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Full Version: Burnout Paradise: The Ultimate Box [BLES00455]
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RPCS3 v0.0.2-8-49b368c Alpha
White screen only.
Quote:·U 0:00:01.558953 {PPU[0x1000000] Thread (main_thread) [0x00a94078]} cellGcmSys TODO: Unimplemented display frequency: Scanout
Anyone know what Scanout is/does/means? Someone said it's for locking the framerate and unimportant, but wouldn't that mean the game should still output something? Assuming there aren't other things preventing it from loading, that is.
On a side note, I'm also asking because GoW Origins Collection uses Scanout as well, and is in the same state as Burnout.
This game doesn't work on master builds because of inaccuracies in HLE implementation of libgcm.
Scanout is irrelevant, the game can display on 30/60Hz, it's just checking if that freq. is present.
Alright, thanks for the response. Been curious about that for a while. Good luck to the RPCS3 team.
With 0.0.3-5543, BP now reaches the point where it would've loaded the save: