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Full Version: Dengeki Bunko: Fighting Climax [BLJM61210]
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LLE:
cellSpursJq_Library
cellSre_Library
sceNp_Library
sceNp2_Library

[attachment=21264]
[attachment=21265]
Again, you're using an old build (9 days ago - https://github.com/RPCS3/rpcs3/commit/8f788cb)
You should always test with the latest master
Download from here: https://ci.appveyor.com/project/rpcs3/rp.../artifacts
Also, I don't think LLE'ing sceNp is going to work. IIRC, on a real PS3, it uses IPC to communicate with the XMB/OS process, but we emulate neither. Feel free to correct me.
This time I used this version https://ci.appveyor.com/project/rpcs3/rp...d/1.0.2052
but the situation was the same as version 8f788cb.
(like this
It's so slow in my computer.
(um, my English is very~ poor.)
LLE:
cellSpursJq_Library
cellSre_Library
I have already signaled problem for this game and same other game
rpcs3 need implemend "syscall_988", for this gamer after first loading rpcs3 show this and windows GS close
Quote:{PPU Thread[0x1fc] (savedata check thread)[0x0031a878]} HLE TODO: Unimplemented syscall 988: syscall_988 -> CELL_OK
(04-01-2016, 01:02 AM)Dante38490 Wrote: [ -> ]I have already signaled problem for this game and same other game
rpcs3 need implemend "syscall_988", for this gamer after first loading rpcs3 show this and windows GS close
Quote:{PPU Thread[0x1fc] (savedata check thread)[0x0031a878]} HLE TODO: Unimplemented syscall 988: syscall_988 -> CELL_OK

That syscall shouldn't affect the game. It's for doing something with the PPU debugging exception handler.
THIS IT S HAPPENING TO ME ON THE CONSOLE

Redacted console spam
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Attach a full RPCS3.log file (compress it first to .zip, .7z or .rar).