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Full Version: Lemmings [NPEA00004]
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Commit c6bd5d0

PPU2 / SPU2

PARAM.SFO of the game needs to be changed in order for it to boot. Using RESOGUN's PARAM.SFO.

OpenGL
Game boots to menu (needs enter to be pressed when at black screen ~60fps) with audio only. You're able to keep going by pressing X (K is the default key for it) until it crashes.

Code:
{rsx::thread} RSX: Src type 3 used, please report this to a developer.
{rsx::thread} RSX: Failed to compile shader: Fragment shader failed to compile with the following errors:
ERROR: 0:111: error(#132) Syntax error: "." parse error
ERROR: error(#273) 1 compilation errors.  No code generated

{rsx::thread} Exception: linkage failed: 'Fragment shader(s) were not successfully compiled before glLinkProgram() was called.  Link failed.
[attachment=21255]
Issue opened for the OpenGL crash @ https://github.com/RPCS3/rpcs3/issues/1617


Vulkan
Game boots to menu showing some squares. Also crashes like OpenGL.
[Image: OZCNehC.png]

Code:
·F {rsx::thread} Exception: Failed to compile fragment shader
(in file C:\rpcs3\rpcs3\Emu\RSX\VK\VKFragmentProgram.cpp:280, in function VKFragmentProgram::Compile)
[attachment=21256]
Reaches Intro on latest master (01ef9ecc) + hack

On rsx_utils.h delete line 22
Code:
dst[padded_pos + w] = src[pos + w];

Render: Vulkan works, OpenGL doesn't as it fails compiling shaders
LLE: libRtc

Log is a spam of all kinds of common errors, but mainly sys_memory_get_page_attribute, unimplemented types 2, 3, 4, 5 and ZCULL_STATS

Endless loading after Menu
[attachment=25377]
rpcs3-v0.0.3-2017-08-01-9296bd21_win64

Ingame, graphics broken.
Moving to Ingame.