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Full Version: MARVEL VS CAPCOM 3 [BLUS30410]
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In Log
Quote:·W {PPU[0x1000002] Thread (xf_ms_SpursHdlr0) [0x013b636c]} sys_spu: sys_spu_thread_group_join(id=0x1, cause=*0xd002bda0, status=*0xd002bda4)
·W {PPU[0x1000002] Thread (xf_ms_SpursHdlr0) [0x013b6350]} sys_spu: sys_spu_thread_group_start(id=0x1)
·W {PPU[0x1000002] Thread (xf_ms_SpursHdlr0) [0x013b636c]} sys_spu: sys_spu_thread_group_join(id=0x1, cause=*0xd002bda0, status=*0xd002bda4)
·W {PPU[0x1000002] Thread (xf_ms_SpursHdlr0) [0x013b6350]} sys_spu: sys_spu_thread_group_start(id=0x1)
·W {PPU[0x1000002] Thread (xf_ms_SpursHdlr0) [0x013b636c]} sys_spu: sys_spu_thread_group_join(id=0x1, cause=*0xd002bda0, status=*0xd002bda4)
·W {PPU[0x1000002] Thread (xf_ms_SpursHdlr0) [0x013b6350]} sys_spu: sys_spu_thread_group_start(id=0x1)
·W {PPU[0x1000002] Thread (xf_ms_SpursHdlr0) [0x013b636c]} sys_spu: sys_spu_thread_group_join(id=0x1, cause=*0xd002bda0, status=*0xd002bda4)
·W {PPU[0x1000002] Thread (xf_ms_SpursHdlr0) [0x013b6350]} sys_spu: sys_spu_thread_group_start(id=0x1)
·W {PPU[0x1000002] Thread (xf_ms_SpursHdlr0) [0x013b636c]} sys_spu: sys_spu_thread_group_join(id=0x1, cause=*0xd002bda0, status=*0xd002bda4)
·W {PPU[0x1000002] Thread (xf_ms_SpursHdlr0) [0x013b6350]} sys_spu: sys_spu_thread_group_start(id=0x1)
·W {PPU[0x1000002] Thread (xf_ms_SpursHdlr0) [0x013b636c]} sys_spu: sys_spu_thread_group_join(id=0x1, cause=*0xd002bda0, status=*0xd002bda4)

Video:
OpenGL

Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2

Core:
Hook static functions: false
Load liblv2.sprx only: false

Load libraries:
- libadec.prx
- libatrac3plus.prx
- libdmux.prx
- libfiber.prx
- libfs.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libvdec.prx

PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)