07-30-2017, 06:15 PM
You're right. Scott is complete broken now on all backends on the nightly, GCM builds.....
Hopefully they recognize this and address the regression soon.
Hopefully they recognize this and address the regression soon.
(07-30-2017, 06:15 PM)legend80 Wrote: [ -> ]You're right. Scott is complete broken now on all backends on the nightly, GCM builds.....Tried on latest version 0.0.3-9-54f990a, still a broken mess
Hopefully they recognize this and address the regression soon.
(07-30-2017, 10:02 PM)wffl Wrote: [ -> ]Works with 'Disable Vertex cache'.You're correct, plays perfect with that option on, 60fps all the time.
(08-05-2017, 04:14 AM)legend80 Wrote: [ -> ]Related to the error being spammed EVEN after you shut down the game.
E {PPU[0x100000e] Thread (Transport Thread) [0x001a4070]} libnet: recvfrom(): error 0
E {PPU[0x100000e] Thread (Transport Thread) [0x001a4070]} libnet: Unknown/illegal socket error: 10045 (in file C:\rpcs3\rpcs3\Emu\Cell\Modules\sys_net.cpp:207)
It eventually crashes as it eats more and more memory - pic of task manager after rpcs3 finally stalled out because of this.....
UPDATE:
Found the build that broke Scott:
https://ci.appveyor.com/project/rpcs3/rp...0.0.2-4988
Before it would just present this at the intro screen, but then it would stop. NOW, it just spams the one above forever....
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\sys_net.cpp:207)
E {PPU[0x1000000] Thread (main_thread) [0x0140f3e0]} libnet: socket(): error 2
E {PPU[0x1000000] Thread (main_thread) [0x0140f318]} libnet: bind(): socket does not exist
(08-05-2017, 05:30 AM)legend80 Wrote: [ -> ]Not sure why, this has been confirmed by others in the thread. Maybe because your version is not updated + dlc or something
Update:
Load times/net code spamming only impacts updated versions of game
Clienthax is investigating.
It's just broken net code - the issue is that networking is running when it's set to off. I did have a go at fixing the netcode lastnight but haven't got it to a decent non spamming state. I'm going to have to run some tests on my decr later to see what the heck the real ps3 does with no network connection