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Full Version: Emulators in Rust!
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Has anyone considered rewriting one of the larger emulator projects (still in development) in rust code? I have followed smaller projects such as NES and gameboy
emulators in rust and was just curious if anyone would be starting such project so i can follow.

"performance, increase modularity... converted C++ code from 75,000 lines to 8,000 lines of rust in a weekend"

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