05-23-2018, 06:18 AM
choose mission mode then the chapter you want to play then choose a part of the story you want to play, after you choose it the game just freezes while music in the background plays
(05-23-2018, 06:18 AM)nash67 Wrote: [ -> ]choose mission mode then the chapter you want to play then choose a part of the story you want to play, after you choose it the game just freezes while music in the background playsWould it be possible to generate a log at DEBUG level? Does it hang at the same place?
14:44:29 DEBUG hle.sceAtrac3plus - thread01 - sceAtracDecodeData returning 0x00000000, samples=0x800, end=0, remainFrames=-1, currentSample=0x14D63C/0x1EA674, AtracID[id=0, inputBuffer=pspFileBuffer(addr=0x08A8BE84, maxSize=0x5A46C, currentSize=0x1D020, readPosition=0x3D44C, writePosition=0x0, filePosition=0x5A46C, fileMaxSize=0x5A46C), channels=2, outputChannels=2]
14:44:30 DEBUG hle.sceAtrac3plus - thread01 - sceAtracDecodeData returning 0x00000000, samples=0x800, end=0, remainFrames=-1, currentSample=0x14DE3C/0x1EA674, AtracID[id=0, inputBuffer=pspFileBuffer(addr=0x08A8BE84, maxSize=0x5A46C, currentSize=0x1CEA8, readPosition=0x3D5C4, writePosition=0x0, filePosition=0x5A46C, fileMaxSize=0x5A46C), channels=2, outputChannels=2]
14:44:30 DEBUG hle.sceAtrac3plus - thread01 - sceAtracDecodeData returning 0x00000000, samples=0x800, end=0, remainFrames=-1, currentSample=0x14E63C/0x1EA674, AtracID[id=0, inputBuffer=pspFileBuffer(addr=0x08A8BE84, maxSize=0x5A46C, currentSize=0x1CD30, readPosition=0x3D73C, writePosition=0x0, filePosition=0x5A46C, fileMaxSize=0x5A46C), channels=2, outputChannels=2]