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Full Version: The Last of Us [BCES01584]
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RPCS3 v0.0.2-5071-66835cf Alpha

Hack Build

intro Smile

after first screen FPS freeze and busy CPU 99 persent

change and ignore
Quote:{
fmt::throw_exception("Trap!" HERE);
}

To

Quote:{
//fmt::throw_exception("Trap!" HERE);
}
Should this really be considered "intro" since it's removing handling of trap exceptions, which point to errors long before the game does anything else?
Trap is really bad, not considering Intro yet
(03-31-2017, 06:19 AM)Nobbs66 Wrote: [ -> ]Should this really be considered "intro" since it's removing handling of trap exceptions, which point to errors long before the game does anything else?


Is there some sort of database on what all the errors (access violation reading XXXXXXX, invalid RSX method, etc.) mean?
(04-03-2017, 06:09 PM)shoopdahoop22 Wrote: [ -> ]
(03-31-2017, 06:19 AM)Nobbs66 Wrote: [ -> ]Should this really be considered "intro" since it's removing handling of trap exceptions, which point to errors long before the game does anything else?


Is there some sort of database on what all the errors (access violation reading XXXXXXX, invalid RSX method, etc.) mean?

Er. It kinda already says what it means (I'd say that's the whole point of the log). You just need to know what an RSX method is for example.
It's stuck on loading save i guess

U {PPU[0x10000b9] Thread (Save/Load Game Thread) [0x0152f6d0]} libnet TODO: sys_net_free_thread_context(tid=0, flags=1)

[attachment=32300]
Three last lines in the log windows:

E {SPU[0x2000004] Thread (highCellSpursKernel4)} SPU: [0x00a80] Function call without $LR
E {SPU[0x2000004] Thread (highCellSpursKernel4)} SPU: [0x00acc] Function call without $LR
E {PPU[0x1000005] Thread (fios mediathread 2) [0x0152eea8]} Stat: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT [x14]
Intro with "disable vertex cache"
[attachment=32755]
[attachment=32754]
Moving to intro.