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Full Version: Graphic Errors with Grand Knight History
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When I use vertex cache, shader and "enable saving GE"
[attachment=7653]
the battle scene goes bananas and has lots of errors, just like this:
[attachment=7654]
[attachment=7655]
normal scenes are just fine:
[attachment=7656]

Then, if I add "Color Mask"
[attachment=7657]
the errors are fixed, yet, dozens of components are lost
[attachment=7658]
[attachment=7659]

Is it the problem of my configuration? Or if someone can fix it?
Or or can someone teach me how to fix the problem?Wink