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Full Version: High use of video memory shared when starting a game using Nvidia GPU
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Thread not is about bugs, but just share a strange detail.
When starting a game in loading precompiled shaders is used more of 800 MB of video memory shared in system RAM instead of using GPU memory.
When the game is totally loaded GPU memory used is less of 300 MB and 800 MB to 1 GB system memory is used.
Using Nvidia GeForce GT 640 driver version 388.71.
Anyone user here in forum using Radeon GPU having the same issue ?
Thanks for read my thread.