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Full Version: Daytona USA [NPEB00630]
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Good Day,
I didnĀ“t find a thread for this game so i thought would create on.


Graphicadapter: Nvidia 550 ti 1GB (Fermi)
Driver:358.70 (supports DirectX 12)

In my opinion, the game fully playable despite the graphical issues e.g. flickering textures. I was able to successfully finish a game.


Tested with build: 623ddd96/appveyor

Tested in: OpenGL


Settings:
- PPU - Interpreter (fast)
- SPU - Interpreter (fast)
- OpenGL
- 1920x1080
- XAudio2

LLE :
-Sre
-l10n
-resc
-rtc
-sail
Renderer : Vulkan

LLVM + ASMJIT works the better

Game FPS are between 30 and 50 ingame

Textures are broken
Moving to Ingame, a racing game doesn't seem very Playable like that

Actually it's a duplicated thread. Please don't create duplicated threads.
Merging.
RPCS3 v0.0.2-8-59e3efb



Most graphical issues go away with ppu fast interpreter

MEM: Access violation when res set to 1080p even though it's supported, 720p is fine
Using LLVM + ASMJIT and Vulkan, graphics are still glitchy but the game goes at a full 60 FPS [Image: aryjxkE.jpg]