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Full Version: Wizardry Labyrinth of Lost Souls [NPUB30452]
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Using latest master as of now from https://github.com/RPCS3/rpcs3/commit/0e...28a722be31 (AppVeyor's build)

PPU Interpreter 1
SPU Interpreter 1
DirectX 12 / OpenGL
OpenAL / XAudio2

LLE:
cell_Sre

[attachment=21041]

Crashes with:
Code:
{rsx::thread} Exception: HRESULT = The parameter is incorrect.
(in file C:\rpcs3\rpcs3\Emu\RSX\D3D12\D3D12GSRender.cpp:477, in function D3D12GSRender::flip)

With OpenGL it crashes the emulator, StackTrace needs to be obtained using a debugger.

Log: [attachment=21042]

PS: http://www.emunewz.net/forum/showthread.php?tid=158590 This topic is wrong. Indicates same GameID but shows a different game?
Goes ingame now and saves/loads too, maybe playable but there seem some graphic glitches..