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Full Version: Killzone [NPEA00418]
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Screen is black and Game Have FPS but don't show anyting

Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2

Core:
Hook static functions: true
Load liblv2.sprx only: false

Load libraries:
- libadec.prx
- libapostsrc_mini.prx
- libfs.prx
- libio.prx
- libresc.prx
- librtc.prx
- libsail.prx
- libspurs_jq.prx
- libsre.prx
- libvdec.prx
- libvpost.prx

PPU Decoder: Interpreter (precise)
SPU Decoder: Recompiler (ASMJIT)
Please write titles as they should be, no caps and no silly ®.
Game Have Sound And can hear Select Menu But Screen Is Black


Vulkan
Quote:E {rsx::thread} RSX: Unknown/illegal instruction: 0x17 (forced unit 2)
E {rsx::thread} RSX: Bad scale: 4
E {rsx::thread} RSX: Warning, version 420 is not yet complete; most version-specific features are present, but some are missing.
ERROR: 0:95: '' : syntax error
ERROR: 1 compilation errors. No code generated.


E {rsx::thread} RSX:
F {rsx::thread} class std::runtime_error thrown: Failed to compile fragment shader
(in file C:\rpcs3\rpcs3\Emu\RSX\VK\VKFragmentProgram.cpp:461)

OpenGL
Quote:E {rsx::thread} RSX: Unknown/illegal instruction: 0x40 (forced unit 2)
E {rsx::thread} RSX: Failed to compile shader: 0(129) : error C0000: syntax error, unexpected reserved word "break", expecting "::" at token "break"

F {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Fragment info
-------------
0(129) : error C0000: syntax error, unexpected reserved word "break", expecting "::" at token "break"
(0) : error C2003: incompatible options for link
'
rpcs3-v0.0.1-2017-03-01-2e2bb698_win64
(03-01-2017, 04:08 PM)aakh1361 Wrote: [ -> ]intro

Missing log / build commit indication
Moving to intro
RPCS3 v0.0.1-5-1f45f05 Pre-Alpha
I can't hear anything after the intro, the game freezes completely.

F {PPU[0x1000012] Thread (_libsail-control) [0x013ebfc8]} class std::runtime_error thrown: Function not registered (index 3007)
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUModule.cpp:161)
RPCS3 v0.0.2-3-f0f8f50 Alpha
the game freez after loading screen
opengl or vulkan the same
PPU Decoder:Recompiler(LLVM)
SPU Decoder: Recompiler (ASMJIT)
Load libraries:
- libadec.prx
- libapostsrc_mini.prx
- libfs.prx
- libio.prx
- libresc.prx
- librtc.prx
- libsail.prx
- libspurs_jq.prx
- libsre.prx
- libvdec.prx
- libvpost.prx
Does auto LLE not work? Use auto LLE.