Thanks gid15 update jpcsptrace.
Anyway no finding on sceIoChangeAsyncPriority
,I also update the jpcsp log to 86cd30c
Code:
11:00:48 INFO hle.sceUtility - user_main - sceUtilityOskInitStart 0x08EFB694-0x08EFB6D4: desc='Enter Profile Name', inText='', outText='', inputMode=4, inputAttr=0x0, language=2, hide=0, inputAllowCharType=0x0, lines=1, showInputText=1, outTextLength=13, outTextLimit=12
GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
11:00:52 INFO hle.sceUtility - user_main - hleUtilityOskDisplay returning 'aaa'
How does it behave using flash0/kd/utility.prx from a real PSP?
(04-29-2017, 11:41 AM)sum2012 Wrote: [ -> ]jpcsp do not pop up osk
Code:
19:39:43 WARN hle.ModuleMgrForUser - user_main - IGNORED:hleKernelLoadModule(path='flash0:/vsh/module/pafmini.prx'): module from flash0 not loaded
19:39:43 WARN hle.ModuleMgrForUser - SceUtilityInit - IGNORING:sceKernelStartModule flash module 'pafmini'
19:39:43 INFO hle.ModuleMgrForUser - SceUtilityInit - sceKernelLoadModule options: mpidText=0x5, mpidData=0x5, flags=0xFFFFFFFF, position=0x0, access=0x1, creserved=0x0
19:39:43 WARN hle.ModuleMgrForUser - user_main - IGNORED:hleKernelLoadModule(path='flash0:/vsh/module/common_gui.prx'): module from flash0 not loaded
19:39:43 WARN hle.ModuleMgrForUser - SceUtilityInit - IGNORING:sceKernelStartModule flash module 'common_gui'
19:39:43 INFO hle.ModuleMgrForUser - SceUtilityInit - sceKernelLoadModule options: mpidText=0x5, mpidData=0x5, flags=0xFFFFFFFF, position=0x0, access=0x1, creserved=0x939
19:39:43 WARN hle.ModuleMgrForUser - user_main - IGNORED:hleKernelLoadModule(path='flash0:/vsh/module/common_util.prx'): module from flash0 not loaded
19:39:43 WARN hle.ModuleMgrForUser - SceUtilityInit - IGNORING:sceKernelStartModule flash module 'common_util'
19:39:43 INFO hle.ModuleMgrForUser - SceUtilityInit - sceKernelLoadModule options: mpidText=0x5, mpidData=0x5, flags=0xFFFFFFFF, position=0x0, access=0x1, creserved=0x0
19:39:43 WARN hle.ModuleMgrForUser - user_main - IGNORED:hleKernelLoadModule(path='flash0:/vsh/module/dialogmain.prx'): module from flash0 not loaded
19:39:43 WARN hle.ModuleMgrForUser - SceUtilityInit - IGNORING:sceKernelStartModule flash module 'dialogmain'
(04-28-2017, 07:22 PM)gid15 Wrote: [ -> ]Code:
11:00:48 INFO hle.sceUtility - user_main - sceUtilityOskInitStart 0x08EFB694-0x08EFB6D4: desc='Enter Profile Name', inText='', outText='', inputMode=4, inputAttr=0x0, language=2, hide=0, inputAllowCharType=0x0, lines=1, showInputText=1, outTextLength=13, outTextLimit=12
GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
11:00:52 INFO hle.sceUtility - user_main - hleUtilityOskDisplay returning 'aaa'
How does it behave using flash0/kd/utility.prx from a real PSP?
The native PSP On-Screen Keyboard requires additional files supplementing utility.prx. The necessary files for the On-Screen Keyboard and native SAVEDATA dialog are:
Code:
flash0:/kd/chnnlsv.prx
flash0:/kd/utility.prx
flash0:/vsh/module/common_gui.prx
flash0:/vsh/module/common_util.prx
flash0:/vsh/module/dialogmain.prx
flash0:/vsh/module/osk_plugin.prx
flash0:/vsh/module/pafmini.prx
flash0:/vsh/module/savedata_auto_dialog.prx
flash0:/vsh/module/savedata_plugin.prx
flash0:/vsh/module/savedata_utility.prx
flash0:/vsh/resource/osk_plugin.rco
flash0:/vsh/resource/savedata_utility.rco
flash0:/vsh/resource/system_plugin.rco
flash0:/vsh/resource/system_plugin_fg.rco
flash1:/dic/atokl0.dat
The flash1 folder along with the subfolder dic and file atokl0.dat will be created automatically in the emulator directory if they don't exist when you attempt to create your profile in the game.
Thanks,I need full files of vsh/resource to make it work (in-game)
log:
https://drive.google.com/file/d/0B3OaSde...sp=sharing
(04-30-2017, 11:30 PM)DragonNeos Wrote: [ -> ] (04-29-2017, 11:41 AM)sum2012 Wrote: [ -> ]jpcsp do not pop up osk
skip
[/code]
How does it behave using flash0/kd/utility.prx from a real PSP?
The native PSP On-Screen Keyboard requires additional files supplementing utility.prx. The necessary files for the On-Screen Keyboard and native SAVEDATA dialog are:
Code:
flash0:/kd/chnnlsv.prx
flash0:/kd/utility.prx
flash0:/vsh/module/common_gui.prx
flash0:/vsh/module/common_util.prx
flash0:/vsh/module/dialogmain.prx
flash0:/vsh/module/osk_plugin.prx
flash0:/vsh/module/pafmini.prx
flash0:/vsh/module/savedata_auto_dialog.prx
flash0:/vsh/module/savedata_plugin.prx
flash0:/vsh/module/savedata_utility.prx
flash0:/vsh/resource/osk_plugin.rco
flash0:/vsh/resource/savedata_utility.rco
flash0:/vsh/resource/system_plugin.rco
flash0:/vsh/resource/system_plugin_fg.rco
flash1:/dic/atokl0.dat
The flash1 folder along with the subfolder dic and file atokl0.dat will be created automatically in the emulator directory if they don't exist when you attempt to create your profile in the game.
[/quote]
20e4582 version ,no prx still have error.
9f137fc9 version ,now no prx can in-game.
Can move to half playable.
Graphic problem
[
attachment=34459]
(04-18-2018, 02:23 PM)sum2012 Wrote: [ -> ]9f137fc9 version ,now no prx can in-game.
Can move to half playable.
Graphic problem
OK, I guess this has been improved by commit acf2887 (Jul 28, 2017) or 6f638cf (Dec 21, 2017).
To isolate the graphic problem, how does it look like with the external software renderer?
Thank you!