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Full Version: WET [BLUS30403]
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Game: WET [BLUS30403]
RPCS3 Version: v0.0.2-3-83ffd7c Alpha | 19 May, 2017 | FW 4.81
Specs: i7-4770 | GTX 1080 | 32GB DDR3 | Windows 10 x64
Status: Nothing
Settings:
--Core: Automatically load required libraries
Graphics: 1280x720 | 16x9 | Frame limit Off | Use GPU texture scaling
Audio: XAudio2
Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers)
See Also: WET [BLES00707]

Tested on 6 combinations of the Renderer, PPU, and SPU configurations.

OPENGL
OGL+Int(f)+Int(p): RPCS3 segfaults and crashes on startup with E {PPU[0x1000000] Thread (main_thread) [0x00966ef4]} SPU: RawSPUThread[0]: Read32(0xe0044034): unknown/illegal offset (0x4034)
OGL+Int(f)+Int(f): RPCS3 segfaults and crashes on startup with E {PPU[0x1000000] Thread (main_thread) [0x00966ef4]} SPU: RawSPUThread[0]: Read32(0xe0044034): unknown/illegal offset (0x4034)
OGL+Int(f)+Rec(ASMJIT): RPCS3 segfaults and crashes on startup with S {SPU[0x2000003] Thread (A2M MPAL CellSpursKernel3)} SPU: Function detected [0x04bb0-0x04c6c] (size=0xbc)

OGL+Rec(LLVM)+Int(p): RPCS3 segfaults and crashes on startup with E {PPU[0x1000000] Thread (main_thread) [0x0099df78]} SPU: RawSPUThread[0]: Read32(0xe0044034): unknown/illegal offset (0x4034)
OGL+Rec(LLVM)+Int(f): RPCS3 segfaults and crashes on startup with E {PPU[0x1000000] Thread (main_thread) [0x011d92cc]} SPU: RawSPUThread[0]: Read32(0xe0044034): unknown/illegal offset (0x4034)
OGL+Rec(LLVM)+Rec(ASMJIT): RPCS3 segfaults and crashes on startup with E {PPU[0x1000000] Thread (main_thread) [0x011d92cc]} SPU: RawSPUThread[0]: Read32(0xe0044034): unknown/illegal offset (0x4034)