EmuNewz Network

Full Version: NHL 15 [BLUS31436]
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Thread needs restoring, myBB's bug fucked it up.

U can do maybe everything that doesn't involve 3D rendering. U can play GM mode, BUT u cant save game and u must deal with sometimes not correctly showing letters.

Log [attachment=30907]
RPCS3 v0.0.3-5511-386ff781 Alpha
The game doesn't react to pressing X key on the keyboard.
Didnt expected so quick post from anyone, i had no time to edit my post.


OpenGL, DX12, Vulkan same performance (just menu ofc)
Different decoders doesnt fix anything at my knowledge (Just run fast, fast)
720p max res, higher res white screen.
Pretty heavy on CPU even just in menu.

Music play alright, it sound bad just because of ytb copyright.

PS: X is A on xbox controller.. dont know how about keyboard maybe enter.
Well, I fixed crash when trying entering ''play now''.

Copy highlights.sav from dev_hdd1\cache\BLUS31436 to root dev_hdd1

It now load match with EA logo with sound of the crowd and then just purple image and sound of crowd

Ingame PC emu[attachment=31088]
real ps3[attachment=31089]

I think it is considered ''ingame'' now.

Still intro as you can't see a thing
I am back and with me new build and news.

Vulkan: no change - EA logo ingame then white screen with sounds.

Both recompilers + spu loop detection

White collor buffers - u need to get some graphic at the end, alone just crash while loading with
F {rsx::thread} class std:Confusedystem_error thrown: device or resource busy: device or resource busy

Strick rendering mode - to ''fix'' crash above and get few images with blue overlay over it and then get white screen just spamming
W {rsx::thread} RSX: Surface blit from a compressed texture
W {rsx::thread} RSX: Overlapping surface exceeds bounds; returning full surface region

Use openGL texture scaling - Now its working as on screenshots.
Interesting facts at least for me, everytime it spam just E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0) alone without this option.
As u check this option, it is posting
W {rsx::thread} RSX: Attempting to sample a currently bound depth surface @ 0xc3120000 x2
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0) x3
E {rsx::thread} RSX: FBO check failed: 0x8cd6
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0)
E {rsx::thread} RSX: FBO check failed: 0x8cd6

W {rsx::thread} RSX: Cache miss at address 0xC2816C00. This is gonna hurt...
W {PPU[0x100001a] Thread (DIME) [0x00bfe4dc]} sceNp: sceNpManagerGetStatus(status=*0xd0179c00) x2
W {rsx::thread} RSX: Attempting to sample a currently bound depth surface @ 0xc3ae0000

and every time this show up new frame render
Invalidate cache every frame - just adds error E {rsx::thread} RSX: Sampling of RTT region as non-2D texture! addr=0xc6853c00, Type=2, dims=256x256 x18
if not disable vertex cache selected
Disable vertex cache - seems doing nothing

at the end it crash at the same spot when 2. goalie is introduced with error F {PPU[0x1000000] Thread (main_thread) [0x011de9d0]} MEM: Access violation reading location 0x27c


white, strick, scale, recompilers with warnings[attachment=31463]

white, strick, scale, recompilers without warnings [attachment=31468]

eh -__- ^ this work just with master rpcs3-v0.0.3-2017-08-01-5b61dcdc_win64.zip
latest rpcs3-v0.0.3-2017-08-01-b3968261_win64.zip broke it again..