EmuNewz Network

Full Version: Emulators in Rust!
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Has anyone considered rewriting one of the larger emulator projects (still in development) in rust code? I have followed smaller projects such as NES and gameboy
emulators in rust and was just curious if anyone would be starting such project so i can follow.

"performance, increase modularity... converted C++ code from 75,000 lines to 8,000 lines of rust in a weekend"

https://youtu.be/CSYilkhDHzw?t=37m22s
Reference URL's