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Full Version: Ratchet and Clank Future: Tools of Destruction [BCES00052]
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  • Shows a black screen with 0.01 FPS
  • Once it starts, the console is constantly spammed with "·U {PPU[0x1000000] Thread (main_thread) [0x00839bb0]} cellGame TODO: cellDiscGameGetBootDiscInfo", and it goes on forever until I stop the emulator.

Modules:
  • libfs
  • libjpgdec
  • libl10n
  • libpngdec
  • libspurs_jq
  • libsre
Goes further with PR #2390, but seems has broken path issues. Keeps looping
Code:
...
·U {PPU[0x1000016] Thread (fios mediathread) [0x009a4ec0]} sys_fs TODO: sys_fs_fcntl(): Unknown operation 0xc0000006 (fd=4294967295, arg=*0xd00c74f8, size=0x20)
·W {PPU[0x1000016] Thread (fios mediathread) [0x009a5ee4]} sys_fs: sys_fs_stat(path=“PIC1.PNG”, sb=*0xd00c7648)
·W {PPU[0x1000016] Thread (fios mediathread) [0x009a5ee4]} vfs::get(): invalid input: PIC1.PNG
·W {PPU[0x1000016] Thread (fios mediathread) [0x009a5ee4]} sys_fs: sys_fs_stat(“PIC1.PNG”) failed: not mounted
·E {PPU[0x1000016] Thread (fios mediathread) [0x009a5ee4]} 'sys_fs_stat' failed with 0x8001003a : CELL_ENOTMOUNTED
·W {PPU[0x1000016] Thread (fios mediathread) [0x009a5ee4]} sys_fs: sys_fs_stat(path=“”, sb=*0xd00c7508)
·W {PPU[0x1000016] Thread (fios mediathread) [0x009a5ee4]} vfs::get(): invalid input:
·W {PPU[0x1000016] Thread (fios mediathread) [0x009a5ee4]} sys_fs: sys_fs_stat(“”) failed: not mounted
·E {PPU[0x1000016] Thread (fios mediathread) [0x009a5ee4]} 'sys_fs_stat' failed with 0x8001003a : CELL_ENOTMOUNTED
·! {PPU[0x1000016] Thread (fios mediathread) [0x0082745c]} sys_tty: sys_tty_write(ch=0, buf=*0x20000010, len=19, pwritelen=*0xd00c7040)
·W {PPU[0x1000016] Thread (fios mediathread) [0x009a5ee4]} sys_fs: sys_fs_stat(path=“”, sb=*0xd00c7508)
·W {PPU[0x1000016] Thread (fios mediathread) [0x009a5ee4]} vfs::get(): invalid input:
·W {PPU[0x1000016] Thread (fios mediathread) [0x009a5ee4]} sys_fs: sys_fs_stat(“”) failed: not mounted
·E {PPU[0x1000016] Thread (fios mediathread) [0x009a5ee4]} 'sys_fs_stat' failed with 0x8001003a : CELL_ENOTMOUNTED
·W {PPU[0x1000016] Thread (fios mediathread) [0x009a5ee4]} sys_fs: sys_fs_stat(path=“”, sb=*0xd00c7508)
·W {PPU[0x1000016] Thread (fios mediathread) [0x009a5ee4]} vfs::get(): invalid input:
...

LLE used
Code:
- libac3dec.sprx
    - libac3dec2.sprx
    - libadec.sprx
    - libapostsrc_mini.sprx
    - libat3dec.sprx
    - libatrac3plus.sprx
    - libatxdec.sprx
    - libdmux.sprx
    - libdmuxpamf.sprx
    - libfs.sprx
    - libl10n.sprx
    - libpamf.sprx
    - libresc.sprx
    - librtc.sprx
    - libsail.sprx
    - libsail_avi.sprx
    - libsail_rec.sprx
    - libsjvtd.sprx
    - libsmvd2.sprx
    - libsmvd4.sprx
    - libspurs_jq.sprx
    - libsre.sprx
Seems to have made slightly more progress with recent builds, and the FPS counter now reaches 60fps. It doesn't boot yet, unfortunately.

Give it at least one months worth of revisions and I guarantee it will boot.
Update: It boots! Big Grin (But crashes before showing the Insomniac logo :/ )

Auto LLE modules were used.

Please move this thread
Well, this doesn't look very good. This game is "completely fucked" according to cell_juhn:
[Image: DmVOXOB.png]

Looks like the only way we can make this game go any further is to basically rip apart the game's files :/
Alright, so if the Null renderer is used, I believe TOD actually goes ingame. However, there's two issues:

1. Null Renderer (obviously) prevents you from seeing anything.

2. This game needs libaudio to boot. Loading it breaks all sound, and nothing can be heard.


That being said, if I press Start and X a little while after booting, the save data prompt comes up, meaning I'm on the title screen. There appears to be no issues related to savedata, so I can proceed onwards, meaning it most likely goes ingame after this point.
I still wouldn't consider it in game since you can't see anything, and thus can't confirm how far it gets.