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Full Version: Grand Theft Auto: San Andreas [BLUS31584]
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O1L [GL: try to skip incorrectly prepared FBO's.] [a809f334]

Settings :
*Render:
-OpenGL
-1280x720
-VSync OFF
-XAudio2
-Frame limit 'OFF

*PPU Decoder:
-Recompiler (Fast)
*SPU Decoder:
-Recompiler (ASMJIT)

LLE:
Quote: - libsync2.prx

Vulkan:
Quote:E {rsx::thread} RSX: ERROR: [Driver] Code 0 : vkCreateImage: image creation failed due to invalid parameter
F {rsx::thread} class std::runtime_error thrown: Assertion failed! Result is C4650B07h

DX12:
Quote:Fatal error
Unhandled Win32 exception 0xC0000005.
Segfault reading location 0000000000000000 at 00000000003eb98b.
Instruction address: 00000000003eb98b.
Function address: 00000000003eb820 (base+0x3db820).
Module name: 'rpcs3.exe'.
Module base: 0000000000010000.
RPCS3 image base: 0000000000010000.


Log:
Don't run anymore on newest version

Quote:F {rsx::thread} class std::runtime_error thrown: Verification failed:
(in file C:\rpcs3\rpcs3\Emu\RSX\GL\GLRenderTargets.cpp:224)
(03-12-2017, 12:08 AM)Hotlipo Wrote: [ -> ]Don't run anymore on newest version

Quote:F {rsx::thread} class std::runtime_error thrown: Verification failed:
(in file C:\rpcs3\rpcs3\Emu\RSX\GL\GLRenderTargets.cpp:224)
Always post RPCS3.log
(03-12-2017, 10:01 AM)Kilowog01 Wrote: [ -> ]
(03-12-2017, 12:08 AM)Hotlipo Wrote: [ -> ]Don't run anymore on newest version

Quote:F {rsx::thread} class std::runtime_error thrown: Verification failed:
(in file C:\rpcs3\rpcs3\Emu\RSX\GL\GLRenderTargets.cpp:224)
Always post RPCS3.log

Ok sorry.
https://gist.github.com/Hotlipo/13effdc7...2a48f4d296
As I thought, you're using another version of the game, this topic is for BLUS31584.
Quote:·! 0:00:00.000146 LDR: Title: GTA San Andreas
·! 0:00:00.000153 LDR: Serial: BLES02219
Doesn't matter BLUS31584 has the same error now
(03-12-2017, 02:14 PM)Kilowog01 Wrote: [ -> ]As I thought, you're using another version of the game, this topic is for BLUS31584.
Quote:·! 0:00:00.000146 LDR: Title: GTA San Andreas
·! 0:00:00.000153 LDR: Serial: BLES02219

I knew it already, there is no difference.
It worked before, with the same issues as the video above.

Fix is coming later
[attachment=26099]


Perfect performance, a lot of graphic bugs.