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Full Version: Asterix & Obelix XXL 2: Mission WiFix - ULES00527
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r2410:
Playable, slow Undecided
Code:
2246 [GUI] INFO  emu - Java version: 1.6.0_30 (1.6.0_30-b12)
2247 [GUI] INFO  emu - Jpcsp v0.6
2263 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULES00527
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 3
PSP_SYSTEM_VER = 2.81
REGION = 32768
TITLE = ASTERIX & OBELIX XXL 2: MISSION WIFIX
probably homebrew? false
2378 [GUI] INFO  compiler - Compiler MethodMaxInstructions: 50
2886 [GUI] INFO  loader - Found ModuleInfo name:'KAO_PSP' version:0101 attr:00000000 gp:08bf7710
2889 [GUI] INFO  loader - Found 213 unresolved imports
2890 [GUI] INFO  loader - 213 NIDS mapped
2895 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
2905 [GUI] INFO  hle.sceDisplay - Saving GE to Textures
2906 [GUI] INFO  ge - Only GE Graphics: false
3134 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
3135 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
3138 [GUI] INFO  hle.sceMpeg - Media Engine enabled
3141 [GUI] INFO  hle - Using the external audio decoder (SonicStage)
3809 [GUI] INFO  hle.sceFont - Loading font file 'jpn0.pgf'. Font='FTT-NewRodin Pro DB' Type='Regular'
3826 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
3840 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
3847 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
3853 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
3859 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
3865 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
3872 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
3878 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
3884 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
3890 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
3897 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
3903 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
3909 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
3914 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
3920 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
3926 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
3998 [GUI] INFO  hle.sceFont - Loading font file 'kr0.pgf'. Font='AsiaKNHH-SONY-uni' Type='Regular'
4000 [GUI] INFO  emu - Using unpacked UMD EBOOT.BIN image
4001 [GUI] INFO  emu - Using the following settings:
4001 [GUI] INFO  emu - Configuration / Region
4005 [GUI] INFO  emu -     Language                                 [English]
4005 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
4006 [GUI] INFO  emu -     Daylight savings:                        [Off]
4006 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
4006 [GUI] INFO  emu -     Time format:                             [24H]
4007 [GUI] INFO  emu -     Date format:                             [YYYY-MM-DD]
4007 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
4007 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
4008 [GUI] INFO  emu -     Nickname:                                [Jpcsp]
4008 [GUI] INFO  emu - Configuration / Video
4008 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
4009 [GUI] INFO  emu -     [ ] Only GE graphics (not recommended for homebrew)
4009 [GUI] INFO  emu -     [X] Use vertex cache
4009 [GUI] INFO  emu -     [X] Use shaders (experimental)
4010 [GUI] INFO  emu -     [X] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
4010 [GUI] INFO  emu -     [X] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
4010 [GUI] INFO  emu -     [ ] Enable VAO (only relevant when using shaders and vertex cache)
4010 [GUI] INFO  emu -     [X] Enable saving GE screen to Textures instead of Memory
4011 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
4011 [GUI] INFO  emu -     [X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
4011 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
4012 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
4012 [GUI] INFO  emu - Configuration / Audio
4012 [GUI] INFO  emu -     [ ] Disable audio threads
4013 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
4013 [GUI] INFO  emu -     [ ] Disable audio blocking
4013 [GUI] INFO  emu - Configuration / Memory
4014 [GUI] INFO  emu -     [X] Ignore invalid memory access (not recommended for test reports, but improves performance)
4014 [GUI] INFO  emu -     [X] Ignore unmapped imports (not recommended)
4014 [GUI] INFO  emu - Configuration / Media
4014 [GUI] INFO  emu -     [X] Use Media Engine
4015 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
4015 [GUI] INFO  emu -     [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
4015 [GUI] INFO  emu -     [X] Use non-native fonts from flash0 folder
4016 [GUI] INFO  emu - Configuration / Compiler
4016 [GUI] INFO  emu -     [X] Use compiler (dynarec)
4016 [GUI] INFO  emu -     [X] Output profiler info to profiler.txt (only for compiler)
4016 [GUI] INFO  emu -     [50] Maximum method size
4017 [GUI] INFO  emu - Configuration / Crypto
4017 [GUI] INFO  emu -     [X] Extract decrypted EBOOT.BIN files to the TMP folder
4017 [GUI] INFO  emu -     [ ] Handle SAVEDATA in crypto mode
4018 [GUI] INFO  emu -     [ ] Extract original PGD files to the TMP folder
4018 [GUI] INFO  emu - Configuration / Display
4018 [GUI] INFO  emu -     Anti-aliasing:                           [OFF]
4019 [GUI] INFO  emu -     Resolution:                              [Native]
4019 [GUI] INFO  emu -     [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
4019 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
4068 [GUI] INFO  ge - Using RenderingEngineLwjgl31
4069 [GUI] INFO  ge - OpenGL version: 3.3.0
4069 [GUI] INFO  ge - Shading Language version: 3.30 NVIDIA via Cg compiler
4070 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
4070 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
4079 [GUI] INFO  ge - Using VBO
4082 [GUI] INFO  ge - Using shaders with Skinning
4082 [GUI] INFO  ge - Using dynamic shaders
4083 [GUI] INFO  ge - Using Geometry Shader for SPRITES
4141 [GUI] INFO  ge - Using Geometry Shader shader-150.geom
4149 [GUI] INFO  ge - Using VBO
4150 [GUI] INFO  ge - Using shaders with Skinning
4150 [GUI] INFO  ge - Using dynamic shaders
4151 [GUI] INFO  ge - Using Geometry Shader for SPRITES
4186 [GUI] INFO  ge - Using Geometry Shader shader-150.geom
4205 [GUI] INFO  ge - Using Async Vertex Cache
using r 3080
still goes ingame
no problems so far (not slow for me)
here is an info log