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Full Version: Alien Crush [NPUF30008]
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Game Is Playable
But If Press Button "L1" For Show Software Manual Game Show Me Error
Quote:F {rsx::thread} class std::runtime_error thrown: Working buffer not big enough
(in file c:\rpcs3\rpcs3\emu\rsx\d3d12../Common/ring_buffer_helper.h:64)

Video :
DX12

Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2

Core:
Hook static functions: false
Load liblv2.sprx only: false

Load libraries:
- libfont.sprx
- libfontFT.sprx
- libfreetype.sprx
- libfreetypeTT.sprx
- libfs.sprx
- libresc.sprx
- librtc.sprx
- libspurs_jq.sprx
- libsre.sprx

PPU Decoder: Interpreter (fast)
PPU Threads: 2
SPU Decoder: Recompiler (ASMJIT)

Show Error
Game Now Playable whit Opengl and "L1" Working
Save / Load Working
It's Alien Crush. Not ALIEN CRUSH. I have corrected all of your titles...

Moreover this is a TurboGrafx-16 game with an embedded emulator. If we call this a commercial PS3 game then we would also have to allow hundreds upon hundreds of PS1, PS2, and PSP games that can also be acquired from PSN and run with an emulator (on the PS3 itself).

So moving this to general discussion, and no need to report on any more of them.
(02-22-2017, 06:01 PM)ssshadow Wrote: [ -> ]It's Alien Crush. Not ALIEN CRUSH. I have corrected all of your titles...

Moreover this is a TurboGrafx-16 game with an embedded emulator. If we call this a commercial PS3 game then we would also have to allow hundreds upon hundreds of PS1, PS2, and PSP games that can also be acquired from PSN and run with an emulator (on the PS3 itself).

So moving this to general discussion, and no need to report on any more of them.

You right
I forgot always correct name game and copy paste of log file
When ps3 have embedded ps1 ps2 PSP emulator
Why don't used of they ?

ps : if i write code for change title name of upper to lower character in log file
can you add my code to project ?