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Full Version: Dead Space [BLES00309]
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Video:
OpenGL

Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2

Core:
Hook static functions: false
Load liblv2.sprx only: false

Load libraries:
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx

PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)

Quote:F {SPU[0x2000004] Thread (Job Manager - Job Thread)} class std::runtime_error thrown: Unknown command GETLLAR (cmd=0xd0, lsa=0x3ef80, ea=0x2145ad00, tag=0x0, size=0x0)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:500)
F {SPU[0x2000005] Thread (Job Manager - Job Thread)} class std::runtime_error thrown: Unknown command GETLLAR (cmd=0xd0, lsa=0x3ef80, ea=0x2145ad00, tag=0x0, size=0x0)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:500)
E {PPU[0x1000010] Thread (Game Data Utility) [0x00b812f4]} cellGame: cellGameDataCheckCreate2(version=0x0, dirName=“BLES00308”, errDialog=0x0, funcStat=*0xceb4f8, container=4294967295)
U {PPU[0x1000010] Thread (Game Data Utility) [0x00b812f4]} cellGame TODO: cellGameDataCheckCreate2(): should create directory '/dev_hdd0/game/BLES00308'
E {PPU[0x1000012] Thread (EARS::Online::InitTrophiesThread) [0x00b81534]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0xceb0f0, arg=*0x20851f20, options=0x0)
Freezes during opening movie.