
(btw if possible post some screenshots, when you discover a playable game, Thanks!)
I have tested game on JPCSP r2750 x64, and it's playable.
My specs: AMD Athlon 64 x2 3800+ 2,00GHz (sucks, i know )
Nvidia XFX GT 240 512MB GDDR5
3GB DDR2 ram memory
Win 7 Ultimate 64bit
Here are some screenshots (in game + my config):
[attachment=9839]
[attachment=9840]
[attachment=9841]
[attachment=9842]
[attachment=9843]
[attachment=9844]
[attachment=9845]
10-22-2012, 05:35 AM
using r2794
still goes ingame
just noticed a few warnings in the log
WARN hle.scePsmfPlayer - audioThread - Unimplemented scePsmfPlayerBreak psmfPlayer=0x9B0BF3C
WARN hle.scePsmfPlayer - audioThread - Unimplemented scePsmfPlayerBreak psmfPlayer=0x9B0BF3C
WARN hle.scePsmfPlayer - audioThread - Unimplemented scePsmfPlayerBreak psmfPlayer=0x9B0BF3C
here is the info log
still goes ingame
just noticed a few warnings in the log
WARN hle.scePsmfPlayer - audioThread - Unimplemented scePsmfPlayerBreak psmfPlayer=0x9B0BF3C
WARN hle.scePsmfPlayer - audioThread - Unimplemented scePsmfPlayerBreak psmfPlayer=0x9B0BF3C
WARN hle.scePsmfPlayer - audioThread - Unimplemented scePsmfPlayerBreak psmfPlayer=0x9B0BF3C
here is the info log
04-26-2013, 07:31 AM
here is a Jpcsp Trace log with scePsmfPlayer