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Full Version: Deadpool [BLES01789]
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Game tested using rpcs3-v0.0.2-2017-07-12-bb563b3e_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:

PPU decoder: Recompiler (LLVM)
SPU decoder: Recompiler (ASMJIT)
Load liblv2.sprx only
GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60
Audio settings: XAudio2
Input/Output: DualShock 4

The game displays a glitchy loading screen (see screenshot #2) and and an Activision logo video, then freezes during the first few frames of the intro cinematic (see screenshot #3).
Game re-tested using rpcs3-v0.0.3-2017-07-27-02845f54_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:

PPU decoder: Recompiler (LLVM)
SPU decoder: Recompiler (ASMJIT)
Load liblv2.sprx only
GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60
Audio settings: XAudio2
Input/Output: DualShock 4

Goes ingame with Vulkan and OpenGL but it's far from playable. The graphics have a yellow tint and the framerate is extremely variable, depending on where you point the camera. It went as low as 1.5 fps in OpenGL and about 2 fps in Vulkan for me. Most of the time, it was in the range of 5-15 fps.