03-21-2016, 12:20 PM
dirt 2 went up to loding savedata.
emulator says the savdata where corrupt and ends with Last function: cellSaveDataUserAutoLoad (0xcdc6aefd)
lle moduls used cellSpursJq, cellSre, and cellFiber
ppu decoder = interpreter 1
spu decoder = interpreter 1
Renderer = OpenGl
vsync off
framelimeter off
audio out OpenAl
aloter options = default
vsync and lramelimeter ar of becaus it would need to much resorces and the game donĀ“t come past 5fps at best in interpreter 1
audio out = openAl is needet because of memory problem whith xaudio.
[attachment=21252]
All spu and ppu decoder are come to the same point.
Dx12 has missing backroung at the point when savedata are loaded
dx12
[attachment=21250]
opengl
[attachment=21251]
if more logs for dx12 are please send a pm
emulator says the savdata where corrupt and ends with Last function: cellSaveDataUserAutoLoad (0xcdc6aefd)
lle moduls used cellSpursJq, cellSre, and cellFiber
ppu decoder = interpreter 1
spu decoder = interpreter 1
Renderer = OpenGl
vsync off
framelimeter off
audio out OpenAl
aloter options = default
vsync and lramelimeter ar of becaus it would need to much resorces and the game donĀ“t come past 5fps at best in interpreter 1
audio out = openAl is needet because of memory problem whith xaudio.
[attachment=21252]
All spu and ppu decoder are come to the same point.
Dx12 has missing backroung at the point when savedata are loaded
dx12
[attachment=21250]
opengl
[attachment=21251]
if more logs for dx12 are please send a pm