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Full Version: Frontier Gate - JPN- NPJH50468
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Hey, in new revisions r 2785 and 2788 - game run, and good FPS 20~30.
I was able to get out of the building and continue. And when im exit out of the city - the emulsion crashed.
Code:
Running Jpcsp 64bit...
Exception in thread "GUI" java.nio.BufferOverflowException
        at java.nio.DirectIntBufferU.put(Unknown Source)
        at java.nio.DirectIntBufferU.put(Unknown Source)
        at jpcsp.util.Utilities.putBuffer(Utilities.java:398)
        at jpcsp.graphics.VertexBuffer.load(VertexBuffer.java:256)
        at jpcsp.graphics.VideoEngine.executeCommandPRIM(VideoEngine.java:1915)
        at jpcsp.graphics.VideoEngine.executeCommand(VideoEngine.java:1242)
        at jpcsp.graphics.VideoEngine.executeList(VideoEngine.java:981)
        at jpcsp.graphics.VideoEngine.update(VideoEngine.java:630)
        at jpcsp.HLE.modules150.sceDisplay$AWTGLCanvas_sceDisplay.paintGL(sceDis
play.java:211)
        at org.lwjgl.opengl.AWTGLCanvas.paint(AWTGLCanvas.java:314)
        at org.lwjgl.opengl.AWTGLCanvas.update(AWTGLCanvas.java:343)
        at sun.awt.RepaintArea.updateComponent(Unknown Source)
        at sun.awt.RepaintArea.paint(Unknown Source)
        at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
        at java.awt.Component.dispatchEventImpl(Unknown Source)
        at java.awt.Component.dispatchEvent(Unknown Source)
        at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
        at java.awt.EventQueue.access$000(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
        at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
        at java.awt.EventQueue$4.run(Unknown Source)
        at java.awt.EventQueue$4.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)
***
And.. Textures sometimes ... stretched.. and again normal

UPD
Im testing other option video, for the game enough to include these options:
* Use shaders
* Enable saving GE screen to Textures instend of Memory
***
But now emul have its error:
Code:
Running Jpcsp 64bit...
Exception in thread "AskaMainThread"
Exception: java.lang.OutOfMemoryError thrown from the UncaughtExceptionHandler i
n thread "AskaMainThread"
Code:
Exception in thread "GUI" java.nio.BufferOverflowException
        at java.nio.DirectIntBufferU.put(Unknown Source)
        at java.nio.DirectIntBufferU.put(Unknown Source)
        at jpcsp.util.Utilities.putBuffer(Utilities.java:398)
        at jpcsp.graphics.VertexBuffer.load(VertexBuffer.java:256)
        at jpcsp.graphics.VideoEngine.executeCommandPRIM(VideoEngine.java:1915)
        at jpcsp.graphics.VideoEngine.executeCommand(VideoEngine.java:1242)
Is this problem fixed by r2800?
Game work on x32(x86) bit emulator.
But have errors, of long play:
Code:
Running Jpcsp 32bit...
java.lang.OutOfMemoryError: PermGen space
        at java.lang.ClassLoader.defineClass1(Native Method)
        at java.lang.ClassLoader.defineClass(Unknown Source)
        at java.lang.ClassLoader.defineClass(Unknown Source)
        at jpcsp.Allegrex.compiler.CompilerClassLoader.defineClass(CompilerClass
Loader.java:34)
        at jpcsp.Allegrex.compiler.CodeBlock.loadExecutable(CodeBlock.java:160)
        at jpcsp.Allegrex.compiler.CodeBlock.compile(CodeBlock.java:514)
        at jpcsp.Allegrex.compiler.CodeBlock.getExecutable(CodeBlock.java:528)
        at jpcsp.Allegrex.compiler.Compiler.analyse(Compiler.java:448)
        at jpcsp.Allegrex.compiler.Compiler.compile(Compiler.java:521)
        at jpcsp.Allegrex.compiler.Compiler.compile(Compiler.java:478)
        at jpcsp.Allegrex.compiler.CompilerClassLoader.findClass(CompilerClassLo
ader.java:50)
        at java.lang.ClassLoader.loadClass(Unknown Source)
        at java.lang.ClassLoader.loadClass(Unknown Source)
        at _S1_10_8D6DEA4.s(_S1_10_8D6DEA4.java:380)
        at _S1_10_8D8273C.s(_S1_10_8D8273C.java:2060)
        at _S1_10_8D303C0.s(_S1_10_8D303C0.java:364)
        at _S1_10_8CF7B24.s(_S1_10_8CF7B24.java:7736)
        at _S1_10_8CF7B24.exec(_S1_10_8CF7B24.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
50)
        at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:182)
        at _S1_10_8CF15A4.s(_S1_10_8CF15A4.java:228)
        at _S1_10_8CF15A4.exec(_S1_10_8CF15A4.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
50)
        at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:203)
        at _S1_2_8921A14.s(_S1_2_8921A14.java:156)
        at _S1_2_8921A14.exec(_S1_2_8921A14.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
50)
        at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:203)
        at _S1_2_8804454.s(_S1_2_8804454.java:60)
        at _S1_2_8804454.exec(_S1_2_8804454.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
50)
        at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:203)

My test game
Increase XX:MaxPermSize ( better to use 64 bit version when increasing java memory settings )
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